I added a cvar for picmipping items or not (gl_picmip_items). Woohoo progress!
Quote from: SquareHimself on June 10, 2010, 03:54:06 AMI added a cvar for picmipping items or not (gl_picmip_items). Woohoo progress!I always wished there was simple items in Q2, but this is good enough.
Quote from: Barton on June 17, 2010, 07:31:45 PMQuote from: SquareHimself on June 10, 2010, 03:54:06 AMI added a cvar for picmipping items or not (gl_picmip_items). Woohoo progress!I always wished there was simple items in Q2, but this is good enough. for simple items you would need sprite support :/ ive already talked to people about it, not quite as easy as it sounds really...
Quote from: VaeVictis on June 17, 2010, 10:16:57 PMQuote from: Barton on June 17, 2010, 07:31:45 PMQuote from: SquareHimself on June 10, 2010, 03:54:06 AMI added a cvar for picmipping items or not (gl_picmip_items). Woohoo progress!I always wished there was simple items in Q2, but this is good enough. for simple items you would need sprite support :/ ive already talked to people about it, not quite as easy as it sounds really... Quake 2 already supports sprites Improved sprite support would be awesome. The sp2 format has some limitations and confuses people enough to rarely take advantage of it. I'm completely unaware of any better solutions though.
Quote from: reaper on June 08, 2010, 03:09:22 PMintegrated music : )seen a lot of clients with this feature for other games, such as doom and soldat and such, dont know how much use they actually get though...id assume most people prefer using something like wmp or itunes, but if this feature was to be added i can guess it wouldnt be too hard all they would have to do is perhaps look up the source on how those games integrate the player, or perhaps just whip something up by themselves... if that is put in there make sure you add cvars for it so you can control volume of the music seperated from the game volume, and also maybe the ability to bind keys for stuff like next song and such
integrated music : )
If there was some way to turn off the screen shaking when you fall or get hit that would be really great. I'm assuming that this is impossible without breaking the game's engine?
Can you add a stats screen in single player like in Quake 1 that shows how many enemies you killed and how many secrets you found out of the ones available. A map timer that shows how long it took you to complete a map in the nearest thousandth of a second would be nice (basically I want something to replace the old q2timer mod).