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Request: make current Jumpmod server timetables downloadable
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Topic: Request: make current Jumpmod server timetables downloadable (Read 1877 times)
Ax2Grind
Full Member
Posts: 125
Vengeance has a name... {toke} but it escapes me.
Rated:
Request: make current Jumpmod server timetables downloadable
«
on:
December 19, 2006, 12:58:00 PM »
If we can cull through the .cfg file ourselves, we can find out the information that the coders refused us access to, such as
which
maps we haven't completed and
where
we place in the others. Trying to go through every map on the server and see if I've completed it or if I'm in the top five is ridiculous. Mapsleft command... what a joke. All that does, even in the newest version, is subtract the number you've completed from the number which exist, then print a standard maplist. I've already suggested a fix for it, but I doubt anyone at Wireplay is concerned any more, so give us this ability, at least.
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If I repeat myself it's because people didn't read what I typed before or claim I didn't say it in the first place.
Jumpmod credo: Don't pull the pin on a grenade if you don't know its blast r
console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: Request: make current Jumpmod server timetables downloadable
«
Reply #1 on:
December 19, 2006, 02:02:43 PM »
I guess this:
http://tastyspleen.net/quake/stats/jumpmod/
doesn't quite have the information you're looking for ...
I have no problem making the raw jumpmod data downloadable (although there's a technical hurdle i need to solve to make it be automatically kept up-to-date.) However, the raw data is not very human-readable. Each player is represented by a number. So first you'd need to determine your number, then carefully search for that number in the various map-score file records.
If that's what you really want, I'll copy the data somewhere it can be downloaded.
Regards,
quadz
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Ax2Grind
Full Member
Posts: 125
Vengeance has a name... {toke} but it escapes me.
Rated:
Re: Request: make current Jumpmod server timetables downloadable
«
Reply #2 on:
December 20, 2006, 10:41:37 AM »
As far as I can tell, that stat page is merely a copy of the commands made available in-game. Those commands are very limited to begin with (they don't give the information I'm looking for) and they're skewed due to errors on the server. There are barely more than two dozen maps listed as completable, probably due to another file, and that's also the probable reason I'm listed as having 3000% of the maps completed. Click on my name in the stats page to find out why. There's no way I have 911 maps completed when only those show up.
Up-to-date isn't as much of an issue as knowing when it's updated or having those stats correct at the time. If you could, tell me how I might discover the following:
Which maps have I completed?
Which maps do I have a scoreboard time on?
Which maps am I in the top five?
My original idea was the 'maplist * *' enhancement, allowing you to add a second number to the command and find out where that player stands on each map (looks like the 'admin * *' command). The first number is the list group, just like the command is now, and omitting the second number retrieves only the top time for each map, not a specific player. So far, no response from Jolt/Wireplay.
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If I repeat myself it's because people didn't read what I typed before or claim I didn't say it in the first place.
Jumpmod credo: Don't pull the pin on a grenade if you don't know its blast r
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Request: make current Jumpmod server timetables downloadable
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