Author Topic: New map finished - Tight (DM)  (Read 607 times)

Offline Fryziu

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New map finished - Tight (DM)
« on: May 27, 2018, 09:54:20 AM »



This map is tight!
Literally!
Figuratively!
Just came out awesome :)
I was working on my new set of bright skins, and i needed some place to test them out.
So i've made a small box with four most common light scenarios,
typical yellow/reddish, white - neutral, kind of blue, and no light (there is some luminescence from the sky, about 15).
To make a map with no other purpose, than to work as a catwalk, it's just against
nature. Form must follow function! Function is The Game!
So i've placed there few boxes.
Than, to make it more interesting, i've made a little elevation around,
just to keep the size, but expand jump possibilities.
Symmetrical teleports on sides came to me by itself.
My older map, Pac-Man, is rooted in my mind.
It is dull.
This one isn't.
This one has this idea of a maze and side teleports, like in Pac-Man,
but made in real Quake 2 style. I'm proud of it.
So yet again, even if you do something that make no sense and is dull,
after time it may leads to something great.
As a cherry on top, i've used one box from my other old map - Cornerius,
to make a central mystery box.
Lesson learned :)

https://www.ted.com/talks/j_j_abrams_mystery_box
And here it is, small in size, but big in playfulness / playability.
Give it a try and say what you think.

YouTube :
https://youtu.be/KFjE0cg8CXg
File:
https://drive.google.com/open?id=1PPQOMiJ_yygKm1z00xncOaw88inCXTky
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Offline Reefer

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Re: New map finished - Tight (DM)
« Reply #1 on: May 27, 2018, 01:38:03 PM »
Hell ya! Thank you Fryziu !! Will be back with map report soon.
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"I acknowledge that a game just took place and an outcome was achieved. It is tangible that fun was had by some if not all." MoneyDukes

Offline beaver{KEA}

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Re: New map finished - Tight (DM)
« Reply #2 on: June 01, 2018, 08:25:09 AM »
it is a very small and tight map.  was this made just for DM?

it would be cool if you mirrored it and add some hallways inbetween to make it a CTF map :)

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Offline Fryziu

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Re: New map finished - Tight (DM)
« Reply #3 on: June 03, 2018, 07:44:01 AM »
Quote from: beaver{KEA} on June 01, 2018, 08:25:09 AM
Quote from: beaver{KEA} on June 01, 2018, 08:25:09 AM
it is a very small and tight map.  was this made just for DM?

it would be cool if you mirrored it and add some hallways inbetween to make it a CTF map :)

It's a good idea.
It's a bad idea.
It will take time.
(...)
Yes, it is a fun map, that is quite good for Free For All, actually it's just a single chamber.
Let's take another one, glue them together, put two flags and voila - new CTF map is ready!
CTF is using the same engine, same weapons, same physics, but rules are different.
It's a different game, like checkers and chess.

Gluing together two DM maps doesn't work.
Actually i did that after finishing Tight, obviously flag has to land in the box with the switch,
but then this box has to be closer to the switch, so other boxes has to be in a different places,
you have to change lights (blue and red) and so one...
Amount of work grows exponentially.
"Gluing" them means creating another chamber that wil connect them in sensible way.
And "Creating" is the key here.
It's not something you do, it's something that comes to you.

Take a look:
https://youtu.be/EWAnf6D8oTo

This stuff takes time, days of trial and error, testing and modifying, and testing again.
My day has only 24 hours, and i have other stuff to do as well.
Quake 2 is for fun, so it has to be funny, and funny it is when satisfying things comes out of it.
It happens only from time to time.
So i'm on it, but it has to lay down and wait, until some idea comes to me,
and spare time will be generated to put this idea into practice.

Good map will be visited often, and by many players (hopefully),
and they will spend their time on it, valuable time of fun and joy.
So it has to be === Good.
No rush.
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Offline beaver{KEA}

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Re: New map finished - Tight (DM)
« Reply #4 on: June 03, 2018, 10:19:07 AM »
nice work on the CTF conversion i can see it coming together! flag in the boxes is pretty dope

that second map you showed in video thats just 1 room with lots of ramps and angles looks fun!

other projects you are working on look like they could turn into something nice too keep up all the good work man!
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Offline Fryziu

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Re: New map finished - Tight (DM)
« Reply #5 on: April 04, 2019, 07:00:55 AM »
It took me some time, but it's almost ready small, tiny, tight CTF map :)
Just need to make a little YouTube video for it, and release it.
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