Author Topic: FPS problem  (Read 5983 times)

Offline CodeBlack

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FPS problem
« on: April 28, 2010, 04:26:18 AM »
Hi, im having some trouble with my fps,
I use cl_maxfps 120, and on timerefresh with fullscreen i get 160fps inside MH room on dm1 with fullscreen (1024×786), while with lower res, by pressing - 1 time, i already shoot up to 180.. In the smallest screenmode possible i get 540 fps...
on dm1, with a small screen (res set to only 1 lower), i can boxjump FAR FAR easier than on fullscreen. <--- talking especially about Ammo pack to YA.

On dm8, the boxes to GL, i cannot jump them with 120 fps set at fullscreen mode, with 150 fps, or pressing - 1 time, my player jumps up there without any problem..
I WANT TO BE ABLE TO DO THIS FULLSCREEN  :D
Obviously with full screen i do not get enough fps, what can i do to get more fps on my FULL screen? Cuz thats how i like to play, im used to it..


just some settings i use, if they are fucked up let me know :
set vid_optimalrefresh "1"
set gl_polyblend "1"
set gl_swapinterval "0"
set gl_dynamic "0"
Vsync turned off
Tripple buffering on
Vid card : Radeon 9200 pro 265mb  :-[
System : dual core 2.6Ghz

^^^^^^^^^^^^^^
.
.
.

 :help:



« Last Edit: April 28, 2010, 05:09:06 AM by FuckingSheep »
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Offline Slayer :D

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Re: FPS problem
« Reply #1 on: April 28, 2010, 05:38:24 AM »
Do you use .png/.jpg/.tga textures? You may want to turn them off (remove the pack they are in). I've had problems with using them--they mess up my movement and framerate.
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Offline CodeBlack

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Re: FPS problem
« Reply #2 on: April 28, 2010, 05:50:05 AM »
oowh i dunno, i have alot of paks, tho im not really a pakman but my fps was always fucked up :P with default paks also..
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Offline yahoo

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Re: FPS problem
« Reply #3 on: April 28, 2010, 07:04:37 AM »
oowh i dunno, i have alot of paks, tho im not really a pakman but my fps was always fucked up :P with default paks also..

pakingsheep  :evilgrin:
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Offline CodeBlack

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Re: FPS problem
« Reply #4 on: April 28, 2010, 07:13:30 AM »
oowh i dunno, i have alot of paks, tho im not really a pakman but my fps was always fucked up :P with default paks also..

pakingsheep  :evilgrin:

LMAO!!!


REALLL where are you homie!   :help:
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Offline RRBM [NL]

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Re: FPS problem
« Reply #5 on: April 28, 2010, 08:11:12 AM »
Add this to our config and see if it helps :

set gl_swapinterval "0"
set gl_ext_swapinterval "0"
set gl_ext_pointparameters "0"
set gl_finish "0"

Works for me with a ati card

 :)
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Offline CodeBlack

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Re: FPS problem
« Reply #6 on: April 28, 2010, 08:34:55 AM »
Add this to our config and see if it helps :

set gl_swapinterval "0"
set gl_ext_swapinterval "0"
set gl_ext_pointparameters "0"
set gl_finish "0"

Works for me with a ati card

 :)

Doesn't seem to change anything at all for me, ofcourse i use vid_restart after every change but no use >_<

So far i have found 2 solutions :

Playing with cl_maxfps 150 ALL THE TIME EVERYWHERE, which allows me to jump anything jumpable.. <-- this doesn't really bug me tho, i think maybe ill just stick with 150 fps  :humm:
OR play in window mode with smaller screen..
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Offline CodeBlack

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Re: FPS problem
« Reply #7 on: April 30, 2010, 08:28:24 AM »
 :yessign: :yessign: :yessign:


GL_MODE 5 was killing my fps, its too detailed, GL_MODE 4 is slighttttly more sluggish but gives me a
370fps right about anywhere, and im telling you, i noticably jump higher, Ammo pack in dm1 to YA MUCH easier and works alot more of the time, same with hb to gl liftjump..

My advice, use gl_mode 5 or higher only if u have a decent vid card and still get enough fps, that shit looks AWESOME but i only get like 200fps when i use it fullscreen which for some reason is not enough to do all the jumps i need..

NOTE : I think all GL_MODE does is change your resolution, mine was set too high, thats why it was fucked up...
« Last Edit: April 30, 2010, 09:36:50 AM by FuckingSheep »
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Offline |iR|Focalor

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Re: FPS problem
« Reply #8 on: April 30, 2010, 01:11:11 PM »
 :frustration:

FACE + PALM = YOU
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Offline CodeBlack

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Re: FPS problem
« Reply #9 on: April 30, 2010, 03:00:32 PM »
 :lolsign:

 
Today i helped atleast 5 people setting their fps high enough or gl_mode lower etc. etc.
so that they can jump onto gl boxes in dm8 and every other box that size anywhere, 100s!!  :headbang:
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Offline Whirlingdervish

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Re: FPS problem
« Reply #10 on: April 30, 2010, 03:17:53 PM »
I'm not sure if there is a list somewhere of the resolutions that correspond with values in gl_mode, but mode 4 is 800x600 which for most people should be sufficient to get decent fps and still have decent enough looks to be enjoyable.

It also works great if you play in windowed mode.

On top of that, it's a pretty decent value for resolution if you use vsync (for the smoothest possible display) and have a monitor capable of high refresh rates. A majority of monitors that you can find these days will not support over 60-75hz in anything larger than 1024 x 768 resolution (unless you have a huge and high-end CRT) and since vsync locks your maximum FPS at the value of your refresh rate, (one new frame is being drawn per screen refresh) to use it and still be able to do a lot of the jumps one would want to lock their monitor around 90+hz to get optimal FPS.
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Offline Randy

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Re: FPS problem
« Reply #11 on: April 30, 2010, 06:54:56 PM »
I'm not sure if there is a list somewhere of the resolutions that correspond with values in gl_mode, but mode 4 is 800x600 which for most people should be sufficient to get decent fps and still have decent enough looks to be enjoyable.

Mode -1: Custom resolution
Mode 0: 320x240
Mode 1: 400x300
Mode 2: 512x384
Mode 3: 640x480
Mode 4: 800x600
Mode 5: 960x720
Mode 6: 1024x768
Mode 7: 1152x864
Mode 8: 1280x960
Mode 9: 1600x1200
Mode 10: 2048x1536
Mode 11: 1024x480
Mode 12: 1280x768
Mode 13: 1280x1024 :P
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Offline CodeBlack

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Re: FPS problem
« Reply #12 on: May 01, 2010, 07:56:42 AM »
Thanks!
 :rockon:

Real homie when will we duel again?
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Offline CodeBlack

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Re: FPS problem
« Reply #13 on: May 01, 2010, 08:01:13 AM »
I'm not sure if there is a list somewhere of the resolutions that correspond with values in gl_mode, but mode 4 is 800x600 which for most people should be sufficient to get decent fps and still have decent enough looks to be enjoyable.

It also works great if you play in windowed mode.

On top of that, it's a pretty decent value for resolution if you use vsync (for the smoothest possible display) and have a monitor capable of high refresh rates. A majority of monitors that you can find these days will not support over 60-75hz in anything larger than 1024 x 768 resolution (unless you have a huge and high-end CRT) and since vsync locks your maximum FPS at the value of your refresh rate, (one new frame is being drawn per screen refresh) to use it and still be able to do a lot of the jumps one would want to lock their monitor around 90+hz to get optimal FPS.


Using V-sync? I think atleast 2 or 3 people told me not to do that, can you tell me more about it?
Thanks.
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Offline CodeBlack

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Re: FPS problem
« Reply #14 on: May 04, 2010, 07:03:39 AM »
I'm not sure if there is a list somewhere of the resolutions that correspond with values in gl_mode, but mode 4 is 800x600 which for most people should be sufficient to get decent fps and still have decent enough looks to be enjoyable.

It also works great if you play in windowed mode.

On top of that, it's a pretty decent value for resolution if you use vsync (for the smoothest possible display) and have a monitor capable of high refresh rates. A majority of monitors that you can find these days will not support over 60-75hz in anything larger than 1024 x 768 resolution (unless you have a huge and high-end CRT) and since vsync locks your maximum FPS at the value of your refresh rate, (one new frame is being drawn per screen refresh) to use it and still be able to do a lot of the jumps one would want to lock their monitor around 90+hz to get optimal FPS.


Using V-sync? I think atleast 2 or 3 people told me not to do that, can you tell me more about it?
Thanks.

im actually really waiting for your reply..
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