Author Topic: Quake II preferred TC tools  (Read 991 times)

Offline Hank

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Quake II preferred TC tools
« on: September 20, 2011, 02:45:02 PM »
I've read through some of the forums, but can't find the answer.
Here is the basic question:
What model editor works now, in 2011, to make md2 models from scratch? What editor do you use?
In 2000 I used a combination of True Space and Milkshape. True Space is now free but hangs on Windows7. Milkshape is no longer on PlanetQuake. I found another Milkshape, is this any good?  :???:

As a side note, I found QuArk to make maps, and I'm happy with it. Still since I have done nothing for Quake in ten years, there too I'm obviously open for suggestions for an efficient map editor. All we will do is stuff for Quake II, nothing else.
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Offline The Happy Friar

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Re: Quake II preferred TC tools
« Reply #1 on: September 20, 2011, 06:07:46 PM »
Blender for the models & exporting (2.49 has a md2 exporter, not sure about the 2.5x releases).  QModeler for setting up the skins.
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Offline Hank

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Re: Quake II preferred TC tools
« Reply #2 on: September 27, 2011, 02:45:05 PM »
Thanks. I found the older version of Blender. But I am not out of the woods yet.  :'(
Does anyone have a help file or tutorial for the Quake Modeller programme? I found the file originally at ModDB, yet nothing else with it.  :???:
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That sucks... maybe (probably) that same person that loves to join the DM server with his script/bot (was going by equate last I saw).
 

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netgraph looks pretty normal from what I can tell too. I've taken a number of screenshots with it up - not sure if that's helpful or not.

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I changed it to 1 - let's hope that resolves the issue I was noticing.

Thanks for the replies.

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March 23, 2020, 01:49:18 PM
m_directinput - I had that at 2, which is supposedly only necessary for very slow PCs. I was noticing that sometimes my mouse movements seem to be too fast for my mouse's sensor.

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