Author Topic: New map finished - Quirk (Own rules with Railgun and stuff)  (Read 2029 times)

Offline Fryziu

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New map finished - Quirk (Own rules with Railgun and stuff)
« on: September 09, 2018, 11:56:49 AM »
Another remix, this time based on old conversion made by Briareos - TLTF.
Recalibrated jump pads, tweaks and tricks here and there, but most importantly, quirky rules.
I've made this for myself, as a fun training ground, for practising second shot.
In regular DM game first shot from a railgun isn't deciding, it tilts the balance, but only second shot (sometimes third one) brings the success.
So that's the premise for this creation.
20 slugs for Railgun
5 grenades for Grenade Launcher
100 shell for Super Shotgun.
Railgun as the main weapon, grenades for disrupting,
Shotgun for close calls :)
And a little prize for brave accomplishments.
It works properly only with a dedicated config, but if you wish to use it in your own way, feel free.
If you decide to try it with my config, share your experiences (or send a demo .dm2 file).
....
A bit of history.
Many years ago I've made this map, and then for a long, long time I have been changing a configuration of
items and weapons, trying to catch the best and most enjoyable layout, and this is a result.
Right now when I try to recompile this map from the scratch, I get errors, back then I have used some trickery and magic to turn this on,
and now I don't remember what I hacked, and there are no any writings I should left.
So it is, what it is, partially unfinished, yet very enjoyable for me, thus I want to share and see if other players may like it too.

Youtube Gameplay:

https://youtu.be/v8f2ffIINCE

Download from here:
https://sites.google.com/view/quake2/maps/quirk




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