Author Topic: Second Life  (Read 6714 times)

Offline The Dreaming Dragon

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Re: Second Life
« Reply #15 on: November 20, 2006, 07:34:34 PM »
Dicks are very heavily scripted and a lot more work went into making them.

Vehicles,on the other hand,are nearly useless because you move fster than the road downloads...
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Offline Whirlingdervish

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Re: Second Life
« Reply #16 on: November 21, 2006, 08:41:11 AM »
 :lolsign:

I guess that does help to put things in perspective...
thx.

I was wondering.. Do all the female characters have a wide variety of tits/ass/vag. to choose from?
or is the interchangeable body parts market more of a dude-oriented e-industry?
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Offline The Dreaming Dragon

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Re: Second Life
« Reply #17 on: November 21, 2006, 12:05:46 PM »
The advanced sex bits come with a silly mini game where you try to tag Hot Spots on your partner to call up their menus and to choose various actions to fill your stimulation meter.once that fills,you are treated to a pathetic display of particle effects and lots of text messages.And if you don't have a bed that has any sex animations,then the whole experience devolves into a bad cyber text extravaganza. Now these sex animaions are just repetative loops for the most part and no more erotic than that scene from Team America.

However,ther ARE places to find quality animations done with bluesuits,like Andy Serkiss wore to act out Gollum in the Lord of the Rings movies. These are looped too,but very well done pieces of choreography as well. And  a lot of them are jus romantic interludes between two people cuddling and kissing in various circumstances. I resort to these wen getting my polygonal groove on,and forget entirely the private parts and their mini game,except as a physical prop.Yes,the players are polygonal,but the people behind them are real,and an act of intimacy remains an act of intimacy,if only metaphorically. Because you had to met that babe,chat her up,get to know her,convince her to go off with you,convince her to shed her texture clothes and use those animations with YOU(or pay the hooker the right amount of Linden dollars) and lo and behold,you have a real love scene,despite the participants being continents away.Its no substitute for Real life,but it still has an emotional wallop.Imagine a marine on his PC in Iraq sharing time with his girl in the states this way.They log in,talk about their lives,dance in the clubs and make love through the magic of this game.Then the marine...meets a bullet. Will that experience be just a silly game to the loved one left behind or a burning sweet memory held sacred by her?

Ultimately its the Human element that makes or breaks any experience in game.And that can be exhillerating and scarey.
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Offline Whirlingdervish

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Re: Second Life
« Reply #18 on: November 21, 2006, 12:29:37 PM »
cool. sounds pretty complex, but I'm sure it's emotionally rewarding to those who play and are really who they say they are.

I think it would be horrible if you were in the middle of an encounter and you suddenly suspected that the "woman" you are e-cuddling might really be some creepy old dude from Oregon with his pants around his ankles and a mouse in his left hand...
That would probably ruin it for anyone.
 :D
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Offline jägermonsta

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Re: Second Life
« Reply #19 on: November 21, 2006, 12:39:53 PM »
FYI - 70% of these virtual women are really guys on the other end.
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