Boolean subtraction tends to create ugly geometry triangulation so it's easy to get non-convex shapes and brushes that will not compile as bsp. This is fine for some game engines like CryEngine which can even load ugly geometry from sketchup. For simple box operations like a door this might work, but in other cases it'll surely lead to trouble. In editors like 3ds max or sketchup, boolean operations always result in ugly triangles everywhere, and sometimes even unattached faces.
Well since TB is open source, I guess I could try adding my plane-clipping digging brush feature...
The aforementioned bug isn't fixed yet, but the code for the new feature is on github now, in a tsmod branch:https://github.com/tastyspleen/TrenchBroomwin_x64 binary available here:http://tastyspleen.net/~quadz/code/TrenchBroom/Edit: This was the first test of the "Clip By Selected" feature:Started carving into a large monolith:Beginning of a room inside the monolith:Goofy... but fun
We all gotta start somewhere =^.^= At first what I had looked pretty bad but evolved into something better over time as I worked on it.And some screens of progress on my first map thanks to trenchbroom, if someone told me about a week ago I'd be pulling off something like this with no prior experience I wouldn't have believed it! I still need to fix quite a bit and get the airlock door to rotate with a switch so one can go out and get bfg in the UFO etc. if anyone wish to check the map in it's unfinished state (lighting and texture corrections badly needed) hop onto whale at 74.86.171.203:27910 and enter "vote map kitsune1" in the console to check it out!
And some screens of progress on my first map thanks to trenchbroom
Quote from: NIN-Kitsune on August 25, 2014, 08:28:59 AMAnd some screens of progress on my first map thanks to trenchbroomSayyy, that actually looks legit. Nice work!BTW -- out of curiosity, how would you describe the characteristics of Quark that make it more convenient for lighting the map?
But I wish the plane clip would optionally do a "split". I.e. if it can clip a brush, it could clearly split a brush (instead of deleting the clipped part.)
The clipping tool can do a split. Ctrl+enter toggles between the three options.