Author Topic: Perfect In-Game Video Settings  (Read 4316 times)

Offline q2dude

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Perfect In-Game Video Settings
« on: November 03, 2004, 12:37:02 PM »
...means nice looking windows in addition to everything else. :D

Check it out: http://games.darkregion.net/files/quake2/screenshots/007_facility_windows


So what are my in-game settings? :arrow:
Code: [Select]
gl_modulate 1.9
r_overbrightbits 1.9
intensity 1.9
vid_gamma 0.675
r_hwgamma 1


Mind you, these screenshots were taken using my Quake 2 Engine, MyQ2 -- if you're using a vanilla 3.20 / 3.21 EXE, then you might not have "r_overbrightbits" or "r_hwgamma." Some, or all, of the following engines should have these or their equivalents:
    NoCheat,
    Quake2maX,
    BeefQuake,
    LiteGL,
    Q2CP[/list:u]

    And I'd say to not even bother with the MyQ2 v0.01 beta, unless you just want to play around with it; the final v0.01 will be oh-so-much better (as is the current build I'm playing around with). 8)
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    Offline KrazY-2K

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    « Reply #1 on: November 03, 2004, 08:10:04 PM »
    Wow. That looks so much better than my standard 3.20 V5 3dfxgl settings. Nice!
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    Offline ĄƦçɧąɳɠҾԼ

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    « Reply #2 on: November 03, 2004, 10:23:29 PM »
    Wow, nice graphics with the MyQ2, but my graphics card sucks.  It's very skippy, so when I upgrade I think I'll use your build.
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    "The darkness that surrounds us cannot hurt us. It is the darkness in your own heart you should fear." -Silvetris

    Offline no_life

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    « Reply #3 on: November 04, 2004, 01:20:04 AM »
    Nice work there.
    Looks like you guys from quakesrc still exist. Its been a while since i visited those boards.
    I have an engine of my own, for brightness however, my secret is the RF_FULLBRIGHT flag on all entities so that things like players, weapons, items ect. are always drawn in full lighting no matter how dark the map is. Even if some guy runs into pitch dark shadows, he still appears as being totally bright. Some might think its a cheat but really theres no difference in if i had the gl_modulate turned up as high as it goes. The advantage being that I can at least still use a low lighting level and the maps look good while at the same time I can see everything.
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    gg's

    Offline FR4GG3R88

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    « Reply #4 on: January 05, 2005, 07:44:18 PM »
    those graphics p0wn
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    Offline Slikkster

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    « Reply #5 on: January 06, 2005, 06:24:42 AM »
    Not to thread crap, but what am I looking at in those screenshots that's so different than what I can get on a regular Q2 build?  I guess I'd have to find the exact room/map and compare.  My gl_modulate is set pretty high, so I don't have to worry about people hiding in shadows.
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    Offline FR4GG3R88

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    « Reply #6 on: January 06, 2005, 03:57:06 PM »
    my pc can handle ALL those new opengl engines on ultra high w/o lag and the graphics are sooo good on a geforce or radeon u can get big advantage :) it even has shaders O_O
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    Offline DeathInc KEA

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    « Reply #7 on: January 08, 2005, 01:22:37 PM »
    Looks really dark to me.....
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    Offline Fluffy Bunny [Wuss]

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    « Reply #8 on: January 09, 2005, 09:51:42 AM »
    Really really dark for me to.

    Offline Slikkster

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    « Reply #9 on: January 10, 2005, 08:01:13 AM »
    That was my point, actually.  Those shots ARE dark.  And I can get a much brighter screen with simple normal 3.20 cvars.  I don't know how others play, but anyone who plays where people can hide in the shadows is missing out on simple settings to brighten the game.
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    Offline QuakeDuke

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    « Reply #10 on: January 13, 2005, 11:01:33 AM »
    Quote from: Slikkster
    That was my point, actually.  Those shots ARE dark.  And I can get a much brighter screen with simple normal 3.20 cvars.  I don't know how others play, but anyone who plays where people can hide in the shadows is missing out on simple settings to brighten the game.



    Yep. My problem is though I keep forgetting what those settings are :)... Oh well, that's what happens when you get as young as ART.... :) j/k ART,,, no! no! not the RAIL!!!

    QD
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