Author Topic: Looking for a Q2 engine...  (Read 8084 times)

Offline The Happy Friar

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Looking for a Q2 engine...
« on: December 03, 2010, 06:47:25 AM »
that can do the flashy stuff (bump mapping, better lighting, etc) but still have decent network support & stock Q2 mod dll support.

Is there one?
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Offline VaeVictis

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Re: Looking for a Q2 engine...
« Reply #1 on: December 03, 2010, 03:05:57 PM »
kmq2, egl, and q2max are the only increased graphics ones i can think of that are usable... maybe q2xp? forgot what that client did actually...

as far as a playable client with good graphics go, you are kinda stuck with egl since its the only one that actually has good features, the rest kinda focus on graphics and ignore everything else
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Offline fdrjk

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Re: Looking for a Q2 engine...
« Reply #2 on: December 03, 2010, 04:01:36 PM »
q2pro?
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Offline VaeVictis

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Re: Looking for a Q2 engine...
« Reply #3 on: December 03, 2010, 04:18:26 PM »
q2pro?

q2pro isnt advanced graphics, its just an advanced engine that gives a bunch of nice features
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Offline lithiumjack

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Re: Looking for a Q2 engine...
« Reply #4 on: December 03, 2010, 10:05:40 PM »
beefquake.
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Offline The Happy Friar

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Re: Looking for a Q2 engine...
« Reply #5 on: December 04, 2010, 04:51:29 AM »
I found the egl site, beefquake's is down.  Is there a place I can download that to take a look?
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Offline lithiumjack

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Re: Looking for a Q2 engine...
« Reply #6 on: December 04, 2010, 10:43:49 AM »
I found the egl site, beefquake's is down.  Is there a place I can download that to take a look?

http://www.fileplanet.com/113443/110000/fileinfo/Beef-Quake-Release-5

maybe, didnt check the download, but looks to be it :)
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Offline The Happy Friar

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Re: Looking for a Q2 engine...
« Reply #7 on: December 04, 2010, 02:08:44 PM »
I happened to stumble on a site that lists all (?) the graphical Q2 engine mods: http://fps.maros.pri.ee/index.php

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Offline SquiSHeR

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Re: Looking for a Q2 engine...
« Reply #8 on: December 05, 2010, 02:42:47 AM »
Here is also a nice overview with Q2 engines: http://www-personal.umich.edu/~jimw/q2/
If I wasn't on a Mac I would surely try out Berserker Quake 2. Looks promising - but windows only.
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Offline The Happy Friar

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Re: Looking for a Q2 engine...
« Reply #9 on: December 05, 2010, 05:20:51 AM »
Got berserker last night.  It looks nice, might be perfect for what I'm wanting.  The biggest thing will be how much the extra FX bog down a machine.

I want it to be Q2 dll compatible so I can use the mod with stock clients too, for GPU performance reasons.  IE I can provide a download link with (for example) r1q2 & assets for low-performance machines & a link for high performance machines, or maybe even a separate menu (or option during install) to install the hq or lq engine.
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Offline fdrjk

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Re: Looking for a Q2 engine...
« Reply #10 on: December 05, 2010, 08:40:52 AM »
I would try Berserker@Q2, but it's too fucking big for me. :'(
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Offline no_life

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Re: Looking for a Q2 engine...
« Reply #11 on: December 05, 2010, 10:31:47 AM »
What are some cool ideas for features that aren't available in any known client - yet would be useful to make?

Anyone have any ideas? I'd be interested in trying to implement some things. Just need ideas mainly. I've done a lot of work with the engine and dll code over the years. I haven't done much lately.. might be cool to get back into it though. Only thing is, maybe it would be ideal to start from another engine (the best open source one).

I used to try and talk about coding on here back in 2004 or whatever, but these forums were just getting started back then. Never would have guessed it would have got so big.
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gg's

Offline VaeVictis

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Re: Looking for a Q2 engine...
« Reply #12 on: December 05, 2010, 12:14:10 PM »
What are some cool ideas for features that aren't available in any known client - yet would be useful to make?

Anyone have any ideas? I'd be interested in trying to implement some things. Just need ideas mainly. I've done a lot of work with the engine and dll code over the years. I haven't done much lately.. might be cool to get back into it though. Only thing is, maybe it would be ideal to start from another engine (the best open source one).

I used to try and talk about coding on here back in 2004 or whatever, but these forums were just getting started back then. Never would have guessed it would have got so big.

there was a thread by squarehimself posted a long while back saying him and paril would make an engine to please the community and asked for suggestions, quite a lot in that thread if you can find it
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Offline SquiSHeR

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Re: Looking for a Q2 engine...
« Reply #13 on: December 06, 2010, 08:04:25 AM »
What are some cool ideas for features that aren't available in any known client - yet would be useful to make?

Anyone have any ideas? I'd be interested in trying to implement some things. Just need ideas mainly. I've done a lot of work with the engine and dll code over the years. I haven't done much lately.. might be cool to get back into it though. Only thing is, maybe it would be ideal to start from another engine (the best open source one).

I used to try and talk about coding on here back in 2004 or whatever, but these forums were just getting started back then. Never would have guessed it would have got so big.

What I would like as a mapper are new features for use in new maps. For example the possibility of having mp3 background music in a map, maybe shaders like in Q3A or graphical effects, which can be triggered by new surface properties or entities. This way existing maps would stay as they are, with the possibility to create overrides for them or totally new maps. I would prefer this model over global new features, which would affect the whole game.
Furthermore what would be most pleasant is a well functioning ingame server browser, and...the possibility for other mods to load the pak files from xatrix and rogue mission packs (like now they use the pak files from baseq2 directory). This way nice new things like xatrix CTF or TDM would become possible.

Oh and I forgot: moving lights like in xatrix, new light effects and moving translucent brushes would be nice. Also new possibilities for having "rain" inside a map (currently rather difficult).
« Last Edit: December 06, 2010, 08:08:00 AM by SquiSHeR »
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Offline The Happy Friar

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Re: Looking for a Q2 engine...
« Reply #14 on: December 06, 2010, 08:41:58 AM »
I know that Berserker has what you want for the mapping side.  Some of the things (like translucent moving brushes & models) are easy ,I've done that myself.   But Berserker isn't stock q2 mod compatible, so that's not always helpful. :(
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