Author Topic: Sheridan - Streak recovery?  (Read 6682 times)

Offline Wheet

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Re: Sheridan - Streak recovery?
« Reply #15 on: July 31, 2006, 02:12:56 PM »
Should I make the current streak holder always glow white or wait until they get to a certain streak before they glow? I would think if the current streaker always glows then they would be less of a target. If someone hits some set streak amount and then starts glowing I know I would be more likely to target them and chase them down.
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Offline pantaloons

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Re: Sheridan - Streak recovery?
« Reply #16 on: July 31, 2006, 02:34:12 PM »
I could see it either way, but I'll admit it sounded like fun to have the glow coincide with the streak holder receiving some slightly augmented "boss" powers.
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Offline Wheet

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Re: Sheridan - Streak recovery?
« Reply #17 on: July 31, 2006, 03:16:56 PM »
Just as long as we can come up with some decent advancements to give the boss I will go the whole boss route. Just giving him a quad/invuln doesn't seem very boss worthy.
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Offline pantaloons

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Re: Sheridan - Streak recovery?
« Reply #18 on: July 31, 2006, 03:33:11 PM »
Agreed...

Well how about something you can't normally do in q2, like move faster and jump higher?

I guess we've seen similar things in the Lithium and CTF runes.
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Offline Whirlingdervish

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Re: Sheridan - Streak recovery?
« Reply #19 on: July 31, 2006, 03:40:32 PM »
beefed up damage (quad) sounds nice but I like the higher max health/armor/ammo limits more.
If you increase the limits, the player wouldn't be overwhelmingly powerful the second they hit the "boss" value.
They'd have to run around and collect more stuff before they were a full fledged "boss" and you wouldn't get spanked with a shotgun after battling the "boss" guy for minutes cause he magically got a quad for being cool.

The increased damage would be a better reward for the current all-time-high-streak holder, whereas the increased limits seem more fit for the players who hit a pre-defined number of kills in their streak... 4x damage seems like a bit much though.
how about 1.5x?

It would give the guys who are nearing the all-time-high-streak an advantage over the regular players and it would give the champ an advantage over all of the "boss" characters, effectively making him the king of the bosses...

so, both options could work quite nicely together.

glowing white for the "king of bosses" and glowing yellow for the "regular bosses" would be very useful for identification purposes.

I kinda like the speed increase idea, but I'm not sure if it's quite as easy to code...
If it is, it would be wonderful to run faster (you'd automatically jump farther due to your speed).
If at all possible, I'd think lowering the gravity effect on the boss characters might make jumping much
more fun. On city1 you'd end up with some awesome aerial battles in the big open area... (DBZ anyone?)
« Last Edit: July 31, 2006, 04:39:16 PM by Whirlingdervish(Q2C) »
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