Author Topic: Please Quadz  (Read 7271 times)

SpawnGirl

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Re: Please Quadz
« Reply #15 on: July 24, 2009, 11:00:05 AM »
I mean
you killed the trap??
then you need a big prize like a atomic bomb killing everyone around you
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Offline ToxicMonkey^MZC

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Re: Please Quadz
« Reply #16 on: July 25, 2009, 03:28:09 AM »
The trap explosion seems to deal about the same damage as a rail hit.

A small amount of armour or extra health and generally you will survive.  I think the balance is good.
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Offline quadz

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Re: Please Quadz
« Reply #17 on: July 25, 2009, 05:19:21 AM »
if you can just suicide in the trap, what is the diference?
just use ammo?

I mean the explode kill you anyways..

The current explosion is (was) tuned to reward players for having picked up extra health / armor bonuses.

Figured, if you get stuck in a trap, but you have WEAPONS and AMMO and HEALTH/ARMOR, then, you can shoot your way out if it.

IF you are missing, health, or armor, or weapons/ammo, then, it takes forever to shoot out with the blaster, and... if you do kill it, you will be in trouble if missing health (meaning, rather, players who have health are rewarded.)

Basically was the idea, reward the strong players by being able to kill the trap and survive it... weak players better wait out the 30 secs.

:beer:


would be cool to destroy the trap and not to die in a TEAM SEVER. so you can save your allies... but idk.. :([/color]

Team xatrix. :lolsign: It'd probalby be fun :D


Regards,

quadz
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Offline quadz

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Re: Please Quadz
« Reply #18 on: July 25, 2009, 05:32:27 AM »
I mean
you killed the trap??
then you need a big prize like a atomic bomb killing everyone around you

In the current mod, the damage/radius values are:

#define TRAP_HEIGHT                 8
#define TRAP_BASE_DAMAGE            250     // default value of trap explode damage
#define TRAP_BASE_RADIUS            200     // default radius of trap explode damage
#define TRAP_HELD_DAMAGE            125
#define TRAP_HELD_RADIUS            165
#define TRAP_DEFAULT_LIFETIME       30
#define TRAP_INITIAL_HEALTH         (sv_trap_health->value)
#define trap_is_quadded(ent)        ((ent)->dmg >= (TRAP_BASE_DAMAGE * 4))
#define killable_traps_enabled()    (sv_trap_health->value > 0)


I had made the radius 200 with the idea of damaging other players who were nearby the trap when it exploded.

I'm not sure if 200 is enough, though.  It was just a guess.


Regards,

quadz

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SpawnGirl

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Re: Please Quadz
« Reply #19 on: July 25, 2009, 09:55:20 AM »
Xatrix traps suck. I can't believe I bought the damn CD-Rom for The Reckoning. Should have stuck to Rogue  :raincloud:

You never play in xatrix so SHHHHHHHHHHHH
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