Author Topic: Real (Bullet) Physics in Quake 2 - Take Two!  (Read 20577 times)

Offline Paril

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Real (Bullet) Physics in Quake 2 - Take Two!
« on: March 30, 2011, 08:12:50 AM »

http://www.youtube.com/watch?v=WpoId1KjRpk

Video of an upcoming project of mine.

Note that there are some strange changes to the base Quake 2 game. The main thing was that the game logic FPS was upped to 30 fps, so a lot of the time has been invested in moving a lot of the server stuff over to the client side (animations, etc). The physics engine itself only took a day to implement, the rest has been fixing of the 30 fps changes :)

UPDATE:

http://www.youtube.com/watch?v=4FbqRzA055s

http://www.youtube.com/watch?v=KzjaBkGx6iE

Two new videos to gawk at.

UPDATE3:

http://www.youtube.com/watch?v=lruTzz3iMh4

-P
« Last Edit: April 10, 2011, 07:10:06 AM by Paril »
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Offline M1SERY

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #1 on: March 30, 2011, 09:10:39 AM »
  Very interesting! I like what I see. Will this be released anytime soon?
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Offline yahoo

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #2 on: March 30, 2011, 09:26:29 AM »
very nice..
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Offline Paril

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #3 on: March 30, 2011, 10:02:08 AM »
No idea, M1SERY, I'm hoping to release it eventually. I've got some issues to fix though, and more features to add.

-P
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Offline M1SERY

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #4 on: March 30, 2011, 10:28:20 AM »
 Your a tease  :bigcry:
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Offline |iR|Focalor

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #5 on: March 30, 2011, 11:48:10 AM »
Awesome. :thumbsup:
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Offline Punk_FAS

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #6 on: March 30, 2011, 12:56:00 PM »
Wow, that was pretty amazing!  The BFG seems to behave like some sort of mobile black hole sucking everything other than live players into the ball as it moves, very cool!  I found myself lol'ng at the vocalized sound effects too =)
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Offline Paril

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #7 on: March 30, 2011, 01:09:10 PM »
I only noticed Mouth Quake was still loaded way after I started recording.. you can download the full rar from.. uh, somewhere. I'll find the link in a bit.

-P
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Offline yahoo

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #8 on: March 30, 2011, 04:42:42 PM »
No idea, M1SERY, I'm hoping to release it eventually. I've got some issues to fix though, and more features to add.

-P

I hope it gets released while there are still a number of q2 players and servers around.
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Offline VaeVictis

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #9 on: March 30, 2011, 05:17:28 PM »
nice stuff :)
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Offline peewee_RotA

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #10 on: March 30, 2011, 07:05:51 PM »
 :rockon:
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Offline THERSOfi

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #11 on: March 30, 2011, 09:37:35 PM »
Wow this is very impressive.
Would love using it when its complete.
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Offline Pr0c3550r

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #12 on: March 31, 2011, 02:30:58 AM »
Very nice  8)
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Offline The Happy Friar

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #13 on: March 31, 2011, 05:28:57 AM »
Is the collision bounding boxes still the same or did you switch to something better (collision mesh, etc)?

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Re: Real (Bullet) Physics in Quake 2 - Take Two!
« Reply #14 on: March 31, 2011, 05:51:28 AM »
Man, i am happy to see that project.   Will it change the movement physics at all?  Will that stay the same?(hope and pray!)
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