Welcome,
Guest
. Please
login
or
register
.
June 15, 2025, 03:45:46 PM
News:
tastyspleen.net discord server:
http://discord.tastyspleen.net
Home
Forum
Help
TinyPortal
Search
Calendar
Login
Register
tastyspleen::quake 2 community
»
Forum
»
Quake Related Topics
»
Quake
»
Skins, Models and Maps
(Moderator:
[BTF]DeathStalker
) »
Quake 2 Modeller 0.90b
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Quake 2 Modeller 0.90b (Read 3842 times)
LedZep
Full Member
Posts: 107
nader on railz
Rated:
Quake 2 Modeller 0.90b
«
on:
December 21, 2015, 05:40:15 AM »
Quake 2 Modeller 0.90b
Why does it even save the skin path? Q2 always looks for skin.pcx!
«
Last Edit: December 21, 2015, 06:16:45 AM by LedZep
»
Logged
|iR|Focalor
Irrepressibly Profuse Member
Posts: 15824
Make Democrats Unemployed Again
Rated:
Re: Quake 2 Modeller 0.90b
«
Reply #1 on:
December 21, 2015, 07:58:42 AM »
I have no idea. If it's the same program I'm thinking of, I've
attempted
using it a few times only to find it completely useless and lacking any documentation/tutorials that might make it otherwise. If you're attempting to make models for Quake2, I'd highly recommend a program like MilkShape for the wireframe design and then using another program like NPherno's Skin Tool to handle the texture mapping. The Npherno's Skin Tool is kinda old and thus can be a little tedious at times to work with, but it's really really simple once you get the hang of it. MilkShape, on the other hand, once you get the hang of the common functions of it, is a fucking breeze. If a dumb white boy like me can use it, anybody can use it if they have the resolve and patience to do it. And like I said, it's a breeze, so it doesn't take much patience at all. And as an added bonus, it's so commonly used by modellers across so many games that it's easy to find tutorial videos on YouTube that'll quickly teach you how to do almost anything you want to do with it.
Logged
LedZep
Full Member
Posts: 107
nader on railz
Rated:
Re: Quake 2 Modeller 0.90b
«
Reply #2 on:
December 27, 2015, 07:50:45 AM »
Yeah, probably just gonna use MilkShape or Blender (Blender I'm very familiar with). Gotta check on the md2 exporting, though. Blender now comes with it pre-packed, but some say that it doesn't work properly either. If not, I'll try MS3D I guess.
Logged
|iR|Focalor
Irrepressibly Profuse Member
Posts: 15824
Make Democrats Unemployed Again
Rated:
Re: Quake 2 Modeller 0.90b
«
Reply #3 on:
December 27, 2015, 12:05:26 PM »
It may have something to do with the fact that Blender is probably a newer model prog that is based on "bones" or whatever they call it that adds joints to models to make them easier to animate, whereas Q2 is 100% straight up vertex animation. It's been quite a while since I used MilkShape, but I remember something about a weird process where you had to select ALL of the vertices of the model and then assign them a single "joint" just before exporting it to MD2, which wouldn't do anything to the model or the resulting MD2 at all, but somehow I guess it allowed the program to process it for exporting.
I've attempted to use Blender before. Wasn't too successful. I'd still highly recommend MilkShape over Blender for making Q2 models. It's very uncluttered and simple. I'm not sure if blender has more automated features to make it quicker to weld together different parts, but probably not.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
tastyspleen::quake 2 community
»
Forum
»
Quake Related Topics
»
Quake
»
Skins, Models and Maps
(Moderator:
[BTF]DeathStalker
) »
Quake 2 Modeller 0.90b
El Box de Shoutamente
Last 10 Shouts:
|iR|Focalor
May 26, 2025, 01:17:30 PM
-Unh0ly-
May 24, 2025, 10:08:35 PM
https://drive.google.com/file/d/1qwsj3EM4s5svp0b8oJLZt_An6990RB-o/view?usp=sharing
QUAKE 2 RTX
-Unh0ly-
May 22, 2025, 05:45:28 PM
https://drive.google.com/file/d/1VB1if3QjStPWCpbB33vbx7OOef-Negd3/view?usp=sharing
DUST 2 HD TEXTURES PUT IN BASEQ2 folder
Yotematoi
May 17, 2025, 08:33:15 AM
Yo desde el año 2007 me enfermé de Q2, es incurable
Morir y revivir es costumbre, lástima q el QT estaba bueno
ImperiusDamian
May 12, 2025, 01:45:35 AM
Quake II is not 27 years old. I refuse to accept THAT much time has gone by.
|iR|Focalor
May 11, 2025, 02:33:39 PM
-Unh0ly-
May 03, 2025, 08:02:46 AM
198.179.6.200:30634
Yotematoi
May 02, 2025, 10:27:47 AM
Note for Player-4109 "Remember, the Guinness Book of Records does not include cowards who shot at someone by treachery."
-Unh0ly-
April 20, 2025, 09:52:16 AM
https://drive.google.com/file/d/1hKRIIKPk_G9TLPpY3B4ZIbVK_00Mbwfw/view?usp=sharing
|iR|Focalor
April 02, 2025, 02:47:07 AM
Show 50 latest
User
Welcome,
Guest
. Please
login
or
register
.
June 15, 2025, 03:45:46 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search
Advanced search