Author Topic: Tourney 4: OFFICIAL SETTINGS/RULES (v1.0)  (Read 2314 times)

Offline console

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Tourney 4: OFFICIAL SETTINGS/RULES (v1.0)
« on: March 02, 2006, 12:52:52 PM »
Greetings!

This is version 1.0 of the Tourney 4 SETTINGS/RULES.  If anyone has questions, or spots something that we've overlooked or that needs to be clarified, please let us know, and we'll release a version 1.1.  ;)

Much thanks to mya and haunted for putting this together and humoring my picky comments.  :beer:

---


//Tastyspleen Tourney 4th Edition Settings

Information:
      Brackets:
      http://tastyspleen.net/quake/tourney4/novice/bracket_view.php?show=Standings
      http://tastyspleen.net/quake/tourney4/sport/bracket_view.php?show=Standings
      http://tastyspleen.net/quake/tourney4/pro/bracket_view.php?show=Standings

      Forum Match Posts for Round 1:
      http://tastyspleen.net/quake/forums/index.php?board=11.0

      Note that two teams were added to the sport bracket after it was originally posted.  To keep the matchups virtually unchanged, we randomly picked who will play the new teams in round 1.  Teams that don't play these two new teams will get an automatic BYE to round 2.  Any questions?  PM Defiant!, thanks.
 
      Want to join late?  http://tastyspleen.net/quake/forums/index.php?topic=2329.0


.:General Info

      -The tourney will be 2v2, meaning that 2 teams will play with 2 members on each team.
            -The type of gameplay will be tdm, or team deathmatch
      -All matches must be played on one of the following tastyspleen servers:
      east.tastyspleen.net:27930
      tastyspleen.net:27930
      tastyspleen.net:27931
      tastyspleen.net:27990
      -Seeding = random
      -Double Elimination
      -1 round = 2 weeks
      -Best 2 out of 3 maps
      -Every team is entitled to one timeout (1 minute) by typing 'time' or 'timeout' per map
      -A referee must be present at every match**
      -brightskins, locs, binds, timers, healthwavs, and ventrilo/teamspeak are all ALLOWED.

**Emergencies do occur, so on the occasion that there is no ref available, the match may be played without a ref present, PROVIDED: As stated below in the Demos paragraph, each player MUST[/u] record a demo of the match.  If you don't record a demo, you and your team will AUTOMATICALLY LOSE any dispute about the match.  In addition to recording demos, each team MUST make a note of the final scores, and post that information, along with their demos, onto the forums thread provided for the match.


.:Aliases

      -Players must use the alias they signed up under, no changes are allowed.
      -Faking the identity of a participant is NOT acceptable under any circumstances. When caught, the offending team will be removed from the tournament.


.:Clients

      -No particular client is forced, as long as it records a standard format demo. Protocol 35 demos are OK, but protocol 34 demos are preferred.


.:Settings

      -15 minute Time limit, OT=2 mins
      -Weapon stay is OFF, weapons respawn every 30 seconds
      -quad, invulnerability, BFG**, and powershield are all OFF
      -Friendly fire ON

      **BFG will be replaced by a railgun on q2dm2


.:Maps

      -9 maps have been selected to be this tournament's map pool.

      They are:
      grom_dm3
      q2dm1
      q2dm2
      q2dm3
      q2dm5
      q2dm7
      q2dm8
      q2rdm2
      ztn2dm3

      -5 out of the 9 maps in the map pool will be randomly selected by one of the admins every round. These 5 maps will be the same for everyone that particular round. A new set of maps will be drawn out for every new round.
      -Out of the 5 maps selected, each team is allowed to veto one map. The remaining 3 maps will be the maps played in the match.
 

      Round 1 => ["grom_dm3", "q2dm5", "ztn2dm3", "q2dm2", "q2dm8"]
      Round 2 => ["ztn2dm3", "grom_dm3", "q2dm8", "q2rdm2", "q2dm1"]
      Round 3 => ["q2dm2", "q2dm5", "ztn2dm3", "q2dm1", "grom_dm3"]
      Round 4 => ["q2dm2", "ztn2dm3", "q2dm5", "q2rdm2", "q2dm8"]
      Round 5 => To Be Determined
      Round 6 => To Be Determined


.:Missing/Disconnected Players

      -If a player disconnects due to connection or technical problems, they will have 5 minutes to reconnect and continue playing the match. (refs will pause the game)
      -If a player disconnects and does not return, there are two options: 1.) continue the game 2v1 the rest of the game or 2.) if the other team agrees to it, reschedule the match.
      -If a partner doesn't show up for the match, the remaining player may play a 2v1 or, if the other team agrees, reschedule the match.
      -If a teammate is MIA (missing in action) for good, the remaining player may request a substitution partner from the waiting list.


.:Demos

      -All players are required to record demos of their matches. If disputes arise, an admin may request for them.  The inability of a player to provide a demo for the requested match will lead to an AUTOMATIC LOSS to any dispute about the match.

-demo naming
          Tourney Edition: 04
          Bracket: nov-spo-pro
          game #: in the gamethread '09'
          Round#: w1,w2,w3,w4,l1,l2,l3,l4..etc (written on GameThread (first week is w1) - or refer to round-name in bracket)

          For example, if Moe-Larry play Curly-Sue in Sport, in their forum post being thread 09 and this is the second winning round (w2) the demo would be:
          http://tourney.tastyspleen.net/demos/04spo09w2-Moe-Larry-vs-Curly-Sue.zip


.:Spectators

      -Spectators are on their honor to not give out team positions in any way, shape or form. (teamspeak/ventrilo)
      -Spectators must use messagemode2 (mm2) when talking during the match. Refs are responsible for enforcing this rule and doing whatever they must do to enforce it.
      -If players request to have spectators use messagemode2 during warmup mode, refs must enforce this request.
      -Scans may be run during the matches. Spectators caught with hacks will be disconnected from the server and not allowed back in.


.:No Cheating Policy

      -Bots, spiked models, weaponspikes, wallhacks, and long rockets are all prohibited. If there is any suspicion of cheating, an extensive review of the demo(s) will be performed by a council consisting of tastyspleen admins and referees.
      -Scans may be run during the matches, anyone caught with known hacks (whether they may be using it or not) will result in the team being disqualified from the rest of the tournament.
      -If caught cheating in any way, shape or form, the player as well as his teammate will be immediately disqualified from the tournament.



Have fun and good luck (gl hf!!) in Tastyspleen's 4th tourney!! :D
« Last Edit: June 11, 2006, 07:22:06 PM by Defiant! »
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Online haunted

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Re: Tourney 4: OFFICIAL SETTINGS/RULES (v1.0)
« Reply #1 on: March 02, 2006, 07:54:12 PM »
 :heart:
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Offline [BTF] Reflex

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Re: Tourney 4: OFFICIAL SETTINGS/RULES (v1.0)
« Reply #2 on: March 03, 2006, 12:30:07 AM »
 :righteous:
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Re: Tourney 4: OFFICIAL SETTINGS/RULES (v1.0)
« Reply #3 on: March 11, 2006, 08:41:47 AM »
I'm trying to figure out how the brackets can be set up given the number of registered participants.  Based on Mya's last update, there are 10 sport teams and 9 pro teams with enough un-paired players to make 9 more teams.  Unfortunately we don't know who these players are pairing with or what bracket they want to be in.  Hopefully there won't be too many forfeits in this tournament.  I just hope I can get [vA]kickr0 to stop playing Q4 long enough to play our match.


A couple of things that can be done with brackets are play-in winners (i.e. 17 teams sign up.  Team 16 and 17 have to play a match to determine which plays in the first round of the tournament, done in NCAA men's basketball one year).  Also first round byes (i.e. with 12 teams, 4 get a first round bye so there are 8 teams even in the second round).  Another option is some kind of round-robin thing.  I guess it will be easier to figure out once registration closes and people are paired up. 


-Ghost9
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