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No crosshair running r1gl on r1q2
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Topic: No crosshair running r1gl on r1q2 (Read 3103 times)
Murder64
Newbie
Posts: 2
Rated:
No crosshair running r1gl on r1q2
«
on:
August 07, 2009, 04:24:06 PM »
Hi everybody, I'm fairly new to the scene here being that I haven't played Q2 online in a looooooooong time, but I'm very excited to see that people still play this game - that's freaking awesome
. Anyway, I installed r1q2 a while back but always had this problem with not having a crosshair when using the r1gl thing; I would go to the menu in-game to make the crosshair a cross, dot, and angle, but it would never show up. Also, earlier today I tried to exec some cfg's in r1q2 with r1gl, but each time it would say 'couldn't exec [whatever config]'. If anybody can help with this, that would be freaking sweet!!!
btw, I don't know if this would help anybody in figuring out what's wrong with my r1gl thing, but I do have the source code installed in my system (for no particular reason) and I have kmquake2 stuff installed as well.
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
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Rated:
Re: No crosshair running r1gl on r1q2
«
Reply #1 on:
August 07, 2009, 07:45:57 PM »
I've had the missing crosshair all the time, usually come across it when bringing quake to a friends house and running it there for the first time. I usually end up asking for white-out and putting a dot on their screen manually. Never figured out what fixed it the time we DID manage to get it working
Maybe try a crosshair pak, or several. Ones different file types, regular and .png???
Always have the impression it's been related to certain video cards, or a common setting/driver for them.
ironic, google gave me this while searching for fixes:
" justgold79
Posted 12/15/2008 10:30:44 AM
Update your drivers to the latest one.
There are updated Quake II opengl rendering engines such as r1gl.
For a good list checkout
http://antiche.at
or google quake-2 OR quake-ii renderer
It might be better to ask on the tastyspleen.net forum.
"
As for the cfg's, just sounds like they aren't there
in the right spot or spelled correctly
good luck, fragging a person who has no crosshair just isn't a true frag
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
Murder64
Newbie
Posts: 2
Rated:
Re: No crosshair running r1gl on r1q2
«
Reply #2 on:
August 08, 2009, 09:52:32 AM »
Alright, I downloaded a file that contained all the original cross hairs, but when I ran r1q2 with r1gl, no cross hair still showed up. I even typed the \crosshair command in the console for 1-3 and still no luck; that changed however when I decided to give \crosshair 4 a shot because there really wasn't anything for me to lose, and sure enough a cross hair came up!!!!!!! Since \crosshair 4 worked I thought 'heck, why not try 5, 6, 7, etc.?', so I did and I found out that it goes all the way up to 13. A lot of the cross hairs look like some of the ones from Q3A, but not all of them - if I'm correct. Anyway, I'm glad I got that problem fixed, and thanks for the help Reflex - I appreciate it
. Just one more simple question:
Is there a way to make the cross hairs look smaller?
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
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Rated:
Re: No crosshair running r1gl on r1q2
«
Reply #3 on:
August 11, 2009, 07:09:10 AM »
I don't see an r1q2 command to change the crosshair size.
You could always alter the pcx or pnj that is in the pak file, or look for more crosshairs.
The pak I use has a bit more than 13, my common ones are #41 and #43. Fav is just a dot though.
Aprq2 has alot of the fixes r1q2 has, plus a lot more.
One is crosshair scaling, in the menu system if I remember.
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