Author Topic: using mouse like cursor and diablo style interface in Qauke 2.  (Read 3724 times)

Offline hensoup

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using mouse like cursor and diablo style interface in Qauke 2.
« on: January 04, 2011, 01:18:30 PM »
okay I finally got this to compile and working around with the code but I cannot seem to find any tutorial or figure out the code how to get the mouse cursor to work in quake 2 like a  MMO or even Diablo would.

Two questions about this:

could a simple mod to the game dll would work or do I need to compile the EXE and or C game project folder.  I assume I would have to write my own mouse command. but I'm worried rewriting it might screw things up.

if I have to mess with the client code should I have to make a copy of the UI_Cursor or UI to make it work like how I wanted too.  Rarely coded in quake 2 but I can see how this works.

and question 2 how would a Program a "ray" function that tells where my mouse is pointing.
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Offline peewee_RotA

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Re: using mouse like cursor and diablo style interface in Qauke 2.
« Reply #1 on: January 04, 2011, 03:31:16 PM »
I've never done this, but it is definitely a client side change.
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Offline hensoup

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Re: using mouse like cursor and diablo style interface in Qauke 2.
« Reply #2 on: January 04, 2011, 03:43:40 PM »
Interesting I think I'll have to create a second UI to do this. as me and ace are using EGL.  I've done game scripting and game programming but never coded with modifying with a  engine.
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Offline peewee_RotA

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Re: using mouse like cursor and diablo style interface in Qauke 2.
« Reply #3 on: January 04, 2011, 06:49:24 PM »
Interesting I think I'll have to create a second UI to do this. as me and ace are using EGL.  I've done game scripting and game programming but never coded with modifying with a  engine.

Talk to paril, especially if you are using EGL. He has an updated EGL client that has a whole UI system.

Best place to find him is here:
http://leray.proboards.com/index.cgi
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Offline hensoup

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Re: using mouse like cursor and diablo style interface in Qauke 2.
« Reply #4 on: January 05, 2011, 02:37:57 AM »
thank you! :)

I think I got this figure out.  now the next step is the point to click. which should be last easier.
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Offline Ace

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Re: using mouse like cursor and diablo style interface in Qauke 2.
« Reply #5 on: January 06, 2011, 08:18:13 AM »
bah we have more problems with the code pointing to correct dll and libs than anything....  its teadious, we both have been programming hard on this, but I think he is doing a better job than I can, I cna modify numbers, and values, and understand and read some of the code becuase I am familar with Q2.... but as for start from scratch, I would be totally lost.   Hopefully we can pull this off, so far so good though...  But lately we been doing the JOB shuffle, modeling one moment, scripting/coding the next, and interface/texture art the next, then mapping..... right now we decided to stick strckly on the models, coding, and game controls/interface for now...
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Offline peewee_RotA

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Re: using mouse like cursor and diablo style interface in Qauke 2.
« Reply #6 on: January 06, 2011, 04:47:23 PM »
But lately we been doing the JOB shuffle, modeling one moment, scripting/coding the next, and interface/texture art the next, then mapping..... right now we decided to stick strckly on the models, coding, and game controls/interface for now...

I think that that is the most fun time

When it gets down to a well oiled machine is when it becomes tedious and boring, IMO
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Offline Ace

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Re: using mouse like cursor and diablo style interface in Qauke 2.
« Reply #7 on: January 06, 2011, 10:11:39 PM »
I posted in the wrong spot sorry.... but yeah, its fun but tedious when stuf don't work right....  :dohdohdoh:
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Offline hensoup

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Re: using mouse like cursor and diablo style interface in Qauke 2.
« Reply #8 on: January 10, 2011, 06:13:07 AM »
I think I got it all I need to do now is read offsets from player's mouse  :headbang:
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Offline Ace

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Re: using mouse like cursor and diablo style interface in Qauke 2.
« Reply #9 on: January 19, 2011, 04:55:08 AM »
If you want to call it that, guys I need some advice, and good advice this time..... how would you treat the targeted location or pos as a movement or attack point in Q2's Engine?  In EGL I am coding this, but the case wont work properly, becuase I have not identified them or included them into the code just yet.   So what I am asking is how would I improve the code to allow mouse click to move and attack and pick up stuff rather than arrow key movements?

Here is the code tidbit:

Quote
void CG_MoveMouse2 (float cx, float cy)
{
cursorX += cx * ui_sensitivity->floatVal;
cursorY += cy * ui_sensitivity->floatVal;
cursorX = clamp (cursorX, 2, cg.refConfig.vidWidth - 2);
cursorY = clamp (cursorY, 2, cg.refConfig.vidHeight - 2);
}

Now thats for the mouse movements, I tried to add a case and stuff, but I do not know what I am doing....    I understand this about coding, you must declare or identifiy, the variable, intager, or what ever first, then if using a case, you would have to have everything identified first, I can not compile the dll becuase when I tried to do exactly that, it still insists I did not identified it...

One clue to me is this tidbit code here for flashlight:

Quote
//Flashlight code may prove usefull for mouse movement Ace, Look here for awnsers to mouse problem
   case TE_FLASHLIGHT:
      cgi.MSG_ReadPos (pos);
      ent = cgi.MSG_ReadShort ();
      CG_Flashlight (ent, pos);
      break;

However above it I did not know the declarations that was being used untill I checked....  at the following identifiers

Quote
void CG_ParseTempEnt (void)
{
   int      type, cnt, color, r, ent, magnitude;
   vec3_t   pos, pos2, dir;

   type = cgi.MSG_ReadByte ();

   switch (type) {

now those tell it stuff about the pos, and axises, and what not I know, I am not that dumb, but I want to do the same for the mouse, I tried to impliment the same thing, and it still gave errors in compile becuase I was trying to use it in a fashion different than what it was supposed to, I even tried to include cl_input.c at the begging of the code with no luck!

the dll wont compile, I scrapped my code, and willing to start over with your guys help and advice....

Basically I was trying to use K_MOUSE1 in a case, to identify if the mouse had been clicked or not....

So please help me guys! <3
« Last Edit: January 19, 2011, 05:15:28 AM by Ace »
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Offline Th0m@s29

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Re: using mouse like cursor and diablo style interface in Qauke 2.
« Reply #10 on: January 20, 2011, 09:05:36 AM »
Sounds very weird IMO at least.
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