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Speaking of coop....
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Topic: Speaking of coop.... (Read 2641 times)
peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Speaking of coop....
«
on:
May 16, 2008, 06:57:56 PM »
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GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
ReCycled
Carpal Tunnel Member
Posts: 1690
Rated:
Re: Speaking of coop....
«
Reply #1 on:
March 01, 2010, 10:44:53 AM »
And speaking of Co-op, I've been spending more time there simply because I get annilhated with ping stops and packet loss on Vanilla (my ISP - not a Spleen thing).
So you can only go thru the whole Co-op match so many times until you get repetive brain injury. So to spice it up a bit, I've changed gravity levels. Usually I will use 200 which is quite floaty but you can still manuveure around semi-OK. It does add new strategies for the player and weirdness by the monsters. On Jail5 those giant leaping things will come after you way up in the air, or up to the top of walls etc. Sometimes I will deliberately bait as many monsters as I can to the start area (without killing them), and then exit. This gives a later joining player a nice surprise when he first joins. Also on Base1 (or Base2) you can push the explosive barrels into the approximate spot where a joining player will spawn. Then ....kaboom....
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Last Edit: March 01, 2010, 10:52:26 AM by ReCycled
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βIt is hard to make predictions, especially about the future.β β Yogi Berra
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Speaking of coop....
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