if (OnSameTeam (targ, attacker) || ((int)coop->value && !((int)dmflags->value & (DF_MODELTEAMS | DF_SKINTEAMS))))
if (OnSameTeam (targ, attacker) || (int)coop->value)
invisible players was not a bug, it was a bonus.happened every so often, and just to one person. Good times I actually railed one before.
Quote from: ReCycled on March 22, 2009, 09:23:32 AMBut you know...I would still prefer to change the game to another SP game like the one I posted screenshots on. Would that be a problem or cause extra work?I'm up for trying it... perhaps I could make a "coop2" server and we could experiment with different mods?Mainly what would help is if whatever files are needed were to be uploaded, so I could just copy them over and try it out.Regards,
But you know...I would still prefer to change the game to another SP game like the one I posted screenshots on. Would that be a problem or cause extra work?
So I updating the security.bsp.override added the code hack for info_player_coop spawn spots.And a override for ware3.bsp for that one secret.Uploaded to FTP/baseq2/maps/security.bsp.overrideware3.bsp.override
it needs to be fixed pls.
PS: you can load the WallFly back on coop.I don't see any problems with him.
Quote from: X7[Q2C] on March 24, 2009, 03:45:12 PMPS: you can load the WallFly back on coop.I don't see any problems with him.Also, doesn't wallfly take up a permanent player slot? Spectator doesn't seem to work on coop...