Coop works Great , But we REALLY need some kind of friendly fire protection
It crashed while I was there a minute ago. Or perhaps that was you restarting the server to apply the "team by model"?
As far as someone who connects to deliberately kill players on the co-op server, just post a condump and they can be banned.
I still don't see why we can't mod the source slightly for the coop server. I'll put together a mod with friendly fire protection and cheats turned off (toggled by the set cheats flag just like DM) if someone can compile it into linux and be willing to put it up on the server.
Just made overrides to Unit end maps where the target_changelevel uses the *.cin video and the R1Q2 does not use them.Sometimes R1Q2 will play the *.cin and you will see this error-Server exited: Game Error: Couldn't find spawn pointAlso moved the info_player_intermission in fact1 so your view point does not go into the void.
ff off on a coop server makes it kind of pointless... then you can play it as SP because you don't need to care about the other players.
I'm thinking of adding several features able to be toggled by a server variable.Things like headshots, starting weapons, and a melee attack. Friendly Fire would be one of them.The eventual goal would be that the crashing problem is fixed, q2admin is re-enabled, and you can vote for each option using wallfly.
Quote from: The Happy Friar on March 22, 2009, 05:32:44 AMff off on a coop server makes it kind of pointless... then you can play it as SP because you don't need to care about the other players.This is true. When it says Co-op (co-operative) - that's what it means. When Panjoo and I used to play, we were very careful about how we approached any combat situation. We stayed to the side of each other and timed our shooting (or grenades) so as to not interfere with each other. Even then, someone got killed by FF. But not often. We'd just laugh about it. Last nite a few players would constantly jump in front of others to confront whatever enemy and block the action. Or get easily killed by FF. Then get pissed off at whoever shot him.
But you know...I would still prefer to change the game to another SP game like the one I posted screenshots on. Would that be a problem or cause extra work?
new vars are:set ffirecoop 1 //friendly fireset headshot 1 //headshots for hitscan weaponsset weaponbob 1 //spread changes for machinegun if running or jumpingset weaponcharge 1 //charge up blasterset cheats 1 //disable or enable cheats
I thought the DMFLAGS took care of FF. DF_NO_FRIENDLY_FIRE, value 256. You houldn't have needed a new Cvar for it unless it's not the original 3.21 code.
g_combat.c~~~~~~~~~~~~~~~~ // friendly fire avoidance // if enabled you can't hurt teammates (but you can hurt yourself) // knockback still occurs if ((targ != attacker) && ((deathmatch->value && ((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) || coop->value)) { if (OnSameTeam (targ, attacker)) { if ((int)(dmflags->value) & DF_NO_FRIENDLY_FIRE) damage = 0; else mod |= MOD_FRIENDLY_FIRE; } }