Author Topic: Quake2 Unlagged Netcode (by Razor's Server)!  (Read 3046 times)

Offline Lejionator

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Quake2 Unlagged Netcode (by Razor's Server)!
« on: October 17, 2016, 12:40:29 PM »
Earlier this year, the swedish q2 player, Razor(u all already know him) went up a opentdm of server-test, with its new unlagged code for q2 that he is programming. My friend Anarchy(Peter) and I went there to play under conditions of much lag. I had 500kb radio connection at the time, horrible and unstable, I was with 300ms latency! :(

Strange things happened in the game, the demo is posted in anr's POV(in ztn2dm3). Especially when I was running to lift that goes to the SSG, my player model was gone from his sight and yet he threw behind where I've really had passed and still he would kill me. Even when I had already entered the elevator, but actually I had died and fact only died when I had already entered the elevator and up! A large delay between the information!

Very strange, I had seen it before in QuakeLive but in q2 was a novelty. Watch the demo and do your analysis!!

 :ubershock: :ubershock: :ubershock:
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Offline R. Hayabusa

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Re: Quake2 Unlagged Netcode (by Razor's Server)!
« Reply #1 on: October 17, 2016, 03:11:41 PM »
if it ain't broke don't fix it lol. kidding aside, i tend to think if a DEV cracked the code to having no lag in any video game, they would have found it by now. it think razor is reaching to be a pioneer in that area. it takes more than 1 person to code a game with such properties. he needs a team behind him if that ambition would ever be realized. just my 2 cents. quadz would know infinitly more about such matters

Offline Barton

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Re: Quake2 Unlagged Netcode (by Razor's Server)!
« Reply #2 on: October 17, 2016, 04:10:01 PM »
Nobody cares about Razor here.
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Offline Lejionator

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Re: Quake2 Unlagged Netcode (by Razor's Server)!
« Reply #3 on: October 17, 2016, 09:00:23 PM »
if it ain't broke don't fix it lol. kidding aside, i tend to think if a DEV cracked the code to having no lag in any video game, they would have found it by now. it think razor is reaching to be a pioneer in that area. it takes more than 1 person to code a game with such properties. he needs a team behind him if that ambition would ever be realized. just my 2 cents. quadz would know infinitly more about such matters

Yes, I believe it is virtually impossible is only one person working on it and have good results in short time. Working with q2 netcode should not be easy ...

Nobody cares about Razor here.

I only mention it, but in fact it is mostly about the test with netcode that he's doing.
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Offline Zeppelin

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Re: Quake2 Unlagged Netcode (by Razor's Server)!
« Reply #4 on: October 18, 2016, 02:41:39 PM »
wtf!
the model was at the lift already, u were shooting the rail spot and blood coming out! lol
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Offline Barton

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Re: Quake2 Unlagged Netcode (by Razor's Server)!
« Reply #5 on: October 18, 2016, 04:30:22 PM »
I only mention it, but in fact it is mostly about the test with netcode that he's doing.

Nobody cares.
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Offline Lejionator

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Re: Quake2 Unlagged Netcode (by Razor's Server)!
« Reply #6 on: October 25, 2016, 06:34:01 AM »
wtf!
the model was at the lift already, u were shooting the rail spot and blood coming out! lol

Really, was strange!!

This is actually a plugin that injects the anti-lag technology around the q2, not is a mod only. This plugin installs the anti-lag in any mod.
It may not be a 100% perfect design, but it is Really anda great valiosidade. Even the guys QW has, because someone today never thought about it for q2 ???
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Offline bluemeanies

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Re: Quake2 Unlagged Netcode (by Razor's Server)!
« Reply #7 on: October 31, 2016, 10:59:38 AM »
My analysis is that you should tell that crybaby emo toilet that NO ONE will ever use ANY code coming from that pathetic shitstain.

Thanks!
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Offline QwazyWabbit

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Re: Quake2 Unlagged Netcode (by Razor's Server)!
« Reply #8 on: October 31, 2016, 02:32:46 PM »
I see a demo only.
Where's the source code?

I wouldn't put anything on my computer from such a source as this without thoroughly reviewing and compiling the code myself.
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