Author Topic: AprQ2 v1.21 is released  (Read 6897 times)

Offline RRBM [NL]

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AprQ2 v1.21 is released
« on: October 29, 2007, 02:00:03 PM »
You can get it at http://maniac.aq2world.com/apr/aprq2_v1.21.zip -> http://faderjok.tastyspleen.net/aq2.exe

 :yessign:

EDIT:

:: AprQ2 changelog  ::

1.21
-Cl_async to toggle between asyncronous and syncronous renderer. When enable, use r_maxfps to change the renderer max fps.
-New r1q2 protocol support.
-Fixed protocol fallback on mismatch minor versions.
-cvar net_maxmessagelen cvar to set maximum message size on R1Q2 servers. Default 1390 matches Q2 3.20 default. Set to 0 to use maximum available size.
-cvars scr_drawlagometer_x and scr_drawlagometer_y to set the cordinations of lagometer.
-cvar gl_decals_max to set maximum decals, this can use alot memory, so its limited between 256 - 4096.
-cvar gl_stainmaps needs vid_restart, it uses alot memory, so dont need to allocate it when not used.
-Doesnt load caustic, shell effect or decal images if those arent in use.
-Alot stuff from q2pro.
-*.pkz support.
-Should use alot less memory.
-Alot misc optimizations.
-Error dumping from q2pro
-New macro 'cl_ups' to show current velocity in units per second.
-Removed char limits per line on centerprint.
-Centerprint fading.
-Updated libpng library to v1.2.20 on windows builds.
-Command draw <name> <x> <y> [color [time]] to add drawing cvar/macro string to screen.
-Command undraw <name> to remove the drawing cvar/macro.
-Ignore wrong client_connect requests.
-Cvar cl_chat_notify to disable notify on chat text.
-Doesnt add aviexport info to notify.
-Serverrequest list to only print stuff from servers where requested.
-Check maps for bad lump offsets.
-cvars cl_gun_x, cl_gun_y and cl_gun_z to adjust the gun place.
-Lowers the gun depending how much fov is when drawing gun on fov over 90 (cl_gun 2).
-Automaticly set correct fov for all widesreen modes, you can disable this with cl_wsfov 0.
-New sound resample code from qfusion with stereo support. To use the original if sounds weird, set s_oldresample 1.
-Check for malformed wav files.
« Last Edit: April 09, 2012, 09:29:32 PM by [BTF] Reflex »
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adrenal1ne

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Re: AprQ2 v1.21 is released
« Reply #1 on: October 29, 2007, 04:25:34 PM »
 :rockon:
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Offline [BTF]Gator

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Re: AprQ2 v1.21 is released
« Reply #2 on: October 29, 2007, 05:30:54 PM »
So, how is it better?

i used to use it some time ago.  Not sure i want to relearn anything again/anymore.  The mouse always seemed a touch different.  Not bad, just different.  i was happy with it, it just didnt seem as fast or smooth as r1q2.  Maybe i think i had issues with not being able to crate crawl too, hmm.  Anyways, that was back around 1.17 or 1.18.

So, what is new with 1.21?
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Offline R1CH

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Re: AprQ2 v1.21 is released
« Reply #3 on: October 29, 2007, 11:49:50 PM »
If you used the cl_protocol 34 workaround for old AprQ2 versions, be sure to remove it after updating or you won't benefit from any of the new protocol 35 netcode!
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Offline RRBM [NL]

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Re: AprQ2 v1.21 is released
« Reply #4 on: November 13, 2007, 01:41:47 PM »
The newest version of AprQ2 at the moment is v1.211.

You can get it at http://maniac.aq2world.com/apr/aprq2_v1.211.zip 

:: AprQ2 changelog  ::
1.211
-Fixed models with 0 skins would crash the game.
-Fixed gl_decals would cause a crash.
-Fixed beam bug.
-Fixed rotating sky with axis.

 :rockon:  :righteous:
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Offline [BTF]Jehar

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Re: AprQ2 v1.21 is released
« Reply #5 on: November 13, 2007, 08:53:30 PM »
Sweet, as soon as I switch over, I get an update. A happy me ensues.
I generally will rely on the software that undergoes consistent updates. They make me happy. Documentation on aprq2 is a little naff though - is there a cvar equivilant to cl_downloadtobase?
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Offline [BTF] Reflex

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Re: AprQ2 v1.21 is released
« Reply #6 on: November 14, 2007, 09:55:12 AM »
-New macro 'cl_ups' to show current velocity in units per second.

« Last Edit: November 14, 2007, 09:56:43 AM by [BTF] Reflex »
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Offline [BTF]Jehar

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Re: AprQ2 v1.21 is released
« Reply #7 on: November 14, 2007, 02:07:52 PM »
Yeah, I was happy to see that feature implemented. I had made the request for that to Echon, but he's got other things to worry about than EGL. Something cool I bet. He does good work.

However, I switched over when I found out that EGL choked a bit on some larger maps - it's raw poly fill seems a little more sluggish. Perhaps because it's doing another draw for multitexture - though I don't have any (I could be wrong, just a guess).

Anywho. APRq2 rockses. It's fast and has all those little features we all secretly wanted.

Now the only question is who exactly is working on aprq2 now...
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Offline RRBM [NL]

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Re: AprQ2 v1.21 is released
« Reply #8 on: November 15, 2007, 02:55:03 AM »
Maniac is the creator of AprQ2. You can find him at http://forums.aq2world.com/ .
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Offline Jay Dolan

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Re: AprQ2 v1.21 is released
« Reply #9 on: November 17, 2007, 08:19:40 PM »
However, I switched over when I found out that EGL choked a bit on some larger maps - it's raw poly fill seems a little more sluggish. Perhaps because it's doing another draw for multitexture - though I don't have any (I could be wrong, just a guess).

If your card supports multitexture (and if it was made after 1999, it does), then EGL will certainly use it.  Multitexture is applying two or more distinct textures to a polygon at the same time.  In this case, we're talking the diffuse textures (the bricks, grates, floors, whatever) and lightmap textures.  "Doing another draw" for this is called multi-pass -- which EGL is not doing unless you borked your config file ;)  Multitexture has been a standard feature of OpenGL since 1.2.1 (GeForce2), and was available as an extension going back to, like I said, 1999 with the TNT.

EGL is slower than AprQ2?  I find that hard to believe.. Apr's source is pretty hairy.  I would wager that Echon has a bit more experience than the person developing AprQ2.  Perhaps there are just effects or rendering paths in EGL you have not turned off?

Offline Cheaters-r-Scum

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Re: AprQ2 v1.21 is released
« Reply #10 on: November 28, 2007, 04:04:40 AM »
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Offline fdrjk

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Re: AprQ2 v1.21 is released
« Reply #12 on: April 07, 2012, 08:56:51 AM »
Since the link 404'd, I'll post v1.211 of AprQ2 here in case anybody wants it.

http://faderjok.tastyspleen.net/aq2.exe
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Offline THERSOfi

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Re: AprQ2 v1.21 is released
« Reply #13 on: April 10, 2012, 06:50:25 PM »
Gamefront has a download for it too.
That site should be 404'd to the depths of hell otherwise.
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Offline FirebirdTN

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Re: AprQ2 v1.21 is released
« Reply #14 on: July 31, 2012, 08:30:57 PM »
Is the railgun trails broken for anyone else besides me in 1.211?

-Alan
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