Author Topic: TS500 III Notes  (Read 2792 times)

Offline console

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TS500 III Notes
« on: November 18, 2006, 01:38:02 PM »
Howdy,

It's come to my attention that your gl_modulate setting can make a huge difference with visibility on fusion.bsp.  I wanted to bring it to everyone's attention so you don't get camp-raped by completely invisible players.  :dohdohdoh:

I normally play with these settings:
  gl_modulate 4.0
  vid_gamma 0.6
  intensity 4.0
  gl_coloredlightmaps 1

These settings are normally plenty bright on my monitor for most maps.  However, in the screenshots below, you'll see that there are camp spots on fusion.bsp where the camper is completely pitch black and invisible with these settings.

In the screenshots where the players and items ARE visible, I've changed my settings to:
  gl_modulate 99
  vid_gamma 0.5
  intensity 4.0
  gl_coloredlightmaps 0

I trust the screenshots speak for themselves.  (Yes, the two players are really up there, in the 'before' screenshot, even though you can't see them.)

Anyway, just wanted to let everyone know, in case you may want to adjust your settings for the tourney.


Regards,

quadz
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Offline R1CH

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Re: TS500 III Notes
« Reply #1 on: November 18, 2006, 01:46:36 PM »
If you use R1GL, you may also with to experiment with gl_doublelight_entities as it default off in R1GL. Normally vanilla GL applies modulate twice to entities, which results in unrealistic looking shading, however when you have a map like this you may wish to benefit from the extra brightness, so set gl_doublelight_entities 1.
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Offline UUD-40

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Re: TS500 III Notes
« Reply #2 on: November 18, 2006, 02:56:51 PM »
I just use a different sky.
It's "snow2" from ra2. I made a pak with all the textures. (vlcno,cyg,snow,snow2)

I'll try Elysium idea though, sounds nice.  :)



(I've attached an ss of what mine looks like. (1.3 MB)

*EDIT*
I've removed the attachement, I don't want people with dial up going nuts.  :frustration: :badgrin:
« Last Edit: November 18, 2006, 03:00:08 PM by UUD-40 »
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Offline console

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Re: TS500 III Notes
« Reply #3 on: November 18, 2006, 03:14:47 PM »
Nice tips Elysium and UUD-40...

BTW... A couple days ago, Panjoo sent me some nice suggestions for further refinement of some of the item placement on fusion.  I think they're good suggestions, and I don't think they amount to anything that should negatively affect anyone who's been playing the modified map for the past couple days.

I'll take the liberty of posting Panjoo's screenshots here.  If I have time tonight, I may implement most of these.






Regards,

quadz

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Offline console

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Re: TS500 III Notes
« Reply #4 on: November 18, 2006, 11:50:15 PM »
OK...

GREETINGS AND SALUTATIONS.

I implemented Panjoo's suggestions, and it feels like an improvement to me - thanks pan !

I also couldn't resist adding a little danger to the prime clifftop camping spot.  If you're up there and you hear what sounds like a jet coming in for an airstrike... you have about 3.5 seconds to "duck and cover."  :nana:

What we have running on tastyspleen.net:27999 now should be the final version.  (I'll attach the .override file to this post, for any who prefer to check it out locally with r1q2.)

Just for fun... I'll include here the complete list of all items that were added to the original map:
Code: [Select]
{
"origin" "-976 -1120 184"
"classname" "item_health_mega"
"angle" "0"
"spawnflags" "0"
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{
"spawnflags" "67"
"classname" "target_laser"
"origin" "860 -545 511"
"angle" "-2"
"dmg" "100"
}
{
"spawnflags" "67"
"classname" "target_laser"
"origin" "850 -545 511"
"angle" "-2"
"dmg" "100"
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{
"spawnflags" "67"
"classname" "target_laser"
"origin" "870 -545 511"
"angle" "-2"
"dmg" "100"
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"spawnflags" "67"
"classname" "target_laser"
"origin" "860 -535 475"
"angle" "-2"
"dmg" "100"
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{
"spawnflags" "67"
"classname" "target_laser"
"origin" "860 -555 511"
"angle" "-2"
"dmg" "100"
}
{
"classname" "item_armor_jacket"
"origin" "811 -535 58"
}
{
"classname" "ammo_grenades"
"origin" "911 -535 58"
}
{
"classname" "ammo_cells"
"origin" "860 -588 58"
}
{
"classname" "ammo_shells"
"origin" "860 -496 58"
}
{
"spawnflags" "67"
"classname" "target_laser"
"origin" "-255 -1176 -66"
"angle" "-2"
"dmg" "1000"
}
{
"classname" "ammo_cells"
"origin" "-255 -1204 -221"
}
{
"classname" "item_armor_shard"
"origin" "-32 480 302"
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{
"classname" "item_armor_shard"
"origin" "-32 544 302"
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{
"classname" "item_armor_shard"
"origin" "33 480 302"
}
{
"classname" "item_armor_shard"
"origin" "33 544 302"
}
{
"classname" "weapon_rocketlauncher"
"origin" "0 511 302"
}
{
"classname" "ammo_bullets"
"origin" "-64 511 302"
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{
"classname" "ammo_cells"
"origin" "0 576 302"
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"classname" "ammo_shells"
"origin" "0 448 302"
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{
"classname" "ammo_grenades"
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"classname" "weapon_machinegun"
"origin" "-252 -542 -207"
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{
"classname" "ammo_bullets"
"origin" "58 -542 -195"
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{
"classname" "item_armor_combat"
"origin" "-319 -250 55"
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{
"classname" "ammo_grenades"
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{
"classname" "ammo_rockets"
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"classname" "ammo_cells"
"origin" "1040 -1006 164"
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{
"classname" "ammo_cells"
"origin" "-332 966 -337"
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{
"classname" "ammo_grenades"
"origin" "1251 332 302"
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{
"classname" "item_adrenaline"
"origin" "-208 511 46"
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{
"classname" "ammo_grenades"
"origin" "-1339 293 300"
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{
"classname" "ammo_rockets"
"origin" "-890 408 175"
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{
"classname" "ammo_slugs"
"origin" "-920 577 191"
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{
"classname" "ammo_grenades"
"origin" "0 303 46"
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{
"classname" "ammo_slugs"
"origin" "208 511 46"
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{
"classname" "item_bandolier"
"origin" "640 990 -89"
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{
"classname" "ammo_rockets"
"origin" "-502 1646 -145"
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{
"classname" "weapon_machinegun"
"origin" "-470 1313 -145"
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{
"classname" "item_health_large"
"origin" "-1546 526 68"
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{
"spawnflags" "9"
"classname" "target_laser"
"origin" "1024 -1122 346"
"angle" "-2"
"dmg" "49"
}
{
"classname" "ammo_shells"
"origin" "767 -1437 174"
"angle" "90"
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{
"classname" "ammo_rockets"
"origin" "990 -351 302"
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{
"classname" "ammo_grenades"
"origin" "-31 -351 302"
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{
"classname" "weapon_shotgun"
"origin" "-245 -620 238"
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{
"classname" "ammo_rockets"
"origin" "448 -1184 54"
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{
"classname" "ammo_slugs"
"origin" "448 -1153 54"
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{
"classname" "ammo_grenades"
"origin" "89 -1183 46"
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{
"classname" "ammo_shells"
"origin" "-383 -1117 46"
"angle" "90"
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{
"origin" "-97 -1438 -81"
"classname" "weapon_grenadelauncher"
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{
"classname" "ammo_slugs"
"origin" "636 640 -337"
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{
"classname" "item_armor_shard"
"origin" "-509 -101 -337"
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{
"classname" "item_health_small"
"origin" "-127 -101 -337"
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{
"classname" "item_armor_shard"
"origin" "258 -101 -337"
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{
"classname" "item_health_small"
"origin" "627 65 -337"
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{
"classname" "item_armor_shard"
"origin" "627 257 -337"
}
{
"classname" "item_health_small"
"origin" "627 450 -337"
}
{
"classname" "item_health_large"
"origin" "656 -127 -337"
}
{
"origin" "-783 434 462"
"classname" "weapon_grenadelauncher"
}
{
"classname" "ammo_grenades"
"origin" "-783 484 462"
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{
"classname" "ammo_rockets"
"origin" "-535 643 510"
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{
"classname" "ammo_bullets"
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"classname" "item_armor_body"
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"classname" "item_health_mega"
"origin" "-900 200 558"
"angle" "270"
}
{
"classname" "item_pack"
"origin" "-734 20 494"
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{
"classname" "ammo_grenades"
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{
"classname" "ammo_cells"
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{
"classname" "ammo_bullets"
"origin" "231 1342 -305"
"angle" "90"
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{
"origin" "117 1212 -305"
"classname" "ammo_slugs"
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{
"classname" "item_armor_shard"
"origin" "343 1350 -305"
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{
"classname" "item_armor_shard"
"origin" "127 1322 -305"
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{
"classname" "ammo_grenades"
"origin" "-1331 626 5"
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{
"classname" "ammo_rockets"
"origin" "-687 -79 -337"
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{
"classname" "item_health_small"
"origin" "-1105 443 228"
}
{
"classname" "item_health_small"
"origin" "-1137 430 238"
}
{
"classname" "item_health_small"
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{
"classname" "item_health_small"
"origin" "-1205 397 258"
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{
"classname" "item_ancient_head"
"origin" "-3 511 -337"
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"classname" "item_health_small"
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{
"classname" "item_health_small"
"origin" "-1571 1314 -113"
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{
"classname" "item_health_small"
"origin" "-1502 1295 -113"
}
{
"classname" "item_health_small"
"origin" "-1422 1290 -113"
}
{
"classname" "ammo_grenades"
"origin" "-974 -862 302"
}
{
"classname" "item_health_large"
"origin" "488 715 494"
}
{
"classname" "item_health_small"
"origin" "-380 222 -337"
}
{
"classname" "item_health_small"
"origin" "-400 187 -337"
}
{
"classname" "item_health_small"
"origin" "-431 142 -337"
}
{
"classname" "item_health_small"
"origin" "-457 99 -337"
}
{
"origin" "-523 623 567"
"attenuation" "1"
"noise" "world/flyby1.wav"
"targetname" "t36"
"classname" "target_speaker"
"spawnflags" "0"
}
{
"origin" "-240 725 496"
"dmg" "150"
"delay" "3.5"
"targetname" "t36"
"classname" "target_explosion"
}
{
"origin" "-386 691 542"
"dmg" "150"
"delay" "3.6"
"targetname" "t36"
"classname" "target_explosion"
}
{
"origin" "-514 634 494"
"dmg" "150"
"delay" "3.8"
"targetname" "t36"
"classname" "target_explosion"
}
{
"origin" "-643 626 513"
"dmg" "150"
"delay" "3.9"
"targetname" "t36"
"classname" "target_explosion"
}
{
"origin" "-733 437 418"
"dmg" "150"
"delay" "4.0"
"targetname" "t36"
"classname" "target_explosion"
}


Regards,

quadz

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Offline [BTF] Reflex

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Re: TS500 III Notes
« Reply #5 on: November 19, 2006, 03:36:47 AM »
Each hand placed with loving care, Nice work Quadz.

Can't wait to see how the game goes!
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Offline jägermonsta

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Re: TS500 III Notes
« Reply #6 on: November 20, 2006, 05:35:58 AM »
sure it's great to see and all... but when it's hard to see the graphics are much more pleasing to the eye!
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