Author Topic: Traps  (Read 24405 times)

Offline pantaloons

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Re: Traps
« Reply #45 on: July 22, 2009, 06:46:27 PM »
I don't consider myself a newbie

Pssst...!  I consider you a newbie!


:D :D :D
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use trap

Offline |iR|Focalor

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Re: Traps
« Reply #46 on: July 22, 2009, 07:52:45 PM »
YES!

IS XATRIX!

IS TRAPS!!!

WEEEEEEEEE!!!
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SpawnGirl

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Re: Traps
« Reply #47 on: July 23, 2009, 01:55:33 AM »
:spam:

ALL THE RAILERS GOTO RAILZ  :raincloud: :raincloud: :raincloud:
THE OTHERS TO MUTANT!!!! :rockon:

LEAVE US ALONE WITH OUR TRAPS IN XATRIX!!!


SpawnGirl's frags: 3058 (3176 frags minus 118 suicides)
total(3176) rg(1235) trap(538) rl(518) phalanx(288) cg(249) ripper(126) gl(93) ssg(61) hb(35) mg(12) grenade(10) telefrag(7) blaster(4)

Take your own advice and try railz since you like the railgun so much. You'll get schooled without traps to throw in enclosed spaces while you run away from a player who can actually shoot.

PS: Replying to your own posts is not useful to anyone.


calm down big fella!!!  :P
haha  ;)
My ping sucks to goto railz... relax!!!  :beer:
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SpawnGirl

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Re: Traps
« Reply #48 on: July 23, 2009, 01:56:20 AM »
1st:
I've played on xatrix many times over the span of multiple years, under various names. Usually during the day, but occasionally in the evenings.
I stopped doing so when the rotation got completely screwy with custom maps (full of traps and with a shit ton of resources that I had to download) and haven't had much time since to play some xatrix, or much of anything for that matter.

Xatrix rotation hasn't changed as long as I can remember.  Certainly no overrides that me or Spawny have done are in the XATRIX server rotation.  All of Spawnys maps are on her own server at XRAZY.  Perhaps you should give Xatrix another try when you have time.

2nd:
I dont really care what you want and what draws you to whatever. Xatrix isn't some training server. (we have one of those and nobody uses it) It's a DM server with extra weapons. DM means DEATH MATCH. That would imply that you're going to get killed. If you're a newbie and you cannot take getting killed repeatedly by someone actually AIMING one of the basic q2 weapons, you are not fit to play any DM based mod including xatrix.

I don't consider myself a newbie, and traps kill too.  I'm plenty fit to play DM and do so quite regularly.  I'm also plenty good enough with all the weapons, but certainly there are better players out there - maybe even you!  Who said it was a training server? You twist my words.  It takes aim to hit players with a blaster too, but I don't see many self-richeous blasters in here complaining about traps.

3rd:
The reason I am posting is to get a point across. The point is that because of certain code changes to the mod, and the placement of way too many item spawns on certain maps, the traps are currently the most powerful, least skill based, and most easy to abuse weapon in the custom xatrix mod that tastyspleen uses.

And to those who know why they play Xatrix, they are one of the most fun weapons the mod has to offer.  The changes to the code only enhanced the fun for those of us who know why we play Xatrix.  Again, I ask you.  What draws you to the Xatrix mod?

This makes them an unbalanced weapon and as such the gameplay of the mod has suffered.
Perhaps for the fool who chooses to try to make it into something it is not - a rail server.
It has gone from DM with extra maps and weapons, to a chatroom with hiding and trap spamming.


People crying about railguns like they are some sort of justification for having a super overpowered weapon that requires no aim to use, and which has no effective countermeasure, just fucking suck at this game. The railgun is in almost every deathmatch mod. It's high killing power is balanced by it's slow reload speed, the fact that it's usually only found in one hard to reach spot, it's limitted ammo, and the fact that you HAVE TO AIM IT. You should be used to it by now if you've played any DM mod.

Crying about the RG is like crying about healthpacks.
No... crying about traps in the XATRIX mod is like crying about railers on the rail server. After all, it's much harder and takes WAY more skill to win a game tossing grenades. But I don't see naders complaining about the imbalance of the rail gun to the grenade. And don't tell me it doesn't take aim and skill to hit someone with a grenade...
If you don't want to run from railguns, get better and learn how to shoot people with one of the guns or pickup a single armor shard instead of spamming traps and camping and hiding and dying like 75% of the players on xatrix and xrazy do.
I don't run from railguns.  I take my lumps when a pro shows up, and when I have had enough I leave.  You and I both know that a skilled railer will win out over the most skilled trapper.  And since it appears to be all about the win for the railer, why should traps bother them?
4th:
The reason this is even being discussed is that so many players DID NOT get better, as you have assumed that they did.
No, this is being discussed because the poisonous monkey cat thinks it's a burden to be held captive for up to 30 seconds by a trap.  Although, it's easy to lose one's train of thought wading through this thread...  And the players I mentioned have gotten better, but then you haven't been playing Xatrix as often as I have, I don't believe. So you aren't likely to notice.
Instead they got enabled with all of these extra trap maps, so now they just run around spamming traps and still sucking ass with the other weapons and they make the experience less enjoyable for anyone who expects player skill, movement ability, and aim to decide who wins a match. I like using traps and I like many of the new maps, but I dont do much playing on xrazy or xatrix because of the way that the gameplay has shifted from a skilled deathmatch mod with a few extra weapons to one that requires very little skill to get kills.
I can't speak for XRAZY, but like I said, the rotation on Xatrix is the same as it has been for years.  Perhaps if you gave it another try, you might not be so discouraged.  If there's a map in Xatrix that you think has too many traps, and it's one that I created the override for, let me know.  I am open to changing my overrides, and have done so in the past.

I dont want to be handed free kills. I enjoy earning them BY AIMING AND SHOOTING.

If traps could be destroyed from a distance, had a limitted time, did not completely negate all of your health and armor, or had some sort of effective countermeasure other than getting lucky or suiciding your player to escape, this debate would not be occuring.

As it stands the combination of their overuse and inability to be countered make the mod into something it was never meant to be.
Yeah, fun sux!  Do you think that railers overuse the rail gun in Xatrix?  Be honest now...

This can be fixed with slight balancing of the mod, say by adding a countermeasure that doesnt require you to kill your player every time to avoid a trap. Another method would be taking all your pretty little maps with extra traps and very little thought about item balance, and trashcanning or fixing them.
I can't speak for others, but I do put thought into the overrides I choose to do.  Some are better than others I admit.  And I am always open to specific requests for changes that might enhance the maps game play.
It would be easier to fix the mod.
Well, there's always the rail server...

EX




EPIC
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SpawnGirl

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Re: Traps
« Reply #49 on: July 23, 2009, 01:57:02 AM »
These railers just don't get it do they :beer:...IS XATRIX


YEAH! Cool post!!! :beer: :beer: :beer: :nana:
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SpawnGirl

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Re: Traps
« Reply #50 on: July 23, 2009, 01:58:35 AM »
YES!

IS XATRIX!

IS TRAPS!!!

WEEEEEEEEE!!!


Yes is TRAPSSSSSSSSSSSSSs
Is Trapix
is XATRIX  :beer: :beer:
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SpawnGirl

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Re: Traps
« Reply #51 on: July 23, 2009, 02:03:40 AM »
I AM A NEWBIEEEE
ohhhhh i said it...!!! :shifteyes:

wow im a newbieee
And now?...  :mrdead:

I deserve the death penalty?  :'(

Wow..!! :nana:
Im a newbie what a bastard i am!!! :nana:
Im a bad person im a NEWBIE ohhh!!! :nana:


not all people born knowing to play quake 2 sorry fellows!!! is not my fault!!
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Offline |iR|Focalor

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Re: Traps
« Reply #52 on: July 23, 2009, 02:28:37 AM »
RED STRIPE IS BEER!
HOORAY
BEER!
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SpawnGirl

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Re: Traps
« Reply #53 on: July 23, 2009, 05:29:30 AM »
HEINEKEN IS BEER!!!!
The Best Beer :beer: :beer: :beer: :beer:

http://www.heineken.com
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Offline console

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Re: Traps
« Reply #54 on: July 23, 2009, 07:56:55 AM »
The experiment with killable traps is running on xatrix at the moment.

Trap health is currently set to 900, might be too low, depends on what weapons and ammo you have.

(Can be tuned with sv_trap_health cvar... If set to zero, then traps revert to their non-killable behavior.)

Note, I added a slight twist, if you blow up the trap instead of letting it expire, then the explosion damages you.  If you have 100 health you should be OK.

You'll know when the trap's near death as its shield changes color from white (healthy) to yellow to red (close to death.)

I'm sure it all could use some tuning, hard to predict what it will be like in an active environment.  But... my goal was for this to be tuned such that it is for the most part a gameplay-neutral modification.  (I.e. when there are opponents around, you'll probably be attacking each other, not the trap...)

Anyway... maybe it'll be fun, who knows.  :)


Regards,

quadz

« Last Edit: July 23, 2009, 08:02:04 AM by console »
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Offline peewee_RotA

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Re: Traps
« Reply #55 on: July 23, 2009, 08:10:36 AM »
Very interesting angle: traps taking damage.  I think this is probably at odds with the original intention :)  That would be like an anti-quad gun :)  I'd have to disagree with that option but fascinating that you can do stuff like that.

I know in chaos mod there were 'laser mines'.  Grenades that you throw at the wall which stick there and project a laser beam) which delivered 120 damage or whatever when a player crosses it.  These mines/grenades could be used at great effect when employed on/near  spawn pads/weapons.

This was a big issue about 5-6 years ago (when chaos was rampant) so a variable was added on a certain server (mootown server - those fucking cows get everywhere) to attenuate the time the mines were active.

I'm rambling.

I think 15-20 seconds is adequate if it can be done.

Thanks quadz for looking at this shit from your extraplanetary viewpoint.

Did that server fix the chaos bug of not awarding points to the player who set the laser? I've never played a version of Chaos or a server in which this was changed.
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Offline Whirlingdervish

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Re: Traps
« Reply #56 on: July 23, 2009, 08:28:26 AM »
What I mean by saying that certain people have not gotten better, EX, is that those players have not gotten better at shooting. They only got better at trap camping and getting frags that way.


example:

I played on xatrix last night, and one of my better 'railers' hopped in to make it interesting. until Palin2012 showed up everyone was running, chasing and collecting weapons like a regular DM server, racking up kills with whatever weapon was at hand and generally having a varied and enjoyable experience. It was challenging and enjoyable and I died about as much as I killed.

within 2 minutes of 'her' connecting there were 2 traps spammed right next to each other in the middle of a room which eventually got 'her' a free frag and "Palin2012" did nothing but camp the trap spawn in a dark corner waiting for another to come up without a single armor shard or stimpack.

one slug later, and I got to change my gameplay and stand on the trap spawn indefinitely to stop that bullshit.
I wouldn't call that a dramatic improvement in terms of player skill or challenging gameplay compared to how that player used to actually run around and shoot and get the occasional kill on mutant about 2-3 months ago. Now that 'she' found a mod with an easy button to push that gives you frags I rarely see 'her' anywhere else, or using any other weapon to get a kill.



console:

I'm gonna test this change out today and this evening and see what, if anything, is really different. I bet that it will be a little used feature for all the talking thats been done about it, but I think it will be a cool option when it comes to trap avoidance.
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Offline console

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Re: Traps
« Reply #57 on: July 23, 2009, 08:34:11 AM »
Trap health is currently set to 900, might be too low, depends on what weapons and ammo you have.

Hmm... the hyperblaster can kill them really fast... :( 

Oh well, we'll see how it goes..


:dohdohdoh:

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Offline EXTERMINADER

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Re: Traps
« Reply #58 on: July 23, 2009, 09:02:55 AM »
What I mean by saying that certain people have not gotten better, EX, is that those players have not gotten better at shooting. They only got better at trap camping and getting frags that way.


example:

I played on xatrix last night, and one of my better 'railers' hopped in to make it interesting. until Palin2012 showed up everyone was running, chasing and collecting weapons like a regular DM server, racking up kills with whatever weapon was at hand and generally having a varied and enjoyable experience. It was challenging and enjoyable and I died about as much as I killed.

within 2 minutes of 'her' connecting there were 2 traps spammed right next to each other in the middle of a room which eventually got 'her' a free frag and "Palin2012" did nothing but camp the trap spawn in a dark corner waiting for another to come up without a single armor shard or stimpack.

one slug later, and I got to change my gameplay and stand on the trap spawn indefinitely to stop that bullshit.
I wouldn't call that a dramatic improvement in terms of player skill or challenging gameplay compared to how that player used to actually run around and shoot and get the occasional kill on mutant about 2-3 months ago. Now that 'she' found a mod with an easy button to push that gives you frags I rarely see 'her' anywhere else, or using any other weapon to get a kill.



console:

I'm gonna test this change out today and this evening and see what, if anything, is really different. I bet that it will be a little used feature for all the talking thats been done about it, but I think it will be a cool option when it comes to trap avoidance.

Well, you got me there.  I must admit that I have said on more than one occassion, Palin never gets any better.  My bad on using 'her' as an example of players who get better.  As you discovered, Palin isn't hard to eliminate.  Having said that, I don't really mind Palin.  Spawn Girl has gotten much better, particualrly with rail, and her trap tossing.  The great thing about tastyspleen is there are lots of flavors to choose from.  Hopefully you'll find a flavor that suits you, without ruining the one that I call home...

I suspect that these changes to the trap won't stop railers from bitching...  I mean cmon, we're talking about the poisonous monkey cat here...

EX

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Offline Whirlingdervish

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Re: Traps
« Reply #59 on: July 23, 2009, 09:04:52 AM »
well I do agree that toxicmonkey is poisonous.

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