Quote from: |iR|Alpha on February 23, 2011, 04:12:13 AMfrag 8 to 9, the underwater shot, he had no way of knowing someone was thereHmm, he shoots two hidden things underwater on that frag. First a corpse (left), then a player (right).Not sure why he would aim at the corpse unless he just felt like trying to shoot it. Or if he was just spamming in that direction. But the aim is pretty dead-on both objects.I'll be out of town today, but I'm interested in other opinions on this frag by admins & experienced players.
frag 8 to 9, the underwater shot, he had no way of knowing someone was there
Quote from: console on February 23, 2011, 05:07:16 AMQuote from: |iR|Alpha on February 23, 2011, 04:12:13 AMfrag 8 to 9, the underwater shot, he had no way of knowing someone was thereHmm, he shoots two hidden things underwater on that frag. First a corpse (left), then a player (right).Not sure why he would aim at the corpse unless he just felt like trying to shoot it. Or if he was just spamming in that direction. But the aim is pretty dead-on both objects.I'll be out of town today, but I'm interested in other opinions on this frag by admins & experienced players.Is there any way to remove the water texture and analyze his cursor placement with regards to the hitboxes of both objects that were shot?
Spam.
Quote from: gaudy on February 23, 2011, 09:21:44 PMIs there any way to remove the water texture and analyze his cursor placement with regards to the hitboxes of both objects that were shot?watch the demo with a wallhack lol otherwise, no
Is there any way to remove the water texture and analyze his cursor placement with regards to the hitboxes of both objects that were shot?
Nicotine has never been addictive to me, whatsoever, no matter how many years I've smoked or how many I smoke a day.
I dunno if he was right.. maybe there is a way to beat that limitation.
Apparently Quadz might have something to that effect, he knew there was a body there for frag 9.Someone else with a wallhack watching it said they couldn't see under the water.
So... not sure why, but, this water doesn't behave like the usual area portal, compared to, say, the rail pool in q2dm1.
For some reason it's not where it actually turns in the map and it's position puts it in place to bisect the surface of the water with the shaft part of it.