Author Topic: DM8 bfg fix  (Read 4048 times)

Offline sirgalahadwizard

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DM8 bfg fix
« on: March 30, 2012, 08:34:32 PM »
I don't know if this has been suggested/tried before...

But while I am an avid BFG user myself and am reluctant to suggest it...

Why don't we change the script for the warehouse map (q2dm8) on DM so that the BFG10K gets replaced by some other item, preferrably a powerup.

It gets rid of the bfg menace but at the same time it leaves a good reason to go up there (and camp from the conveyor) - Quad Damage, or a Megahealth, or a Red Armor.

Since these items always get used up when someone grabs them they stand to have far less of a destructive impact than having 3 guys running around with bfgs.


As far as I know there isn't a Quad Damage in q2dm8 so it would be a nice addition.
I would have suggested INV but there's already one there (in an insanely difficult area to reach) and its kinda broken anyway.

And if Quad is annoying, do your damn duty and rail the bastard, or camp the conveyor.



In an unrelated note, on Q2DM2 it should be possible (?) to alter the script to switch the Cells for Slugs when the BFG10K happens to be a Railgun. That's the most annoying thing in that map, even more than the lift camping, because the cells are useless and there are no slugs to be had.

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« Last Edit: March 30, 2012, 08:36:03 PM by sirgalahadwizard »
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Offline haunted

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Re: DM8 bfg fix
« Reply #1 on: March 30, 2012, 09:50:02 PM »
I think we should put quad there.

 :evilgrin:
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Offline ImperiusDamian

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Re: DM8 bfg fix
« Reply #2 on: March 31, 2012, 08:03:36 AM »
Just add 150 cells and an ammo pack to the BFG.  :biggungrin:
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Offline Barton

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Re: DM8 bfg fix
« Reply #3 on: March 31, 2012, 08:39:18 AM »
Personally I think the maps are great the way they are. What makes dm8 interesting and different is that it has no powerups besides the powershield and BFG is hard to get. The vanilla version of dm2 already has a solution to your problem. RA is replaced by rail, so a good player can easily get more railguns by fragging someone who just grabbed it.

But of course you can make those changes you want and more by making map overrides, upload them to the server and mymap them whenever your on the server and want to play.
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Offline yahoo

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Re: DM8 bfg fix
« Reply #4 on: March 31, 2012, 05:36:33 PM »
Just add 150 cells and an ammo pack to the BFG.  :biggungrin:


add unimited ammo to the BFG
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Offline sirgalahadwizard

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Re: DM8 bfg fix
« Reply #5 on: April 08, 2012, 03:42:24 PM »
@Barton:
No the Vanilla DM2 doesn't in my recollection. When the BFG is replaced by the Rail - then you've got a bunch of Cells sitting around with no weapon that uses them since there's no Hyperblaster.

The clause I was suggesting is that When the BFG is replaced by the Rail, the Cells are also replaced by Slugs.

 
 
I like Haunted's idea for Q2DM8 - replace the BFG with Quad Damage.
After all there's a Chaingun and SSG right off the conveyor belt, its the perfect choice.

And every other map cycle I think the server automatically replaces all Quads with Railguns anyway, with some cycles removing that item completely.


Again I guess these changes should only take place to the main DM server. I think this would clear up alot of frustration.
Maybe not even the subsidiary DM servers (eg DM1 thru DM8 which only play a single level).

I think Vanilla ought to be left alone, since people go there for nostalgia and variety.


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Offline fafalone

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Re: DM8 bfg fix
« Reply #6 on: April 14, 2012, 02:22:46 PM »
[...]
I would have suggested INV but there's already one there (in an insanely difficult area to reach) and its kinda broken anyway.
[...]

Well I feel like a newbie for asking this, but where?? In stock dm8 or a modified version? I've been obsessed with grenade jumping up to the roof and didn't see it up there. Couldn't even find it with noclip just now. Can't recall ever seeing anyone with it either.
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