Vae, you compare the skill level of an FPS to the skill and mentality of chess, so what you're telling me is that each pawn has a machine gun and just fires rampantly across the screen and neither player really needs to try. You can camp and keep track of where you last died or last killed them or where the weapons are. The mentality of two competitive players is the hunter mentality, when you see each other you aim strafe and attempt to hose your enemy down with bullets and at the same time attempt to avoid the same fate. estimating the where abouts of your opponent is the only other aspect of the game.
Beetle, I don't think me and xtyfe get along at all, But I still think, You're being a loud mouthed cunt, That 1. COMPLETLY FORGOT WHY YOU MADE THIS THREAD.2. Dooon't really seem to wanna understand what people are saying regarding the off-topic flaming you're attempting to do, and horribly failing, Nevermind telling vae to understand what he's reading rather then just the words, by the same token my friend.3.stfu4.stfu5.stfu6.if you like newer games, leave... and stfu
ID was an INDEPENDENT DEVELOPER
Topical note to RD, I respect your opinion on feeling recoil and such takes away the fun, that's an opinion and I can not argue one way or another. I have watched some of the videos for Q2 and QL and it is ultimately an FPS, a template in which all FPS games follow. While each has its own weapon set and player abilities and restrictions it is still an FPS. I can not argue that FF, and Diablo are soooooo different because they are both RPG's, the main gist is to level up, solve problems, flow a story line, and whoop some badies. Difference is Diablo is free roam by nature and does not use restricted turn base, it uses Turn Base Real Time. TBRM means it is not true real time but it simulates real time using the environment interactively. D&D is the same can't say it's not.
V!ral I'm sorry for your inability to read in context and to do research. The fact that I am using quite simple language and explaining things so Curly from the Stooges can understand it makes this even more sad that you can not understand what is being said. RD, ID was an INDEPENDENT DEVELOPER not INDEPENDENT CORP. I hope you can see the difference in the terms DEVELOPER and CORP. I refer back to Blizzard and such examples. Dispute the facts with the bibliographies and sites and even your own ID software history. If none of you can bring any good information without contradicting yourself, proving me right, or crying out lies like a religious donkey, fam guy ref. without any credible sources then don't comment on the side topics. FYI V!Ral please refer to several of my posts where I continue to state the idea of this post. Topical note to RD, I respect your opinion on feeling recoil and such takes away the fun, that's an opinion and I can not argue one way or another. I have watched some of the videos for Q2 and QL and it is ultimately an FPS, a template in which all FPS games follow. While each has its own weapon set and player abilities and restrictions it is still an FPS. I can not argue that FF, and Diablo are soooooo different because they are both RPG's, the main gist is to level up, solve problems, flow a story line, and whoop some badies. Difference is Diablo is free roam by nature and does not use restricted turn base, it uses Turn Base Real Time. TBRM means it is not true real time but it simulates real time using the environment interactively. D&D is the same can't say it's not.
Now on to the other points of Quake being made first for a console