Author Topic: Quake 2 Co-op Server  (Read 6351 times)

Offline ReCycled

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Quake 2 Co-op Server
« on: July 01, 2006, 06:38:42 AM »
A few of us were interested in having a co-op server to connect to. For those who don't know what that is, it's the Quake 2 Single Play game running with the usual monsters (guards, berserkers etc) and those who connect play as a TEAM against all the encountered enemies to eventually complete the game. Its a change from the usual Q2 routine. Think of it as Quake 2 Lite. There are some inconveniences to the format in that each time you connect, you start from nothing weapon-wise so its tougher on the higher levels. However its kinda fun taking down a large enemy with nothing but a group of guys with blasters and the odd grenade. Also we would need a p_kick vote function to boot the odd buffoon who connects and immediately starts killing teamates.

Just an inquiry to see if there's interest.............

   
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Offline [BTF]Defiant!

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Re: Quake 2 Co-op Server
« Reply #1 on: July 01, 2006, 09:11:05 AM »

I'm all for it.  I've run a coop server before, but don't have the binaries (which were win32 anyway).

Def
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Offline UUD-40

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Re: Quake 2 Co-op Server
« Reply #2 on: July 01, 2006, 12:05:05 PM »
I'd play, coop is fun.  :)
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Offline paradisel0st

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Re: Quake 2 Co-op Server
« Reply #3 on: July 01, 2006, 12:53:15 PM »
I'd play as well. Me, DaHanG, and ni-ux were actually just playing co-op together yesterday. It is suprisingly fun.
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Offline [BTF] Reflex

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Re: Quake 2 Co-op Server
« Reply #4 on: July 01, 2006, 04:41:08 PM »
My friend who got me back into q2,  will only play with me c0-op now,  I got too good :afro:

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Offline [BTF]Sigma

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Re: Quake 2 Co-op Server
« Reply #5 on: July 01, 2006, 07:48:12 PM »
Down like a clown Charlie Brown.
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Offline ToxicMonkey^MZC

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Re: Quake 2 Co-op Server
« Reply #6 on: July 02, 2006, 12:25:43 AM »
Co-op is excellent with the right settings. 

I would play it.
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Offline console

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Re: Quake 2 Co-op Server
« Reply #7 on: July 02, 2006, 12:26:44 AM »
A few of us were interested in having a co-op server to connect to.

I tried to get a coop server running a year or so ago.  Unfortunately it kept crashing every 10 minutes or so.

Didn't have time to delve deeply into it... :(


Regards,

:frustration:
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Offline Lemonzest

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Re: Quake 2 Co-op Server
« Reply #8 on: July 02, 2006, 07:02:45 AM »
@console, using the new r1q2 ded on windows i have had a co-op server up days with 0 crashes or bugs, maybe you should try again?
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Offline [BTF] Reflex

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Re: Quake 2 Co-op Server
« Reply #9 on: July 02, 2006, 09:02:17 AM »
Try it in Linux Lemon :)
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Offline console

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Re: Quake 2 Co-op Server
« Reply #10 on: July 02, 2006, 09:23:36 AM »
@console, using the new r1q2 ded on windows i have had a co-op server up days with 0 crashes or bugs, maybe you should try again?

Can you tell me which build of r1q2, and, which version of gamex86.dll ?

Were you using r1q2's gamex86.dll?  Or the original id version?  or ...?

Thanks,

:mrgreen:
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Offline X'tyfe

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Re: Quake 2 Co-op Server
« Reply #11 on: July 02, 2006, 10:28:02 AM »
r1ch released a new gamex86.dll?

got a link? ;D
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Offline console

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Re: Quake 2 Co-op Server
« Reply #12 on: July 02, 2006, 10:39:20 AM »
Quote from: [BTF]X'tyfe on July 02, 2006, 10:28:02 AM
Quote from: [BTF]X'tyfe on July 02, 2006, 10:28:02 AM
r1ch released a new gamex86.dll?

I dunno 'bout releases.  But if you build r1q2 from source, you can build the game.dll as well as the server binary.

I'm just trying to clearify which specific versions Lemonzest got working.


Regards,

:mrgreen:
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Offline X'tyfe

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Re: Quake 2 Co-op Server
« Reply #13 on: July 02, 2006, 12:44:01 PM »
well, the latest beta is 6.5.6.2
though i dont think theres a dedicated server version yet afaik, or a linux one :p


try 6.5.5.7? latest stable :D
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Offline console

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Re: Quake 2 Co-op Server
« Reply #14 on: July 02, 2006, 01:33:40 PM »
Quote from: [BTF]X'tyfe on July 02, 2006, 12:44:01 PM
Quote from: [BTF]X'tyfe on July 02, 2006, 12:44:01 PM
try 6.5.5.7? latest stable :D

Thanks, but I'd like to hear from Lemonzest which r1q2 version and which game.dll version specifically worked for him.  :dohdohdoh:

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