void SP_worldspawn (edict_t *ent);void SP_viewthing (edict_t *ent);void SP_light (edict_t *self);void SP_light_mine1 (edict_t *ent);void SP_light_mine2 (edict_t *ent);void SP_info_null (edict_t *self);void SP_info_notnull (edict_t *self);void SP_path_corner (edict_t *self);void SP_point_combat (edict_t *self);void SP_torch (edict_t *ent); //NOTE IT WAS SP_misc_torch, but that never worked either!void SP_misc_explobox (edict_t *self);void SP_misc_banner (edict_t *self);void SP_misc_satellite_dish (edict_t *self);void SP_misc_actor (edict_t *self);void SP_misc_gib_arm (edict_t *self);void SP_misc_gib_leg (edict_t *self);void SP_misc_gib_head (edict_t *self);void SP_misc_insane (edict_t *self);void SP_misc_deadsoldier (edict_t *self);void SP_misc_viper (edict_t *self);void SP_misc_viper_bomb (edict_t *self);void SP_misc_bigviper (edict_t *self);void SP_misc_strogg_ship (edict_t *self);void SP_misc_teleporter (edict_t *self);void SP_misc_teleporter_dest (edict_t *self);void SP_misc_blackhole (edict_t *self);void SP_misc_eastertank (edict_t *self);void SP_misc_easterchick (edict_t *self);void SP_misc_easterchick2 (edict_t *self);void SP_misc_model (edict_t *self);void SP_monster_berserk (edict_t *self);void SP_monster_gladiator (edict_t *self);
{"light", SP_light}, {"light_mine1", SP_light_mine1}, {"light_mine2", SP_light_mine2}, {"info_null", SP_info_null}, {"func_group", SP_info_null}, {"info_notnull", SP_info_notnull}, {"path_corner", SP_path_corner}, {"point_combat", SP_point_combat}, {"misc_explobox", SP_misc_explobox}, {"misc_banner", SP_misc_banner}, {"misc_satellite_dish", SP_misc_satellite_dish}, {"misc_actor", SP_misc_actor}, {"misc_gib_arm", SP_misc_gib_arm}, {"misc_gib_leg", SP_misc_gib_leg}, {"misc_gib_head", SP_misc_gib_head}, {"misc_insane", SP_misc_insane}, {"misc_deadsoldier", SP_misc_deadsoldier}, {"misc_viper", SP_misc_viper}, {"misc_viper_bomb", SP_misc_viper_bomb}, {"misc_bigviper", SP_misc_bigviper}, {"misc_strogg_ship", SP_misc_strogg_ship}, {"misc_teleporter", SP_misc_teleporter}, {"misc_teleporter_dest", SP_misc_teleporter_dest}, {"misc_blackhole", SP_misc_blackhole}, {"misc_eastertank", SP_misc_eastertank}, {"misc_easterchick", SP_misc_easterchick}, {"misc_easterchick2", SP_misc_easterchick2}, {"misc_model", SP_misc_model}, {"misc_torch", SP_torch},
// Generated by ModelEd#define FRAME_torch1 0#define MODEL_SCALE 1.000000
/*BANDED light_mine1 (0 1 0) (-2 -2 -12) (2 2 12)*/void SP_light_mine1 (edict_t *ent){ ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_BBOX; ent->s.modelIndex = gi.modelindex ("models/objects/minelite/light1/tris.md2"); gi.linkentity (ent);}/*BANDED light_mine2 (0 1 0) (-2 -2 -12) (2 2 12)*/void SP_light_mine2 (edict_t *ent){ ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_BBOX; ent->s.modelIndex = gi.modelindex ("models/objects/minelite/light2/tris.md2"); gi.linkentity (ent);}/*BANDED torch (0.5 0.5 0.5) (0 0 0) (8 8 16)*/void SP_torch (edict_t *ent){ ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_BBOX; ent->s.modelIndex = gi.modelindex ("models/objects/torch/tris.md2"); gi.linkentity (ent);}
@PointClass base(Appearflags) color(128 128 128) size(0 0 0, 8 8 16) = misc_torch : "torch1" []
I did it alll correctly, and it still des not work!
Ace, you've devolved your own thread from a request for help to an argument about "he said, she said"You're not going to get any help that way.Cool off a bit and come back. What we need most to help are error messages.Quote from: Ace on December 29, 2010, 12:35:51 AMI did it alll correctly, and it still des not work!That statement is a paradox. lol
Thats too bad, (and not meaning in a asshole way), to be honest when I ask a question always.... this is how I work, I work on solving it myself without actual help, but ask a question to see input from others to:A: Proof read aka make sure things are rightB: to see if I missed somethingC: to make sure there is something new I was not aware of that could be doneD: to see if there is a "EASY" way to do it rather than code after code after code after code process, which irritates the hell out of me btw.... and there is always a "EASY" way to do it without constant links to other c and h files.... just people like to program strange it seems to me, or like to be organized I guessE: finally, to rest assured I am doing things right....So basically in essance, I am asking for input, shared info, not a "HOW TO FOR DUMMIES", or "I THINK YOUR DUMBASS 101", or "I AM GOD AND KNOW MORE THAN YOU EVER WILL DO", and earlier statements qualify in that catagory, and pisses me the hell off with a passion.... Don't get me wrong I appriciate input and help, but not if I am being spoken to or treated like a compleate total; dumbass, your going to get a negative reaction from me... and thats my 2 cents.... Not to mention I have 16+ years expereince in all things computers.... sure I hate certain things in programming in C, but it does not mean I do not KNOW HOW!
Quote from: Ace on December 30, 2010, 06:11:49 AMThats too bad, (and not meaning in a asshole way), to be honest when I ask a question always.... this is how I work, I work on solving it myself without actual help, but ask a question to see input from others to:A: Proof read aka make sure things are rightB: to see if I missed somethingC: to make sure there is something new I was not aware of that could be doneD: to see if there is a "EASY" way to do it rather than code after code after code after code process, which irritates the hell out of me btw.... and there is always a "EASY" way to do it without constant links to other c and h files.... just people like to program strange it seems to me, or like to be organized I guessE: finally, to rest assured I am doing things right....So basically in essance, I am asking for input, shared info, not a "HOW TO FOR DUMMIES", or "I THINK YOUR DUMBASS 101", or "I AM GOD AND KNOW MORE THAN YOU EVER WILL DO", and earlier statements qualify in that catagory, and pisses me the hell off with a passion.... Don't get me wrong I appriciate input and help, but not if I am being spoken to or treated like a compleate total; dumbass, your going to get a negative reaction from me... and thats my 2 cents.... Not to mention I have 16+ years expereince in all things computers.... sure I hate certain things in programming in C, but it does not mean I do not KNOW HOW!That's probably just a matter in inexperience in forums. I personally avoid posting questions and prefer to look for existing answers. My posts with programming questions usually consist of me explaining how I eventually solved the problem.Anytime you ask a question expect the first 2 replies to require more information. This generally includes more code and more error messages.Another suggestion is to only ask the question when you are giving up on that particular change for the day and review the responses the next day.A few years ago I engaged in a similar hotblooded kind of question on r1ch's forums. I'm fairly sure that Qwazy was the person that responded first. Since then I cooled off and just changed the way I use forums for questions.If you find yourself asking a lot of forum questions, at least half the time you'll find out that you're just complaining and you don't really have a question at all.