Author Topic: aliases and binds  (Read 2661 times)

Offline FR4GG3R88

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aliases and binds
« on: May 09, 2004, 05:42:18 PM »
WAT DA FUCK IS AN ALIAS YOU GUYS SEEM TO BE TALKING CHINESE IS THIS A WAY to CHEAT???? MAYBE ITTL HELP ME BEAT THAT Botch mary p0ppins :D :)
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w

fanny

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aliases and binds
« Reply #1 on: May 10, 2004, 11:28:11 AM »
Type the following in a console window to make your game play more enjoyable???

/bind +johnson in one hand +stroke -stroke wait;wait +say I cant be real
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Offline QuakeDuke

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« Reply #2 on: May 10, 2004, 12:34:17 PM »
Quote
Type the following in a console window to make your game play more enjoyable???
/bind +johnson in one hand +stroke -stroke wait;wait +say I cant be real


Bunny, you crack me up :)

Good answer....[/quote]
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Offline MaJiKSluG>FAS>

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« Reply #3 on: May 11, 2004, 03:24:14 PM »
aliases bind a movement to a key (like the double rj from rl in dm2 to top level)  some people view them as cheats, some dont.
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Offline Matster

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« Reply #4 on: May 12, 2004, 09:57:13 AM »
I don't think its cheating its just a lame way to do something...it should be hard to double jump...thats the point it takes time to get good.
  I f you bind those actions before you learn how to do them for real then youll never be as good.
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Offline spikeq2

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« Reply #5 on: May 12, 2004, 04:07:37 PM »
Aliases: Just a commands that assigns multiple commands to a made up command name.

Purpose: Many, ranging from easier movement and rocket jumping keys to making things like your crosshairs toggle with the push of a button.

Syntax: alias (name) (command or commands)
Example- alias sp1 "set name SpikeQ2;set skin male/spike3"
The alias command assigns sp1 to sett he player name to SpikeQ2 AND to change what ever his/her skin is to male/spike3
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NoBugsOnMe

August 03, 2020, 11:10:39 PM

Punk_FAS

August 03, 2020, 11:58:12 AM
Nice. I didn't know there was such a thread. Thanks :)
 

quadz

August 03, 2020, 11:37:31 AM
Shoutbox isn't the place for rehashing this. Here's the thread about DM server spawn farthest from 2006/2007:

http://forum.tastyspleen.net/quake/index.php?topic=2932.0

Punk_FAS

August 03, 2020, 11:21:37 AM
but that's *NOT what the DM server is supposed to cater to

Punk_FAS

August 03, 2020, 11:21:09 AM
It's not ideal for 1v1 situations, but that's what the DM server is supposed to cater to. Also, there are 7 other maps besides DM4 (actually 8 for the automatic mymap map between dm8 and dm1). I think there are more positives than negatives.

Punk_FAS

August 03, 2020, 11:20:06 AM
It happens to better players too. I know I've been in first, or second place, only to die and spawn right next to the other leading player multiple times in a row, and having to dodge rockets in a narrow corridor without any weapons myself (other than blaster).

It's not the best for 1v1 situation

Punk_FAS

August 03, 2020, 11:17:56 AM
I saw a clearly-new player earlier, and it spawned him like 3 or 4 times in a row right next to a better player. Instant death each time they spawned. I imagine that can be discouraging and frustrating, particularly when someone is trying to get a handle on the game. Spawn farthest would avoid this.
 

quadz

August 03, 2020, 10:29:41 AM
Might be interesting to code a hybrid spawn function that doesn't focus on "farthest" so much as avoiding the few most congested spawn points?

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