I understand that traps are an integral part of the xatrix mod but I think lowering the active time to 15 or 20 seconds would be a great improvement.
I do think some maps have too many traps, or the traps are placed right in the middle of a hallway where any random player will end up picking it up.... I kind of prefer the maps where the trap is located off in some nook or cranny where one has to go seek it out.That said, trap avoidance on xatrix is a skill that can be learned. (Being wary of blind corners, etc.) It is also possible to speed jump right over/past a trap. JQuestt is good at that. I'm working on it, but need more practice.Funny thing, sometimes while stuck in a trap, I get lots of frags. So it's not as though one's weapons stop working while trapped.I enjoy traps, the only part i don't like is being stuck in some far away corner of the map for 30 seconds away from the action. (On the other hand, that is added incentive to learn to avoid traps!) But anyway in that situation it might be nice to be able to shoot the trap and kill it. .... Hmm or maybe if you shoot it, the more it's damaged its "pull" starts to weaken? So you can start to edge away from it, and be able to escape, but even in its weakend state it could still trap some other fool who runs blindly around a corner.