Author Topic: New interview with "Thresh"  (Read 6297 times)

Offline Barton

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New interview with "Thresh"
« on: September 04, 2015, 01:31:38 PM »
Thorin, esports writer and historian just did an interview with the legendary Quake and Q2 champion Thresh. I'm just linking the interview here in case anyone missed it:

http://esreality.com/post/2766052/reflections-with-thresh/


https://www.youtube.com/watch?v=ApRoxv2UbRg

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Offline |iR|Focalor

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Re: New interview with "Thresh"
« Reply #1 on: September 05, 2015, 12:01:55 AM »
Thresh: "Yeah I pretty much gave birth to the whole WSAD key configuration thing for FPS gaming."

 :dohdohdoh:

Yep. And I saw bigfoot sodomizing a leprechaun with a magic genie lamp.
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Offline quadz

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Re: New interview with "Thresh"
« Reply #2 on: September 05, 2015, 02:07:07 AM »
Thresh: "Yeah I pretty much gave birth to the whole WSAD key configuration thing for FPS gaming."

 :dohdohdoh:

Yep. And I saw bigfoot sodomizing a leprechaun with a magic genie lamp.

Haha, I'm sorry to say it was worse than WASD for me. I stood behind Thresh in 1997 at E3 and was dumbfounded at his ability to do insta-180's with the mouse.

I recall speculating to a co-worker: Thresh must have some key-binding that allows him to press an instant-180 (look behind.) But yeah, it was just a flick of the mouse. Totally new concept to me at the time. :(

:oops:


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Offline beanz

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Re: New interview with "Thresh"
« Reply #3 on: September 06, 2015, 12:47:09 PM »
Thresh - calls himself 'oldsckool gamer' and not known by players now!  Imagine!   :P

Some players here think I'm Thresh in disguise as 'bean$' - easy to make that mistake cos I'm soooo good  ::)

bean$  :evilgrin:
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Offline Muerte

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Re: New interview with "Thresh"
« Reply #4 on: September 07, 2015, 02:46:10 AM »

Haha, I'm sorry to say it was worse than WASD for me. I stood behind Thresh in 1997 at E3 and was dumbfounded at his ability to do insta-180's with the mouse.

You are good even if i had Thresh q2.cfg back in 1998 only what used from it :( is m_pitch 0.017 and s_mixahead "0.14"

Just 'stuck' with m2 +fwd,  ctrl jump, arrows left,back,right so i was 'able' to 'become' 'amazing' jumper : ;)
When ppl ask me why i have dumb movement binds i defend myself 'explaining' 'how smart im' using both side of brain just for movement  :P
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Offline beanz

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Re: New interview with "Thresh"
« Reply #5 on: September 07, 2015, 03:51:03 AM »
Hi,

I used to practice the jumps on the Edge - hours and hours of my life - no way I could do even a tenth of the trick jumps - rockets jumps up and down (jumping from the bottom back to the top) were amazing etc.  :headbang:   Not just circle and strafe jumping in the Mega room, some seemed just impossible!  And this was with the old style graphics.   :WTF:

bean$   :evilgrin:
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Offline Muerte

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Re: New interview with "Thresh"
« Reply #6 on: September 08, 2015, 02:37:46 AM »
Not just circle and strafe jumping in the Mega room, some seemed just impossible!  And this was with the old style graphics.

Hmm

Even with my weird cfg with Quake2 recommended video card Voodoo2 and CPU Pentium MMX 233mhz i could jump normal edge jumps (Thresh had in that time P2-400mhz and 2 Voodoo2 in SLI)

Played with same CPU and video card 1998-2004 on DialUp  :P
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Offline beanz

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Re: New interview with "Thresh"
« Reply #7 on: September 08, 2015, 08:56:55 AM »
All this new video card, mouse and high definition glow-boy player gameplay - it's just cheating!   :evil:    Play the game like it was made: hard-core proper - no mouse just a keyboard, 150mhz PC (max), small mono CRT monitor, dial-up and software mode. Standing up too, cos chairs are for weaklings.   :nana:  Party like it's 1997     :headbang:

bean$   :evilgrin:
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Offline Muerte

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Re: New interview with "Thresh"
« Reply #8 on: September 08, 2015, 03:43:53 PM »
Core       Process    Frequency      L1 Cache    FSB              Socket    Release date

P55C    0.35 µm    120–233 MHz    32 KB    60–66 MHz    Socket 7    January 1997

In 1998, 3dfx released Voodoo's successor, the popular Voodoo2.

Quake2 become playable game with 3.20 patch and q2dm1-8 maps in 1998 and huge numbers of map (most of maps in all quake2 competitions are from 1998)


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Offline beanz

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Re: New interview with "Thresh"
« Reply #9 on: September 09, 2015, 08:49:20 AM »
Joking apart - I remember purchasing my 1st Voodoo card (quite an outlay at the time for me) and then installing it in my PC.  Wow, major difference in graphics   ;D  - never again would I play in Software Mode!  :humm: Then came a better monitor, sound card and finally (I think I've got the year right) in late 1997 / early 1998 internet access (Janet Server) - I was getting 5 to 10 ping compared to the average of about 120+.  Another major jump - from Strogg killing to multiplayer against humans - Catch the Chicken, Jail Break, Admin for Barry's World, (sometime later) Gloom and so many servers on GameSpy.  Great times ...   :-*

bean$ :evilgrin:
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Offline haunted

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Re: New interview with "Thresh"
« Reply #10 on: September 09, 2015, 02:18:34 PM »
The 3.20 patch was everything.

Offline beanz

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Re: New interview with "Thresh"
« Reply #11 on: September 09, 2015, 02:22:20 PM »
So long ago - I can't remember the change with the patch - probably advised by the Clan Members I was in.  However, patching Q2 was my first experience of updating games that needed correction  :rocketright:  Obviously, to play it now V. 3.2 is required.  :miffed:

bean$   :evilgrin:
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Offline haunted

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Re: New interview with "Thresh"
« Reply #12 on: September 09, 2015, 04:08:41 PM »
It was a patch for the actual game/client. All of the jumps you see now, you could easily do 15 years ago.
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