Interesting I think I'll have to create a second UI to do this. as me and ace are using EGL. I've done game scripting and game programming but never coded with modifying with a engine.
But lately we been doing the JOB shuffle, modeling one moment, scripting/coding the next, and interface/texture art the next, then mapping..... right now we decided to stick strckly on the models, coding, and game controls/interface for now...
void CG_MoveMouse2 (float cx, float cy){cursorX += cx * ui_sensitivity->floatVal;cursorY += cy * ui_sensitivity->floatVal;cursorX = clamp (cursorX, 2, cg.refConfig.vidWidth - 2);cursorY = clamp (cursorY, 2, cg.refConfig.vidHeight - 2);}
//Flashlight code may prove usefull for mouse movement Ace, Look here for awnsers to mouse problem case TE_FLASHLIGHT: cgi.MSG_ReadPos (pos); ent = cgi.MSG_ReadShort (); CG_Flashlight (ent, pos); break;
void CG_ParseTempEnt (void){ int type, cnt, color, r, ent, magnitude; vec3_t pos, pos2, dir; type = cgi.MSG_ReadByte (); switch (type) {