Author Topic: double jump in v3.14  (Read 2604 times)

Offline yodasmyBONG!

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double jump in v3.14
« on: June 14, 2006, 07:38:45 PM »
....before the change in physics





....thanks for coming
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Offline haunted

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Re: double jump in v3.14
« Reply #1 on: June 15, 2006, 03:33:59 PM »
DL the q2 demo, it is in 100% v3.14 physics and you can't DJ.  :sorry:
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Offline yodasmyBONG!

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Re: double jump in v3.14
« Reply #2 on: June 15, 2006, 07:29:39 PM »
im positive that i recorded in 3.14....you saying the jump in my demo isnt really a double jump?
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Offline Punk_FAS

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Re: double jump in v3.14
« Reply #3 on: June 15, 2006, 09:56:09 PM »
Wasn't the biggest change done to air acceleration and movement control while mid-air?  That's why strafe running, bunny hopping, etc., can be done because of the changes?
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Offline console

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Re: double jump in v3.14
« Reply #4 on: June 16, 2006, 03:37:12 AM »
Wasn't the biggest change done to air acceleration and movement control while mid-air?  That's why strafe running, bunny hopping, etc., can be done because of the changes?

That, plus the boost given when you jump off a ramp.

From the 3.15 release notes:
Quote
- Player movement code re-written to be similiar to that of NetQuake and
  later versions of QuakeWorld.  Player has more control in the air and
  gets a boost in vertical speed when jumping off the top of ramps.


Regards,

:afro:
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