Author Topic: Another Quake 2 package - nQuake2  (Read 38312 times)

Offline skuller

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Re: Another Quake 2 package - nQuake2
« Reply #45 on: January 05, 2013, 08:57:21 AM »
I've added it today. You need to rebuild Q2PRO from latest git to get it working.
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Offline empezar

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Re: Another Quake 2 package - nQuake2
« Reply #46 on: January 05, 2013, 12:57:33 PM »
After talkig to hifi about this we agreed on creating q2config.cfg files in each mod directory instead of using the postexec.cfg file.

That way you can still change the values from the menu.

The configuration window has been implemented in nQuake2 and uploaded.
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Offline VaeVictis

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Re: Another Quake 2 package - nQuake2
« Reply #47 on: January 05, 2013, 03:09:18 PM »
Computer security works by patching the hole before it gets exploited, not the other way around.

what world do you live in?????

apparently you don't read microsoft security bulletins :P
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Offline Jay Dolan

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Re: Another Quake 2 package - nQuake2
« Reply #48 on: January 06, 2013, 05:57:48 AM »
Quote from: Jay Dolan
Something that would actually impress me is showing that the code base is valgrind- and clang-clean.

Not sure what you mean by "clang-clean", but I regularly use clang for development builds and never had any problems with it. Feel free to report any issues you find with valgrind (from a few test runs with memcheck I didn't see anything suspicious).

http://clang-analyzer.llvm.org/

Look, I wasn't trying to knock your code at all. However, I do feel that adding:

Code: [Select]
if (sky.color != BLUE) {
    Com_Error(ERR_DROP, "Q2Pro saved the day");
}

to r_model.c and then shaming every other engine out there for not doing so is disingenuous. Handling stability and security in these engines requires covering the entire codebase. Cherry picking one file and adding a few conditionals doesn't justify the grandure of the report linked to above (imo). That is all.

That said, I'm honestly very, very glad to see another id Tech2 project alive and moving forward. There aren't many of us left!

Offline haunted

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Re: Another Quake 2 package - nQuake2
« Reply #49 on: January 06, 2013, 09:10:48 AM »
Elysium: haha @ the st. pierre link

empezar: you should hop on IRC, enterthegame.com , /join #nadl , and hit me up. it wouldn't be a bad idea for me to look over the tdm config/settings/etc. you have in mind, not that it's the primary aim of your project here.
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Offline haunted

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Re: Another Quake 2 package - nQuake2
« Reply #50 on: January 06, 2013, 09:18:22 AM »
Also,

skuller: I tried sending you an e-mail I believe, in regard to updating q2pro so a server can run the nc_visibility check cvar. To my knowledge, it's ridiculously easy to implement(just a few lines), and the benefit is outrageously more than the work put into doing so. Meaning, this vis check is just as crucial as anticheat as it stands in my opinion, so PLEASE do this because the fact that europe runs their servers without this is absolutely ridiculous, although they enjoy the awesome benefit of GTV. The sacrifice for this though, is that it makes any cheat preventative measures they take currently disingenuous being that it lacks the proper(best) foundation/basis to even draw conclusions from.

Get up with me here, in pm, or IRC please, thank you.
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Offline R1CH

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Re: Another Quake 2 package - nQuake2
« Reply #51 on: January 06, 2013, 05:44:33 PM »
GPL concerns aside, once you settle on a version of q2pro to use I'd be happy to add anticheat support to it. I don't believe distributing anticheat.dll with GPLed binaries is an issue since it's dynamically loaded.
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Offline bluemeanies

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Re: Another Quake 2 package - nQuake2
« Reply #52 on: January 06, 2013, 08:02:17 PM »
Sweeeet
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Offline empezar

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Re: Another Quake 2 package - nQuake2
« Reply #53 on: January 08, 2013, 01:17:15 PM »
I'm done with the nQuake2 website now.

http://www.nquake.com/2

If the projects gets more attention (or people donate for domain renewals) I'll buy www.nquake2.com

Until then, this will have to do.
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Offline r1

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Re: Another Quake 2 package - nQuake2
« Reply #54 on: January 08, 2013, 04:03:18 PM »
Great work empezar!

Looks like you put in quite a bit of work to get this far. But one and the most important thing is still required to secure total success. Mainly, publicity in all the right places. So I got to ask you, what is being done to advertise this and to target the varied player audiences of today? All this work would have been for nothing if nobody is tempted enough to get it or even knows about it in first place. Whether its returning q2 veterans looking to relive old memories or total newbs wanting to check out what quake 2 is all about, there needs to be something flashy to attract them, a bait, or a carrot they can actually see dangling out there. So what's flashy about this package to make it stand out amidst all the others? Does it actually come with High Res textures? Looks pretty stock to me, and to anyone who hasn't used Q2Pro. Maybe a small YouTube video campaign advertising the flashy features linking to nQuake2 would be in order. Or perhaps cross posting this across many other gaming forums? When you look at what gaming companies do these days, only half of their investment is the actual product, the rest is advertising costs.  So technically we are only half way there! You know, there's been many other packages before this, some damn good with HD texture packs that you could have simply improved on... some that stopped half way, thus failing to gain much attention:

Custom packages

Quake II with R1Q2 + High Res 32bit textures v1 (90MB) Screen1 Screen2
http://venon.one.pl/q2/full/r1q2_multi.exe


Quake II with R1Q2 + High Res 32bit textures v2 (104MB) Screen1 Screen2
http://venon.one.pl/q2/full/r1q2_multi_2.exe <-- My favorite


Quake II with original textures (91MB) Screen1 Screen2
http://venon.one.pl/q2/full/r1q2_multi_stand.exe


Quake II with APRQ2 + High Res 32bit textures (91MB) Screen1 Screen2
http://venon.one.pl/q2/full/aprq2_multi.exe


Quake II with EGL + High Res 32bit textures (102MB) Screen1 Screen2
http://venon.one.pl/q2/full/egl_multi.exe


Source:
http://translate.google.com/translate?sl=auto&amp;tl=en&amp;js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;eotf=1&amp;u=http%3A%2F%2Fanticheat.planetquake.pl%2F
http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&eotf=1&u=http%3A%2F%2Fanticheat.planetquake.pl%2F
http://q2full.glt.pl/

----

Quake II Starter - Elysium (43MB)

http://q2s.tastyspleen.net/q2starter-1.0.5-setup.exe
http://forum.tastyspleen.net/quake/index.php?topic=16745.0
http://q2s.tastyspleen.net/

Quake 2 Starter by Dem (120MB)
http://quake2.info/download/instalki/Quake2ByDem.7z
http://translate.google.com/translate?sl=auto&amp;tl=en&amp;js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;eotf=1&amp;u=http%3A%2F%2Fquake2.info%2Fstarter%2F
http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&eotf=1&u=http%3A%2F%2Fquake2.info%2Fstarter%2F
http://quake2.info/starter/

Quick Quake2 Installer v3 (119MB)
http://www.glosoli.com/Quick_Quake2_installer_v3.exe
http://q2scene.net/forum/viewtopic.php?t=488


Quake II kicker (234MB)
http://tastyspleen.tv/q2k/q2kicker_current.zip
http://forum.tastyspleen.net/quake/index.php?topic=12376.0
http://shoutcast.tastyspleen.net/?page_id=744

And a rolling stone gathers no moss...
The key isn't to reinvent a square wheel, but to actually make it round and go places! Part of that requires polishing it, greasing up its bearings, and giving it a decent wholehearted push in the right direction, and with enough self sustaining momentum. Stopping right here though, wouldn't exactly be giving it all the potential it deserves! It sort of like quitting half way through a marathon. I'm hoping you are a true competitor who can see that, and are willing to give it that potential. It would be great to see this thing succeed, so we can actually see more Quake2 players on the battle field, where it counts. Going the extra mile to secure the end result is never easy, but it separates winners from losers.

Cheers, and good luck... see ya on the finish line.
Ruiner
« Last Edit: January 08, 2013, 06:29:26 PM by r1 »
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Offline X'tyfe

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Re: Another Quake 2 package - nQuake2
« Reply #55 on: January 08, 2013, 06:04:20 PM »
Quote from: X&#039;tyfe on December 26, 2012, 04:16:52 PM
Quote from: X'tyfe on December 26, 2012, 04:16:52 PM
After seeing the discussion between you guys on quakeworld.nu, i was not aware things were this way and it has made me question my use of r1q2 now

Could you be more specific about what you view differently after reading that thread?

I was going to stop responding there to the anticheat and GPL discussion, since it had become off-topic to the nQuake2 installer itself. But I'm concerned about allowing some of the incorrect information espoused by one of the posters to go unchallenged.


:exqueezeme:



What incorrect information?

My feelings on this is that if people feel that anticheat is no longer worth being supported anymore and are moving away from r1q2 because of that too. Should I jump ship as well?
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Offline r1

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Re: Another Quake 2 package - nQuake2
« Reply #56 on: January 08, 2013, 06:31:00 PM »
Yeah, but only if you're gullible :sarcastic:
You'd be jumping from a ship that isn't even sinking. 
« Last Edit: January 08, 2013, 07:04:34 PM by r1 »
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Offline empezar

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Re: Another Quake 2 package - nQuake2
« Reply #57 on: January 08, 2013, 09:54:13 PM »
Thanks for your input r1.

With nQuake, I'm not reinventing the wheel. I'm making the wheel legal to actually advertise freely anywhere (nQuake1 has gotten Id Software's blessing). All the current packages are, to my knowledge, in fact illegal. This makes nQuake2 unique. It doesn't include high-resolution textures because they would mess up Action Quake II, which is a part of nQuake2. And while you may think nQuake2 is a crappy package right now (you didn't say that though), nQuake2 is more about the installer than the actual contents. The contents will be improved upon until the package reaches perfection. Hopefully that will take less time than it has for nQuake1 (first released in 2007, perfected in 2012).

The website is in place, SourceForge is in place, the mirrors are in place, the installer is working great. I can easily improve on the contents down the road. This thread is about collecting data about what can actually be improved. I'm here to listen to you guys - to make the package you all want.

I might create a texture pack down the road and make it optional in the installer, with a warning message that it might mess up their Action Quake II textures. We'll see.

But right now, this will have to do for a while. I'm hoping you will all try the package out and give me input on how it can be improved, because without your info, this is as long as it will go. I did this on my winter vacation from school when I was supposed to study, and that vacation is over now :) I'll work on this as much as I can though.

I'll add a link on nQuake.com to the nQuake2 website to attract QuakeWorld players to trying Quake 2. I have a pretty solid user base (I'd say 80-90% market share) in QuakeWorld.
« Last Edit: January 08, 2013, 10:22:54 PM by empezar »
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Offline VaeVictis

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Re: Another Quake 2 package - nQuake2
« Reply #58 on: January 09, 2013, 12:57:37 AM »
Thanks for your input r1.

With nQuake, I'm not reinventing the wheel. I'm making the wheel legal to actually advertise freely anywhere (nQuake1 has gotten Id Software's blessing). All the current packages are, to my knowledge, in fact illegal. This makes nQuake2 unique. It doesn't include high-resolution textures because they would mess up Action Quake II, which is a part of nQuake2. And while you may think nQuake2 is a crappy package right now (you didn't say that though), nQuake2 is more about the installer than the actual contents. The contents will be improved upon until the package reaches perfection. Hopefully that will take less time than it has for nQuake1 (first released in 2007, perfected in 2012).

The website is in place, SourceForge is in place, the mirrors are in place, the installer is working great. I can easily improve on the contents down the road. This thread is about collecting data about what can actually be improved. I'm here to listen to you guys - to make the package you all want.

I might create a texture pack down the road and make it optional in the installer, with a warning message that it might mess up their Action Quake II textures. We'll see.

But right now, this will have to do for a while. I'm hoping you will all try the package out and give me input on how it can be improved, because without your info, this is as long as it will go. I did this on my winter vacation from school when I was supposed to study, and that vacation is over now :) I'll work on this as much as I can though.

I'll add a link on nQuake.com to the nQuake2 website to attract QuakeWorld players to trying Quake 2. I have a pretty solid user base (I'd say 80-90% market share) in QuakeWorld.

to my knowledge the start packages distributed are all 100% legal, as they simply use the games demo assets, and a third party client or the official patch from id software...

this does not make single player work 100% and only makes the multilayer 100% functional for people who want to play the deathmatch

i believe i grabbed an early release of nquake because i didn't have anything other than dos quake at the time... and it is a nice package, which i know gets a lot of attention :) so I am happy you are making a q2 client... but you gotta do something special with it, or else you are just doing the same thing that has been done over and over...

also, as far as pak assets, are you targetting this towards new players? euro players? american players? might be worth considering item timers, americans don't use them but they are common practice in european competition
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Offline r1

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Re: Another Quake 2 package - nQuake2
« Reply #59 on: January 09, 2013, 03:49:03 AM »
might be worth considering item timers, americans don't use them but they are common practice in european competition
No it wouldn't be. We're trying to create a solid package here, not some bloatware, aimed at a wider audience i.e. new players who don't want to hear silly timers. In the scheme of things this is by far the lowest priority possible and totally out of place! And it's precisely one of the things we shouldn't waste time on. Seriously where do you get your ideas? 

Priority #1 - Giving the client a facelift thus making it more attractive to newcomers and modern players by shipping it with new:
High Resolution Textures, Models, Players, Sprites, and Hud.
« Last Edit: January 09, 2013, 04:13:54 AM by r1 »
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    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

 

El Box de Shoutamente

Last 10 Shouts:

 

|iR|Focalor

November 06, 2024, 03:28:50 AM
 

RailWolf

November 05, 2024, 03:13:44 PM
Nice :)

Tom Servo

November 04, 2024, 05:05:24 PM
The Joe Rogan Experience episode 223 that dropped a couple hours ago with Musk, they're talking about Quake lol.
 

Costigan_Q2

November 04, 2024, 03:37:55 PM
Stay cozy folks.

Everything is gonna be fine.
 

|iR|Focalor

October 31, 2024, 08:56:37 PM
 

Costigan_Q2

October 17, 2024, 06:31:53 PM
Not activated your account yet?

Activate it now! join in the fun!

Tom Servo

October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
 

|iR|Focalor

October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
 

rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.
 

Costigan_Q2

October 09, 2024, 01:35:05 PM
Et tu rikwad?

Please don't feed the degenerate lies of a sexually-perverted devil-worshipping barking dog like Focalor.

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