Author Topic: Blood Run [FINAL]  (Read 34633 times)

Offline haunted

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Re: Blood Run [FINAL]
« Reply #30 on: December 26, 2011, 10:00:53 PM »
Where you at timmy? I should have hit you up sometime when I was with my EX from cleveland.... went there so many times. Just pointing that out, drunk as hell. Would have run train on that ass on lan, I think we both know... as long as we both know, that's all good with me. lmao... don't be a stranger in IRC.

and yeah, the textures are badass no doubt.
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Offline EmeraldTiger

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Re: Blood Run [FINAL]
« Reply #31 on: December 28, 2011, 11:38:45 AM »
MuffinMan's screenie of Blood Run Q2 is now a featured picture at PlanetQuake: http://planetquake.gamespy.com/  :beer:

Ahh, and even a news post on it too for the Q2 section. Nice.
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Offline fdrjk

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Re: Blood Run [FINAL]
« Reply #32 on: January 04, 2012, 12:07:09 PM »
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Offline Muerte

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Re: Blood Run [FINAL]
« Reply #33 on: January 04, 2012, 03:40:33 PM »
Blood Run
ztn's Quake World and Quake III: Arena classic now for Quake II

You are ironically made ​​the same mistake as snake mapper who made q2ztn3tourney1 years ago

Ledges in corridors, hole on rl/rg spawn r total game changer (demos in attachment)

crouching on rl hole

your map bloodrun



q2ztn3tourney1 by snake



Quake 3 ztm3tourney1 by ztn



Quake Live Bloodrun



Not enough health (only 25h in corridor hb)
Your map looks like a make-up q2ztn3tourney1 by snake (in attachment)

wasting to much time on the textures you are fucked up game play

So like i said to you before check till now best Bloodrun conversion q2ztn3dm1 by zod.platoon for game play
add makeup whatever you want but make map playable or dont call it 'Bloodrun' because your map is smth diff in game play

btw dunno what is wrong with mappers who want to made maps conversion from quake3 and jump pads
since Zenway made conversion q3dm3 The Camping Grounds (q2campgrnds) from quake3 and Harven made pro-q3dm6 version for quake 2
there is noneed to 'find' jump pad textures because they r already in textures on this maps and rly looks like q3 textures



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Offline quadz

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Re: Blood Run [FINAL]
« Reply #34 on: January 04, 2012, 03:51:55 PM »
Not enough health (only 25h in corridor hb)

Note that item spawns can be customized in server-side .override files, without having to change the .bsp file.

Indeed, you could create an override yourself here: http://r-1.ch/r1q2gen.php

Call it bloodrun-muerte or something, and we could upload it for people to try out.


wasting to much time on the textures you are fucked up game play

themuffinman's conversion uses 100% stock Q2 textures.


:exqueezeme:
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Offline themuffinman

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Re: Blood Run [FINAL]
« Reply #35 on: January 04, 2012, 11:22:06 PM »
Ledges in corridors

The map you're so supportive of has wider corridors... possibly wider than in Q3 even (haven't checked to confirm). That's more of a game changer than these ledges you pointed out would ever be.


hole on rl/rg spawn r total game changer (demos in attachment)

What aspect of the gameplay are you referring to here? You can still croutch there and be railed by someone near mega. True, your view at RL is blocked there but you can go a step up and it'll be exactly the same as in the Q3/QL version. The thing about Q2 is that the playerview is relatively low down compared to in Q3/QL (4 units lower while standing, can't remember what the croutchview was though), so while you may not see your opponent your opponent may see you.

wasting to much time on the textures you are fucked up game play

Refer to quadz' reply  ^^^^^ :dohdohdoh:

Not enough health (only 25h in corridor hb)

You realise that Q2 and Q3 are different games, right? Armor rules are vastly different, health and armor values are different, weapon DPS and ammo maxes are different, there's no max health value in Q2 so mega can make a massive boost, Quad factor is 4 in Q2 compared to Q3's factor of 3 and it respawns 4 times quicker by default... all these things make it vastly different. I did include another 25 health and more ammo on the window ledge in duels and the Quad is much more valuable during DM's here than in Q2. With that in mind it kind of cancels out your argument.

So like i said to you before check till now best Bloodrun conversion q2ztn3dm1 by zod.platoon for game play
add makeup whatever you want but make map playable or dont call it 'Bloodrun' because your map is smth diff in game play

That version is by no means perfect either. Considering I gave everyone 4 months to give feedback, all while there was a server running the latest release, you choose to rather come here whinging instead of offering constructive criticism. What's the point of your posts besides trying to promote your buddy's version?

btw dunno what is wrong with mappers who want to made maps conversion from quake3 and jump pads
since Zenway made conversion q3dm3 The Camping Grounds (q2campgrnds) from quake3 and Harven made pro-q3dm6 version for quake 2
there is noneed to 'find' jump pad textures because they r already in textures on this maps and rly looks like q3 textures

You realise it is illegal to distribute Id Software's assets? That means that that terrible DM6 remake isn't legal in the slightest (also illegally copies the original's geometry too).
« Last Edit: January 04, 2012, 11:30:57 PM by themuffinman »
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Offline themuffinman

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Re: Blood Run [FINAL]
« Reply #36 on: January 06, 2012, 11:45:16 PM »
Anyone here ever played House of Decay...?


http://www.youtube.com/watch?v=W86b-QQw_Lc

It's a pretty popular map for dueling. Even though bloodrun was going to be my last Q2 map ever (damn Q2 mapping is irritating) I've still ended up considering making a houseofdecay remake since it wouldn't take too much time to do.
« Last Edit: January 07, 2012, 12:18:03 AM by themuffinman »
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Offline VaeVictis

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Re: Blood Run [FINAL]
« Reply #37 on: January 07, 2012, 12:17:18 AM »
Anyone here ever played House of Decay...?


http://www.youtube.com/watch?v=W86b-QQw_Lc

It's a pretty popular map for dueling. Even though bloodrun was going to be my last Q2 map ever (damn Q2 mapping is irritating) I've still ended up considering making a houseofdecay remake since it wouldn't take too much time to do.

well its an extremely simple map... but i honestly think it wont play well in q2...
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Offline themuffinman

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Re: Blood Run [FINAL]
« Reply #38 on: January 07, 2012, 12:18:34 AM »
Anyone here ever played House of Decay...?


http://www.youtube.com/watch?v=W86b-QQw_Lc

It's a pretty popular map for dueling. Even though bloodrun was going to be my last Q2 map ever (damn Q2 mapping is irritating) I've still ended up considering making a houseofdecay remake since it wouldn't take too much time to do.

well its an extremely simple map... but i honestly think it wont play well in q2...

Yeah I guess you have a point there. How about Almost Lost?
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Offline themuffinman

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Re: Blood Run [FINAL]
« Reply #39 on: January 07, 2012, 12:23:37 AM »
Here's a good vid on it...

http://www.youtube.com/watch?v=5oKRGup4eT8

The map was inspired by q2dm1, so adding it to Q2 would be quite appropriate  :yessign:
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Offline Muerte

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Re: Blood Run [FINAL]
« Reply #40 on: January 07, 2012, 12:25:10 AM »

That version is by no means perfect either. Considering I gave everyone 4 months to give feedback, all while there was a server running the latest release, you choose to rather come here whinging instead of offering constructive criticism. What's the point of your posts besides trying to promote your buddy's version?

My buddy version...

That is your main problem = your vanity clouding your judgment and make u writing stupidity like this
I wouldn't even comment this map but after "presentation" on q2scene i remembered why i stop reading your previous thread = ur not able to accept constructive criticism

Don't know did u start map from scratch or just stole that other bad version like yours q2ztn3tourney1 (in attachment in previous post) but both have suspicious same mistakes and both made map low playable

Clearly u don't know diff in games and used weapons because if u do, u could understand why is ztn3tourney1 in q3 diff from ztndm3 in quake  and why is q2ztn3dm1 way better conversion then yours (even if is textured extreme ugly  ;) )

low rl platform (and mh hallway ceiling) = railing from rl 2 chain and vv = 2ez hg jump on rl is your biggest mistake (and "your buddy" who made q2ztn3torurney1 years before you "made" "your version")

all other mistakes r fixable but this one....

demos in attachment after few min testing with Numavezi who noticed rail-able chain<->rl

-chain2rl view and vv
-rocket trough teleport on opentdm? bug or "feature"
-hg jumps
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Offline Muerte

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Re: Blood Run [FINAL]
« Reply #41 on: January 07, 2012, 12:29:17 AM »
Not enough health (only 25h in corridor hb)

Note that item spawns can be customized in server-side .override files, without having to change the .bsp file.

Indeed, you could create an override yourself here: http://r-1.ch/r1q2gen.php

Call it bloodrun-muerte or something, and we could upload it for people to try out.


 ;)

sry i already have "my version" its called q2ztn3dm1 and until better version i will play it (courtesy by Island who add this map on digitalfrag servers)



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Offline themuffinman

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Re: Blood Run [FINAL]
« Reply #42 on: January 07, 2012, 10:34:10 AM »
Muerte, I'm sure we can agree that we both got off on the wrong foot. I take criticism quite well except for when I feel that the person giving it is trolling me and/or making out that by doing the map I'm wasting my time. Now it's too late to change the geometry (I was hoping I could have entity overrides add func_walls, but it's turning out to be impossible).

On the demos though:

CG-RL issue: agreed, that's a problem. Now we'll just have to deal with it unless someone has a brilliant idea to get around it without recompiling the map.
Tele-Exit issue: that happens in both CPMA and QL, and since the map has been extremely popular in both it means that issue is relatively minor.
HG jump: there's no point in comparison there since the other Quake's don't have HG's. On the point of knockback though, my version is a shorter map on purpose - RJ'ing from the bottom floor to higher floors is often crucial in Blood Run, the RJ's from bottom to top are generally impossible to do on q2ztn3dm1. Q2 has less self-rocket knockback than CPMA or QL, therefore I had to find a solution to that issue.

The map is 100% rebuilt, and I can prove it if need be? The only part I somewhat copied was the Quad room ceiling from the Q3 version, but even then it is scaled differently and rebuilt to be optimised for rendering since it was a performance hit due to overlapping brushes etc..

On an end-note, my apologies if I came across as as harsh but I can be a bit stubborn at times.
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Offline Barton

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Re: Blood Run [FINAL]
« Reply #43 on: January 07, 2012, 05:23:48 PM »
Yeah I guess you have a point there. How about Almost Lost?

Depends on what reasons you might have for wanting to remake the map. For ffa it might be decent, but I don't think the map would be balanced enough for more serious play (duel, tdm). For duel, the map is quite unbalanced. In QL, the sound for the map was messed up so you could pretty much hear every move your opponent was making. That made it even easier to whore railgun which was already overpowered by the map's geometry, and because of how inaccessible it is to the player out of control. In QL, the map is decent for 2v2, but I think Q2's respawn time would allow for rape games.

Take a look:
http://www.youtube.com/watch?v=H8k7_LJzKyQ
Here's a match between two pro players:
http://www.youtube.com/watch?v=qzEe7xW-uoE

IIRC, I remember once adrenaline talking about how cool it would be to see Furious Heights in Q2. I think too that would be an interesting map to see in Q2.
« Last Edit: January 07, 2012, 05:35:51 PM by Barton »
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Offline VaeVictis

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Re: Blood Run [FINAL]
« Reply #44 on: January 07, 2012, 09:39:37 PM »
i remember thta conversation ages ago, t7 would be kinda sweet :P i still wouldnt mind seeing a unique twist on campgrounds that doesnt feel horrid, more for team play though not 1v1...

something like cpm1a would be cool too :) little rail heavy... but would be a fun map just for fuckin around lol
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October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
 

rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.

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November 25, 2024, 08:16:29 AM

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