Author Topic: iR500 - Coming Soon!  (Read 197058 times)

Offline Whirlingdervish

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Re: iR500 - Coming Soon!
« Reply #120 on: September 03, 2009, 12:18:49 PM »
hrm, I tested this on my local machine and it worked ok, but when I uploaded it to the server, and tried to run the map via a map vote, it seems to crash the mod (shitty ol OSP tourney!)

Not sure why, but it just resets the server and disconnects anyone who's on.
 :raincloud:
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Offline X7

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Re: iR500 - Coming Soon!
« Reply #121 on: September 03, 2009, 01:02:17 PM »
hrm, I tested this on my local machine and it worked ok, but when I uploaded it to the server, and tried to run the map via a map vote, it seems to crash the mod (shitty ol OSP tourney!)

Not sure why, but it just resets the server and disconnects anyone who's on.
 :raincloud:



here is why it crashed the server

he // inside the entities brackets very bad


{
// on back burner
"origin" "-559 -617 -228"
"angle" "12"
"classname" "info_player_deathmatch"
}
{
// on chair
"origin" "351 -1136 -388"
"angle" "131"
"classname" "info_player_deathmatch"
}
{
// behind toaster
"origin" "496 -903 -292"
"angle" "-156"
"classname" "info_player_deathmatch"
}
{
// Carmack's nose
"origin" "187 -804 -284"
"angle" "89"
"classname" "info_player_deathmatch"
}


move out side the entities brackets or just remove them

// on back burner
{
"origin" "-559 -617 -228"
"angle" "12"
"classname" "info_player_deathmatch"
}
// on chair
{
"origin" "351 -1136 -388"
"angle" "131"
"classname" "info_player_deathmatch"
}
// Carmack's nose
{
"origin" "187 -804 -284"
"angle" "89"
"classname" "info_player_deathmatch"
}



X7
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Offline Whirlingdervish

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Re: iR500 - Coming Soon!
« Reply #122 on: September 03, 2009, 02:10:50 PM »
ah! very good X7.

I'll do some editting and give it a try.

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Offline Slayer :D

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Re: iR500 - Coming Soon!
« Reply #123 on: September 03, 2009, 03:05:25 PM »
Sorry guys, I only have my laptop to test on and no OSP tourney :( . I am fixing it right now, since I have the .ent file....
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Offline Slayer :D

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Re: iR500 - Coming Soon!
« Reply #124 on: September 03, 2009, 03:11:14 PM »
...and it is fixed. I removed all the comments from this .ent file :ohreally: . Grrrrr! :-X :evil: :-* :lol: ;)
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Offline Barton

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Re: iR500 - Coming Soon!
« Reply #125 on: September 05, 2009, 01:16:42 PM »
Is this map already on the server?
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Offline X7

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Re: iR500 - Coming Soon!
« Reply #126 on: September 11, 2009, 10:09:22 PM »
I'm going hunting this weekend, so I'll be out 'till monday.  :frustration:

We could do it monday night, but I'd be more inclined to run it on the weekend after next, so everyone has more than a week of notice.





 :bump:


 :rocketright:
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Offline |iR|Focalor

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Re: iR500 - Coming Soon!
« Reply #127 on: September 12, 2009, 12:07:37 AM »
Yeah, we gonna make an official statement to the public about this yet? Date, time, map, dress code, etc?
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Offline Whirlingdervish

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Re: iR500 - Coming Soon!
« Reply #128 on: September 12, 2009, 01:20:55 AM »
drunk n thinkin about it...

prolly this sunday around 8pm est.

it will take from about a half hour to 45 minutes depending on turnout and map.

I still can't get the ven map workin so Im open to map suggestions.


 :help:
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Offline X7

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Re: iR500 - Coming Soon!
« Reply #129 on: September 12, 2009, 03:40:25 AM »
drunk n thinkin about it...

prolly this sunday around 8pm est.

it will take from about a half hour to 45 minutes depending on turnout and map.

I still can't get the ven map workin so Im open to map suggestions.


 :help:

What the server error message you getting?  :frustration:


X7



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Offline Slayer :D

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Re: iR500 - Coming Soon!
« Reply #130 on: September 12, 2009, 05:38:17 AM »
Here is the .ent file. If anybody can tell what is wrong with it, please do. :please: :please: pretty :please:
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Offline PANTONE 7717C

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Re: iR500 - Coming Soon!
« Reply #131 on: September 12, 2009, 08:35:44 AM »
I can't find anything wrong with it. I just took the text from that .ent file and ran it through the generator script http://r-1.ch/r1q2gen.php
It loads fine and the spawns work - although it seems that many of extra spawnpads have been placed a fraction too low, if you spawn on them then your view starts to jitter.

« Last Edit: September 13, 2009, 05:48:50 AM by PNJ »
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Offline Slayer :D

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Re: iR500 - Coming Soon!
« Reply #132 on: September 13, 2009, 03:25:49 AM »
I know PNJ. It works fine on my laptop. That is why I can't figure out what is going wrong. :'( :raincloud:
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Offline Tailgunner

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Re: iR500 - Coming Soon!
« Reply #133 on: September 13, 2009, 05:37:32 AM »
I've tried the override on the tgitgm server, which also runs OSP tourney server. The server crashes with segmentation fault error when the first player connects on with the map and the override loaded. (without the override anything works fine)

this is the output from the server live console: (idk if it may be useful... :) )


------- Server Initialization -------
Using override file: maps/ven_dm4.bsp
Loading map: ven_dm4
0 entities inhibited
0 teams with 0 entities
-------------------------------------
Tailgunner{KEA} connected
(Tailgunner{KEA} connected from X.X.X.X)
Tailgunner{KEA}[X.X.X.X:55310]: protocol 35: "R1Q2 b7904 x86 Oct 25 2008 Win32 RELEASE"
=====================================================
Segmentation Fault
=====================================================
A crash has occured within R1Q2 or the Game DLL (mod)
that you are running.  This is most  likely caused by
using the wrong server binary (eg, r1q2ded instead of
r1q2ded-old) for the mod you are running.  The server
README on the  R1Q2 forums has more information about
which binaries you should be using.

If possible, try re-building R1Q2 and the mod you are
running from source code to ensure it isn't a compile
problem. If the crash still persists, please post the
following  debug info on the R1Q2 forums with details
including the mod name,  version,  Linux distribution
and any other pertinent information.

Stack dump (2 frames):
00: /usr/games/r1q2ded-old [0x8069967]
01: [0xede4dfee]

Version: r1q2ded-old b7864 (Linux i386) Binary Build (Oct  1 2008)
OS Info: Linux vdebian03 2.6.26-2-686 #1 SMP Sun Jun 21 04:57:38 UTC 2009 i686

hope this can help...


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Offline Tailgunner

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Re: iR500 - Coming Soon!
« Reply #134 on: September 13, 2009, 05:53:57 AM »
btw... i also tried the override on standard railz server (tgrailz) and seems it's working fine. The override is loaded and the new spawn points are added. i also performed some checks around the map to see if the newly added spawn points are working and it seems they are...
definitely the crash seems to be something related to the OSP tourney mod.
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