Author Topic: qvis3.exe - how long is too long?  (Read 14117 times)

Offline [BTF] Reflex

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Re: qvis3.exe - how long is too long?
« Reply #30 on: December 18, 2009, 10:50:40 AM »
That's awesome,   I can't get gl_showtris to work on my machine,  if thats even the command.
the lightmap one either,  was sweet to see it, TY.

Did a few more tweaks today and think I will do a full vis tonight and see how it goes,
Lil nervouse after the 30 hour's running vis last time before I gave up :)
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Offline Whirlingdervish

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Re: qvis3.exe - how long is too long?
« Reply #31 on: December 18, 2009, 11:03:33 AM »
Quote from: X7
I use this alias with the R1Q2 Client

alias tris0 "gl_ext_multitexture 0; bind s tris1; wait; echo gl_ext_multitexture 0"
alias tris1 "vid_restart; bind s tris2; wait; echo vid_restart"
alias tris2 "gl_showtris 1; bind s tris3; wait; echo gl_showtris 1"
alias tris3 "toggle gl_showtris; bind s tris4; wait; echo gl_showtris OFF"
alias tris4 "toggle gl_showtris; bind s tris3; wait; echo gl_showtris ON"
bind s "tris0"



with that, you just hit whatever you bound 3 times, and presto the lines show up. like so:



« Last Edit: December 15, 2010, 09:24:49 AM by Whirlingdervish »
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Offline X7

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Re: qvis3.exe - how long is too long?
« Reply #32 on: December 18, 2009, 03:59:53 PM »
also set this

set gl_clear "1"

if there is a vis error u will see pink

and this, but using R1Q2 and the "default OpenGL" not the R1GL and only in SP game.

bind f "toggle gl_lightmap"

X7
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