Author Topic: Thinking about starting a server  (Read 2004 times)

Offline Quakero

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Thinking about starting a server
« on: April 18, 2017, 07:54:23 PM »
Being honest, I have no idea how this works.
Some initial tips?

How to set the maps rotation?

I am also thinking about creating some overrides
And at this point I have other doubts.
How do I get the code? The headers or whatever it must be in the override?

How can I know my exact location on the map to place weapon or ammunition in a certain place?

Thanks in advance!!!

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Offline quadz

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Re: Thinking about starting a server
« Reply #1 on: April 18, 2017, 10:56:00 PM »
Hi,

How to set the maps rotation?

Example:

set sv_maplist "xsgmist xsgwbase xspring xbwcity2 xzoo xbloodspa xorchard"


I am also thinking about creating some overrides
And at this point I have other doubts.
How do I get the code? The headers or whatever it must be in the override?

I forget if there's a program to extract the .ent from a .bsp.  I have always used a text editor, such as Notepad++.

Load the map.bsp file into the editor, then look for the text that begins like:

{
"sky" "unit2_"
"message" "Bloodbath"
"classname" "worldspawn"
}
{
..... (many pages of text)
}

And copy/paste it to a new file.

Then make changes to weapon & item spawns, etc. Then paste into:

https://r-1.ch/r1q2gen.php

This will create the .override file.


How can I know my exact location on the map to place weapon or ammunition in a certain place?

Example:

bind - noclip
bind = viewpos

Press "-" to fly around map. Press "=" to print location coordinates.


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    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
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    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
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    Blindingly Obvious Logical Fallacies
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