// generated by quake, do not modifyunbindallbind F6 "sky black"bind TAB "inven"bind ENTER "invuse"bind ESCAPE "togglemenu"bind SPACE "+moveup"bind ' "invdrop"bind + "sizeup"bind - "sizedown"bind / "weapnext"bind = "sizeup"bind [ "invprev"bind \ "invdrop"bind ] "invnext"bind ` "toggleconsole"bind a "+back"bind v "+movedown"bind d "+moveright"bind f "+forward"bind h "wave 0"bind j "wave 1"bind k "wave 2"bind l "wave 3"bind u "wave 4"bind s "+moveleft"bind x "score"bind t "messagemode"bind y "messagemode2"bind mouse5 say_team "No."bind mouse4 say_team "Okay."bind p say "=]"//ENEMY HIT/LOW BINDS//bind z say_team "Enemy HIT!"//bind c say_team "Enemy LOW!"bind c nlbind MOUSE2 "+set_mmod"alias +set_mmod "set modi m"alias -set_mmod "set modi f"set modi 0alias nl "nl_$modi"alias nl_m "say_team Male LOW"alias nl_f "say_team Female LOW"bind z "nh"alias nh "nh_$modi"alias nh_m "say_team Male HIT"alias nh_f "say_team Female HIT"//bind n say_team "I'm @ ${$loc_here}"bind b say_team "Enemy @ ${$loc_there}"bind ~ "toggleconsole"bind UPARROW "vote yes"bind DOWNARROW "vote no"bind F1 "cmd help"bind F2 "menu_savegame"bind F3 "menu_loadgame"bind F12 "quit"bind INS "+klook"bind MOUSE1 "+attack"bind PAUSE "pause"set bob_pitch "0.0"set bob_roll "0.0"set bob_up "0.0"set run_pitch "0.0"set run_roll "0.0"set gl_3dlabs_broken "1"set gl_swapinterval "0"set gl_ext_compiled_vertex_array "1"set gl_ext_pointparameters "1"set gl_ext_multitexture "1"set gl_ext_texture_filter_anisotropic "1"set gl_ext_max_anisotropy "16"set gl_ext_generate_mipmap "1"set gl_ext_swapinterval "0"set gl_ext_multisample "1"set gl_ext_samples "8"set gl_ext_nv_multisample_filter_hint "nicest"set gl_vertex_arrays "0"set gl_texturesolidmode "default"set gl_texturealphamode "default"set gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"set gl_shadows "0"set gl_modulate "4.3"set gl_particle_att_c "0.01"set gl_particle_att_b "0.0"set gl_particle_att_a "0.01"set gl_particle_size "1"set gl_particle_max_size "1"set gl_particle_min_size "1"set gl_finish "0"set gl_ext_palettedtexture "0"set gl_mode "11"set gl_driver "opengl32"set g_select_empty "0"set in_joystick "0"set in_mouse "1"set msg "1"set rate "10000"set freelook "1"set cl_stereo_separation "0.4"set adr8 "24.192.224.48"set adr7 "66.36.243.128:27910"set adr6 "68.11.167.27:27910"set adr5 "72.232.228.186:27928"set adr4 "64.49.228.40:27910"set adr3 "tastyspleen.net:27921"set adr2 "tastyspleen.net:27915"set adr1 "67.19.248.74:27911"set adr0 "64.95.121.26:27910"set cd_nocd "0"set showturtle "1"set r_maxfps "120"set cl_async "1"set vid_ref "r1gl"set vid_optimalrefresh "1"set intensity "2"//SFXset s_primary "0"set s_mixahead "0.14"set s_loadas8bit "0"set s_khz "44"set s_volume "0.2"set s_initsound "1"//set s_openal_device "DirectSound"//set s_openal_extensions "1"//set s_openal_eax "0"//set s_openal_volume "1"set sw_stipplealpha "0"set vid_gamma "0.700000"set vid_ypos "22"set vid_xpos "3"set hostname "Brian-O-'s Server"set sw_allow_modex "1"set allow_download "1"set allow_download_players "0"set allow_download_models "1"set allow_download_sounds "1"set allow_download_maps "1"set sv_reconnect_limit "3"set fov "95"set gender "male"set gender_auto "1"set cl_vwep "1"set cl_maxfps "30"set cl_forwardspeed 1500set cl_sidespeed 1500set cl_upspeed 1500set cl_yawspeed 1000set skin "male/r2oran"set name "UUD-40"set email bbeckman@san.rr.com uset lookstrafe "0"set lookspring "1"set m_pitch "0.022"set hand "0"set cl_run "1"set crosshair "1"set sensitivity "6.8"set win_noalttab "0"set vid_fullscreen "1"set viewsize "100"set con_notifytime "7"set cl_drawrate "0"set cl_drawfps "1"set cl_drawmaptime "1"set netgraph "1"set cl_footsteps "1"set r_overbrightbits 2.1set cl_particles "1"set cl_railtrail "0"set cl_cmdcomplete "2"set scr_chathud "0"set cl_strafejump_hack "1"// zoombind ALT ZoomInset fovNormal 95set fovZoom 40fov $fovNormalset sensNormal 6.75set sensLow 3.5sensitivity $sensNormalalias ZoomIn "fov $fovZoom; sensitivity $sensLow; bind ALT ZoomOut; echo ---Zoom: In---"alias ZoomOut "sensitivity $sensNormal; fov $fovNormal; bind ALT ZoomIn; echo ---Zoom: Normal---"//walk togglebind SHIFT walkalias walk "set cl_run 0;bind SHIFT run;echo ---Walking---"alias run "set cl_run 1;bind SHIFT walk;echo ---Running---"run//Chainsensbind MWHEELUP chainlowset normal 6.75set medium 6.42set low 5.9sensitivity $chainnormalalias chainlow "use Chaingun; sensitivity $low; echo ---Low---; bind MWHEELUP chainnormal"alias chainnormal "use Chaingun; sensitivity $normal; echo ---Normal---; bind MWHEELUP chainlow"////Weapons////bind BACKSPACE "+adrop"alias +adrop "set amod 1"alias -adrop "set amod 0"set amod 0//bind MOUSE2 "+set_mod"alias +set_mod "set modifier 1"alias -set_mod "set modifier 0"set modifier 0alias bl "use blaster; sensitivity $normal"alias g "use grenades; sensitivity $normal"//alias sg "sg_$modifier;sga_$amod"alias sga_1 "drop SHELLS"alias sga_0 "sg_0"alias sg_1 "drop SHOTGUN; say_team Dropped SG @ ${$loc_here}"alias sg_0 "use SHOTGUN; sensitivity $normal"//alias ssg "ssg_$modifier;ssga_$amod"alias ssga_1 "drop SHELLS"alias ssga_0 "ssg_0"alias ssg_1 "drop SUPER SHOTGUN;drop SHELLS; say_team Dropped SSG / SHELLS @ ${$loc_here}"alias ssg_0 "use SUPER SHOTGUN; sensitivity $medium"//alias mg "mg_$modifier; mga_$amod"alias mga_1 "drop BULLETS"alias mga_0 "mg_0"alias mg_1 "drop MACHINEGUN;drop BULLETS; say_team Dropped MG / BULLETS @ ${$loc_here}"alias mg_0 "use MACHINEGUN; sensitivity $normal"//alias cg "cg_$modifier;cga_$amod"alias cga_1 "drop BULLETS"alias cga_0 "cg_0"alias cg_1 "drop CHAINGUN;drop BULLETS; say_team Dropped CHAIN / BULLETS @ ${$loc_here}"alias cg_0 "chainlow"//alias gl "gl_$modifier;gla_$amod"alias gla_1 "drop GRENADES"alias gla_0 "gl_0"alias gl_1 "drop GRENADE LAUNCHER;drop GRENADES; say_team Dropped GL / GRENADES @ ${$loc_here}"alias gl_0 "use GRENADE LAUNCHER; sensitivity $normal"//alias rl "rl_$modifier;rla_$amod"alias rla_1 "drop ROCKETS"alias rla_0 "rl_0"alias rl_1 "drop ROCKET LAUNCHER; drop ROCKETS; say_team Dropped RL / ROCKETS @ ${$loc_here}"alias rl_0 "use ROCKET LAUNCHER; sensitivity $normal"//alias hb "hb_$modifier;hba_$amod"alias hba_1 "drop CELLS"alias hba_0 "hb_0"alias hb_1 "drop HYPERBLASTER; say_team Dropped HYPER @ ${$loc_here}"alias hb_0 "use HYPERBLASTER; sensitivity $normal"//alias rg "rg_$modifier;rga_$amod"alias rga_1 "drop SLUGS"alias rga_0 "rg_0"alias rg_1 "drop RAILGUN; say_team Dropped RAIL @ ${$loc_here}"alias rg_0 "use RAILGUN; sensitivity $normal"//alias bfg "bfg_$modifier;bfga_$amod"alias bfga_1 "drop CELLS"alias bfga_0 "bfg_0"alias bfg_1 "drop BFG10K; say_team Dropped BFG @ ${$loc_here}"alias bfg_0 "use BFG10K; sensitivity $normal"//bind 1 "bl"bind 2 "sg"bind 3 "ssg"bind MWHEELDOWN "ssg"bind 4 "mg"bind 5 "cg"bind MWHEELUP "cg"bind 6 "gl"bind r "gl"bind 7 "rl"bind e "rl"bind 8 "hb"bind 9 "rg"bind w "rg"bind 0 "bfg"bind g "g"//////Crosshairsbind i ch0alias ch0 ch1alias ch1 "set crosshair 0; alias ch0 ch2; echo ---Crosshair: Off---"alias ch2 "set crosshair 1; alias ch0 ch3; echo ---Crosshair: Cross---"alias ch3 "set crosshair 2; alias ch0 ch4; echo ---Crosshair: Dot---"alias ch4 "set crosshair 3; alias ch0 ch1; echo ---Crosshair: Angle---"//demosalias demo0 demo1alias demo1 "stop; record dem1; alias demo0 demo2; echo ---Recording dem1.dm2---"alias demo2 "stop; alias demo0 demo3; echo ---Stopped recording dem1.dm2---"alias demo3 "stop; record dem2; alias demo0 demo4; echo ---Recording dem2.dm2---"alias demo4 "stop; alias demo0 demo5; echo ---Stopped recording dem2.dm2---"alias demo5 "stop; record dem3; alias demo0 demo6; echo ---Recording dem3.dm2---"alias demo6 "stop; alias demo0 demo7; echo ---Stopped recording dem3.dm2---"alias demo7 "stop; record dem4; alias demo0 demo8; echo ---Recording dem4.dm2---"alias demo8 "stop; alias demo0 demo9; echo ---Stopped recording dem4.dm2---"alias demo9 "stop; record dem5; alias demo0 demo10; echo ---Recording dem5.dm2---"alias demo10 "stop; alias demo0 demo11; echo ---Stopped recording dem5.dm2---"alias demo11 "stop; record dem6; alias demo0 demo12; echo ---Recording dem6.dm2---"alias demo12 "stop; alias demo0 demo13; echo ---Stopped recording dem6.dm2---"alias demo13 "stop; record dem7; alias demo0 demo14; echo ---Recording dem7.dm2---"alias demo14 "stop; alias demo0 demo15; echo ---Stopped recording dem7.dm2---"alias demo15 "stop; record dem8; alias demo0 demo16; echo ---Recording dem8.dm2---"alias demo16 "stop; alias demo0 demo1; echo ---(LAST DEMO) Stopped recording dem8.dm2---"bind o demo0//sensitivitybind q hsensialias hsensi "sensitivity $sensihigh; bind q nsensi; echo ---High sensitivity---"alias nsensi "sensitivity $sensinormal; bind q hsensi; echo ---Normal sensitivity---"set sensihigh 8set sensinormal 6.8//mutebind CTRL mutesoundalias mutesound soundonalias soundon "set s_volume 0; alias mutesound soundoff; echo ---Sound: off---"alias soundoff "set s_volume .2; alias mutesound soundon; echo ---Sound: on---"//widefov//bind mouse2 "widefov"alias widefov fovoutalias fovout "fov 125; alias widefov fovin; echo ---Zoom: Out---"alias fovin "fov 95; alias widefov fovout; echo ---Zoom: Normal---"//modelswapbind F7 swapmodelalias swapmodel flip1alias flip1 "set skin female/r2oran; alias swapmodel flip2; echo ---Female---"alias flip2 "set skin male/r2oran; alias swapmodel flip1; echo ---Male---"//vid_restart
Spammy, how about post the files and not spam the forums. Thx
It would be interested and seehow ppls cfgs and paks looks like.My configs looks like this.Autoexec.cfgset cl_async "0"set cl_maxfps "120"set r_maxfps "1500"
Quote from: R4Z0R on March 30, 2008, 07:42:25 AMIt would be interested and seehow ppls cfgs and paks looks like.My configs looks like this.Autoexec.cfgset cl_async "0"set cl_maxfps "120"set r_maxfps "1500"Are 1500 packets/sec really necessary? Please learn how to properly configure R1Q2...http://www.r1ch.net/forum/index.php?topic=105.0(thankfully vsync is probably preventing you from getting close to that...)
There is already a thread/topic dedicated to this...