Author Topic: Vis problem (Quake 2)  (Read 2220 times)

Offline James

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Vis problem (Quake 2)
« on: December 12, 2011, 01:54:33 PM »
Having an issue with missing walls and whatnot.




That's one area.


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Offline Acer

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Re: Vis problem (Quake 2)
« Reply #1 on: December 12, 2011, 04:10:32 PM »
Well James, it would certainly help if you could you give a little more info.
Is this a map you are building yourself? Does the compiler give you any error messages during the Vis stage?

If I had to take a few guesses I'd say:
-Just delete and rebuild those walls or make some temporary blocks cover those parts to see what happens.
-Check the texture properties of those walls to see if you have accidentally flagged the walls as 'sky' or 'nodraw' or something else.
-Maybe there are skybrushes on the outer sides of the map that touch or intrude the walls.



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Offline [BTF] Reflex

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Re: Vis problem (Quake 2)
« Reply #2 on: December 28, 2011, 06:16:30 AM »
For the top two,   It seems to disappear when you step into that recess.  You could block it with a player-clip brush? (total bandaid fix I should be ashamed of)

The bottom 2 is probably something similar,  but looks like a needed to be traveled part of the map (can't tell without being able to turn around)
So needs constructed a little differently.




Acer is right about more info,  and should post this @ q2cafe as well.  Will be seen by a lot more mappers.
Maybe attach the files so ppl can have look for themselves.



Vis is a fickle bitchy girlfriend,  but if you treat her just the right way....    you might get some.  :P






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