Total Members Voted: 3
Voting closed: September 02, 2011, 03:18:55 AM
screenshot looks good enough to make ztn angry
it doesnt look all that great (lighting/texture) wise with a higher modulate though and coloredlightmaps 0 lol but no map is intended to
the RL room feels a bit large
the back end of that room at the top of the jump pad is a bit large making rocket punishment after the jump pad tiny bit less effective
the tele under RA seems to have too much room
the GL spam on mh would be significantly less effective on your version of the map as i found you could stand just on the corner of the hallway there and not get hit by nades exploding on mh
i probably have a 1% chance of ever winning in duel against you
the 8 unit stairs are kinda... eh they move well as you are traveling but they make stairs jumps kinda difficult... spent like 5-10 minutes at the stairs by RL trying to double jump off them to the ledge above the shards (that back little L hallway by RL if you dont know what im talkin bout) and couldnt manage to do it because the stairs were too small
Quote from: VaeVictis on August 22, 2011, 11:19:50 AMthe 8 unit stairs are kinda... eh they move well as you are traveling but they make stairs jumps kinda difficult... spent like 5-10 minutes at the stairs by RL trying to double jump off them to the ledge above the shards (that back little L hallway by RL if you dont know what im talkin bout) and couldnt manage to do it because the stairs were too small i managed to do it just fine, keep trying.
btw, I removed your ban on irtdm2 vae, so you can test it on a server with ping if you want.
the only thing that felt odd to me was the ceiling of the mega hall...seemed a tad bit low
ALSO, i played around with my lighting settings a bit on the map, overall it seems very bright :/ might just be cause im comparing it to other ztn maps for quake2 which happen to be fairly dark, but it might look better if it was a tad darker maybe you could mix up some areas too, like how ztn has both orange and blue lighted areas rather than something like dm1 thats just an overall orange, or dm7 thats an overall green...i also messed around with my fov, dropped it to 90 and 100, and the scaling looked PERFECT at 90 guess my 110 fov is why i feel like the rooms are a tad over sized...