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ref_r1gl and ref_gl problems
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Topic: ref_r1gl and ref_gl problems (Read 1937 times)
Slayer :D
Sr. Member
Posts: 426
Rated:
ref_r1gl and ref_gl problems
«
on:
September 24, 2009, 06:05:58 PM »
Hi all, I'm having problems with my opengl renderers. When I use ref_gl (the id default opengl renderer) I have common crashes when I try to take screenshots, and with some mods. I know I cannot work around these difficulties, so I tried ref_r1gl.
Unfortunately, ref_r1gl gives me REALLY bad framerate--on the order of 4-15 FPS. (Normal ref_gl gives me 60-100 FPS now that anticheat is turned off
, and I get 40-60 FPS with anticheat turned on.) I do not have a video card, so does anybody know a way to make ref_r1gl run the same as ref_gl and at the same speed but with all the bug fixes? And no, I do not want to turn off dynamic lighting. It is too important.
Thanks!
Eternity{FLP}
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RRBM [NL]
Full Member
Posts: 123
That's a Frag Folks!
Rated:
Re: ref_r1gl and ref_gl problems
«
Reply #1 on:
September 26, 2009, 01:17:58 AM »
You can try this ref_gl.dll version from Alpha-Prime(CW). Maybe it solves your problem. I use this version too but without dynamic lighting.
You can find it at
http://tastyspleen.net/quake/forums/index.php?PHPSESSID=194657581e81ab94779f7bcac5f2188d&topic=7001.msg114442#msg114442
or at the original source
http://www.predaconempire.com/content/games/tfq/Ref_gl.dll
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Slayer :D
Sr. Member
Posts: 426
Rated:
Re: ref_r1gl and ref_gl problems
«
Reply #2 on:
September 26, 2009, 01:10:27 PM »
Thanks for the offer, but that ref_gl has exactly the same problem as ref_r1gl
.
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RRBM [NL]
Full Member
Posts: 123
That's a Frag Folks!
Rated:
Re: ref_r1gl and ref_gl problems
«
Reply #3 on:
September 26, 2009, 01:24:19 PM »
Add the following commands to your config and check if this solves your fps problem.
set gl_swapinterval "0"
set gl_ext_swapinterval "0"
set gl_ext_pointparameters "0"
set gl_finish "0"
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