Author Topic: airaccel mega jump (q2dm1)  (Read 5859 times)

Offline naymlis

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airaccel mega jump (q2dm1)
« on: May 02, 2006, 06:42:02 PM »
airaccel ownz
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Offline haunted

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Re: airaccel mega jump (q2dm1)
« Reply #1 on: May 02, 2006, 06:52:25 PM »
haha pretty cool.. it's pretty easy once you get the hang of it..

All of the jumps are still possible w/ sv_airaccelerate 10.... u can still circle.
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adrenal1ne

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Re: airaccel mega jump (q2dm1)
« Reply #2 on: May 02, 2006, 07:52:36 PM »
muahahhaha
« Last Edit: May 02, 2006, 07:54:54 PM by adrenal1ne »
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Offline [BTF] Reflex

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Re: airaccel mega jump (q2dm1)
« Reply #3 on: May 03, 2006, 04:25:23 AM »
nice one...
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Offline Punk_FAS

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Re: airaccel mega jump (q2dm1)
« Reply #4 on: May 03, 2006, 06:26:28 AM »
So that's not doable on a regular server right?  You have to alter some physics setting?
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Offline daelmun

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Re: airaccel mega jump (q2dm1)
« Reply #5 on: May 03, 2006, 08:08:54 AM »
sv_airaccelerate 1
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Offline [TC]Granny

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Re: airaccel mega jump (q2dm1)
« Reply #6 on: May 03, 2006, 08:17:08 AM »
i have accel in my cfg but ive never known the difference between 1 and 100 if any difference at all, does anyone happen to know?
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That -1 was intentional suicide before i gave up. to bad u wouldnt rematch.

[quote author=GYN link=topic=2995.

adrenal1ne

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Re: airaccel mega jump (q2dm1)
« Reply #7 on: May 03, 2006, 08:20:20 AM »
whats the diffrence between 1 and 100?  :lolsign: :bananaw00t:
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Offline daelmun

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Re: airaccel mega jump (q2dm1)
« Reply #8 on: May 03, 2006, 08:20:51 AM »
just "accel 1" or are you talking about "sv_airaccelerate 1".

In any case let me know what client are you using, and it shouldn't be too hard finding out
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Offline [TC]Granny

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Re: airaccel mega jump (q2dm1)
« Reply #9 on: May 03, 2006, 08:24:42 AM »
airaccel and nocheat 2.40
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That -1 was intentional suicide before i gave up. to bad u wouldnt rematch.

[quote author=GYN link=topic=2995.

Offline daelmun

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Re: airaccel mega jump (q2dm1)
« Reply #10 on: May 03, 2006, 08:30:05 AM »
Personally thought sv_airaccelerate could just be toggled on/off with 0/1. Don't think giving it any other value will do any difference, not sure what haunted talks about because I can't circle any better/worse if it's set to 1 or 10.

So I'll say it doesn't make any difference having it 1 or 100. Unless someone proves me wrong  :frustration:
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Offline [TC]Granny

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Re: airaccel mega jump (q2dm1)
« Reply #11 on: May 03, 2006, 08:31:30 AM »
hmm ya id take your word for it over haunted.
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That -1 was intentional suicide before i gave up. to bad u wouldnt rematch.

[quote author=GYN link=topic=2995.

Offline haunted

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Re: airaccel mega jump (q2dm1)
« Reply #12 on: May 03, 2006, 10:18:08 AM »
I am unfamiliar with this cmd but i am with the movement... quadz told me to enter in 10 so I did. I can circle fine with accel on... can't you guys?? I just cant strafe.. I've done the dj from chain steps to combat armor and also 2 circles to mega.
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Offline console

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Re: airaccel mega jump (q2dm1)
« Reply #13 on: May 03, 2006, 10:43:04 AM »
Howdy,

I got the "10" value from the 3.19 release notes:

- New server cvar:  sv_airaccelerate.  This controls the optional air
  acceleration facility.  The default value is 0, which disables air control.
  The usual value to replicate the air control seen in the original Quake and
  later versions of Quakeworld is 10.  10 allows for much more
  air control (as was seen in 3.15).  This value is ignored in single player
  and coop.

However...!  From reading the source code, it looks like they may have made a typo, because it doesn't work the way the release notes describe.

In reality, sv_airaccelerate is just a toggle.  Zero for off, nonzero for on.  Internally, at the point where, if the release notes were accurate, they would have actually used the value of sv_airaccelerate in the physics, they use a slightly differently named variable, pm_accelerate, which is fixed at "10" and can't be changed from the console.

So, ultimately, no matter what nonzero value you set sv_airaccelerate to, it's as though you'd set it to "10".

Regards,

:mrgreen:
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adrenal1ne

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Re: airaccel mega jump (q2dm1)
« Reply #14 on: May 03, 2006, 07:03:17 PM »
which means?  :humm:
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