Author Topic: cvars for online multiplayer, oh and clients  (Read 3852 times)

Offline mindfray

  • Newbie
  • *
  • Posts: 1
    • View Profile
  • Rated:
cvars for online multiplayer, oh and clients
« on: May 02, 2017, 12:55:00 AM »
I am an old quake 3 player, Going back from the dreamcast glory days straight to PC for quake III Arena.
If you have played quake 3 you would know they have cvars or command variables to use with the game, anything from snaps and rate, to mouse sensitivity and rail color, and a cvar that makes your rail graphic instantly dissapear making it mentaly easier to land a rail wtihout the lingering trail for seconds on end.

I was wondering if quake 2 had cvars to optimize online play so it runs better.

I am also curious about all the clients to be used to play on the tasty spleen community servers.
what are each of the clients, and what are the pros and cons when it comes to looks, quality, smooth running game with less lag, better response time and so on.
I have a client i use just for singleplayer and its great for that.

but i also want to explore all the options for mp clients and ask what clients you use for mp and why.
I also would like a massive amount of data any knowledge hungry player could ever need starting out with quake 2 and playing on tasty spleen community with every possible q2 mp client.

btw i own the game legally on steam. so getting the game files is not an issue to copy and paste.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline M1SERY

  • Sr. Member
  • ****
  • Posts: 423
    • View Profile
  • Rated:
Re: cvars for online multiplayer, oh and clients
« Reply #1 on: May 02, 2017, 09:10:13 AM »
 Q2pro is nice and user friendly!

Offline Barton

  • Carpal Tunnel Member
  • ******
  • Posts: 1716
    • View Profile
  • Rated:
Re: cvars for online multiplayer, oh and clients
« Reply #2 on: May 03, 2017, 06:27:50 PM »
Choosing Q2PRO or R1Q2 just comes down to preference. Both clients are excellent but some people prefer Q2pro since it has more console commands. I personally use R1Q2 since my settings work best in that client.

Here's a quick reference to some console commands:

Q2: https://www.eecis.udel.edu/~portnoi/quake/quakeiicom.html
Q2Pro: http://skuller.net/q2pro/nightly/client.html
R1Q2: Can't find them since r1ch's forums are down.

Here are commands you probably want to utilize:

cl_async "0" // At zero, it makes your rendering and physics run by your cl_maxfps value. I recommend this setting for better movement and trick jumping. With the setting on at 1, it feels like there is a bit of a delay when moving and jumping around. That's just my opinion tho.
cl_maxfps "90" // 90 or 120 are good values. 120 probably will probably give smoother frames on a modern LCD monitor 
r_maxfps "" // You don't need this really with cl_async at "0".

g_select_empty "0" // Allows for you to switch to weapons which have no ammo available.

gl_dynamic "0" // Turns off dynamic lighting
gl_clear "1" and gl_polyblend "0" // Together get rid of that annoying flash you get when you pick up items and get hit by another player's weapon
gl_modulate "" // Turns up brightness on textures without using gamma. Right now, I'm using 20. I use this to turn off the shadows mainly.
vid_gamma "" // Adjusts screen brightness.

//Lets you set your screen resolution manually.
vid_ref "r1gl" // You need the video renderer r1gl if you are using R1Q2 in order to use these commands.
set vid_forcewidth ""
set vid_forceheight ""

//Turn all of these to "0" so you don't download a million useless files.
allow_download_maps
allow_download_models
allow_download_players
allow_download_sounds

netgraph "1" //Displays a graph which shows your packetloss and latency.

That's all I can think of at the moment. I'll add some stuff if I forgot something important.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Barton

  • Carpal Tunnel Member
  • ******
  • Posts: 1716
    • View Profile
  • Rated:
Re: cvars for online multiplayer, oh and clients
« Reply #3 on: May 03, 2017, 06:42:04 PM »
If you have played quake 3 you would know they have cvars or command variables to use with the game, anything from snaps and rate, to mouse sensitivity and rail color, and a cvar that makes your rail graphic instantly dissapear making it mentaly easier to land a rail wtihout the lingering trail for seconds on end.


Sounds like then you want to use Q2Pro. You can easily change the rail trail settings with that client.

cl_railtrail_type "1"
cl_railtrail_time "0.2"
cl_railcore_width "3" // Default setting
cl_railcore_color "green"
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline KillQuotes

  • Newbie
  • *
  • Posts: 8
  • Motivated by accomplishment not pride.
    • View Profile
  • Rated:
Re: cvars for online multiplayer, oh and clients
« Reply #4 on: May 22, 2017, 06:49:22 PM »
>I am an old quake 3 player, Going back from the dreamcast glory days straight to PC for quake III Arena.
>If you have played quake 3 you would know they have cvars or command variables to use with the game, anything from snaps and rate, to mouse sensitivity and rail color, and a cvar >that makes your rail graphic instantly dissapear making it mentaly easier to land a rail wtihout the lingering trail for seconds on end.

Quake 3 k k kinda sounds like Quake 2, but not as good :) ( humor to start of the post )

>I was wondering if quake 2 had cvars to optimize online play so it runs better.

You might find good ol JakFrost helpful https://www.quakewiki.net/archives/console/tutorials/quake_2.html , it does deal with stock Q2 though, however it will give you an idea when diving deeper into the new updated clients. With your understanding of Quake 3 cvars you shouldn't have to many problems,  http://quake.wikia.com/wiki/Console_Commands  ( wonder what else is in there )

>I am also curious about all the clients to be used to play on the tasty spleen community servers.
>what are each of the clients, and what are the pros and cons when it comes to looks, quality, smooth running game with less lag, better response time and so on.

http://quake.wikia.com/wiki/Category:Quake_II_source_ports, this should get you started with some reading.


>I have a client i use just for singleplayer and its great for that.

KMQ2 I assuming? ( just a guess ) You can use it for online play but it much more geared to the single player/mapping envoroment as I understand it.

>but i also want to explore all the options for mp clients and ask what clients you use for mp and why.
>I also would like a massive amount of data any knowledge hungry player could ever need starting out with quake 2 and playing on tasty spleen community with every possible q2 mp >client.

http://forum.tastyspleen.net/quake/index.php?action=forum  A little advice from an old school offline player returning to online play, get to know your community,!!! read every post !!!, more then likely your question has been asked in past years and the answer is just laying in wait for you to discover it. Its like trick jumping, its a challenge but there are great rewards :)

>btw i own the game legally on steam. so getting the game files is not an issue to copy and paste.

You may find this helpful http://q2s.tastyspleen.net

Those above me have started you off on the right foot, now its time to take a couple of left steps on your own and see where it leads you. Get stuck by all means ask the question/s, thats why they call it a community, but don't sell yourself short on your personal responsibility to learn and practice the game just as I'm sure you did with Quake 3 :)

Your gonna run into alot of dead links out there but with some persistence and time, you may also uncover some hidden gems still tucked away in the cobwebs.


mindfray:
Date Registered: April 30, 2017, 11:06:02 PM
Last Active: May 03, 2017, 11:52:29 PM

^ ^  ^
|   |  |

Hmmm,....All the best 


 :rockon:

      K.Q



....man my > def shows my old school  :lolsign:



  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Kill 'em with kindness, gut 'em with good manners and respawn 'em with a smile.

 

El Box de Shoutamente

Last 10 Shouts:

 

Costigan_Q2

April 02, 2024, 07:49:21 AM
Quake 2 needs a public square.
 

|iR|Focalor

April 02, 2024, 06:38:09 AM
Deflection.
 

-Unh0ly-

April 02, 2024, 04:32:51 AM
 

Costigan_Q2

April 02, 2024, 03:22:32 AM
And now, as usual, we finally get to this pathetic buffoon, once again, pettily grasping at straws for any desperate tiny false 'victory' it genuinely believes it can win.
 

|iR|Focalor

April 02, 2024, 02:18:27 AM
"I freely admit to my faults but this degenerate can't even recognise his nevermind admit them."

I asked you why, and you only responded with "everyone's a sinner." That's less "freely admitting your faults" and more of a minimization of them. Just saying.
 

Costigan_Q2

April 02, 2024, 01:51:31 AM
I freely admit to my faults but this degenerate can't even recognise his nevermind admit them. :)

He'll never learn, just like Beaver...
 

Costigan_Q2

April 02, 2024, 01:30:11 AM
Yes, everyone's a sinner.

Didn't you know?

They've only banned my Costigan identity accounts. :)
 

|iR|Focalor

April 02, 2024, 01:24:14 AM
"Trolls get banned, that's universal"

I forget, maybe you can help me out... Which one of us is banned from Tastyspleen discord again? And why?
 

Costigan_Q2

April 02, 2024, 01:20:15 AM
That's what you look like is it? lol.

Trolls get banned, that's universal, i won't even let you in to begin with, go away. :)
 

|iR|Focalor

April 02, 2024, 01:02:15 AM
Says the guy who would delete my post if I posted in the thread about it.


Show 50 latest
Welcome, Guest. Please login or register.
April 16, 2024, 12:09:05 AM

Login with username, password and session length