Author Topic: Developing Mutant  (Read 6729 times)

Offline Laurelin

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Re: Developing Mutant
« Reply #15 on: August 04, 2005, 09:17:55 PM »
Hehehe!

Or maybe we can reduce the maplist (56?????).

Put the q2dm(1-8). Plus remove the maps I put (minus) on. That gives about 30 maps (q2s included).

at 10minutes each, it takes 5 hours to do the cycle. Which means, that in a gaming evening, everymap has a relatively same amount of chance of being played. Plus with the 1hour 'advance' that the cycling will gain every day -  it simply indicates that we should run the server like that 24 days so as to get a balanced pattern.

From then on - we could compute which maps were preferred, and then proceed to adding/removing!

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Offline the Crazed

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Re: Developing Mutant
« Reply #16 on: August 04, 2005, 09:50:55 PM »
I think it's okay... this current maplist has been playing a long time, and it takes roughly 2 days for it to ALMOST repeat itself, but it's off by over an hour.  That means most of the maps have been cycled through dozens of times through prime time already.  Keep in mind it's not repeating daily - it ALMOST repeats every two days - so the maps played on the first day are going to be at a different place than those on the second day.

First day:  0.4, 0.8

Second day: 0.2, 0.6

THEN it ALMOST repeats... but see how it's off by half a rotation from day to day? 

So:

Third day: 0.4 - 8 maps, 0.8 - 8 maps    and on through the continuing days... so

Fifth day: 0.4 - 16 maps

Seventh day: 0.4 - 24 maps

So after a week the rotation has shifted by 4 hours.  We just need to know how long it's been running!
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Offline console

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Re: Developing Mutant
« Reply #17 on: August 04, 2005, 11:25:59 PM »
Lol, you freaks.  :)

As I mentioned I've been adding/subtracting maps over time.  So the "wraparound" factor has been somewhat variable anyway... 


Regards,

:mrgreen:
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Offline the Crazed

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Re: Developing Mutant
« Reply #18 on: August 05, 2005, 04:16:20 AM »
heheheheh... blech!  all my venting is done through the filter of quake2...
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Offline console

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Re: Developing Mutant
« Reply #19 on: August 23, 2005, 05:32:10 PM »
HOW ARE YOU GENTLEMEN.

Tweaked the mutant rotation a bit today, adding Laurelin's tastydm1 and tastydm2 maps, and removing some of the "minus" maps from Laurelin's map review earlier in this thread, plus a couple others that seemed to empty out the server.  Thanks Laurelin!  Much appreciated...

removed: dm7q2 kndybas2 bath bsol eagle el2dm6 m48a endgame marics_ra2 marics25 marics39 sandcastle verm06 alkdm15 amtal dacube

added: tastydm1 tastydm2 rqmdm3 battle

(I added "battle" as a joke... but it might be fun, haven't played it live yet.)

That makes the current rotation:

tastydm1 tastydm2 rqmdm3 dreams marics32 q2pduel4 aerowalk poodm10 marics36 fixed1 battle mas2ft1 marics37 shadows marics_con1 broken3 dakyneq2 fury kamq2dm3 marics58 dalek10q2 paradm4 trdm04a epitaph rvndm1 marics35 q2campgrnds grdm1 marics56 tltf uultrav ikdm4 bldstorm semper06 marics27 ztn2dm5 marics59 4u2map12a marics28 auh2dm3 marics29a kta grom_dm3 grunt


Regards,

:mrgreen:
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Offline the Crazed

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Re: Developing Mutant
« Reply #20 on: August 23, 2005, 07:37:35 PM »
Thanks console!

Sorry about being so lazy... I'm gonna rip these maps a new one...

Soon...soon....

 ;)
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Offline Punk_FAS

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Re: Developing Mutant
« Reply #21 on: August 23, 2005, 09:36:40 PM »
Took a look at the "removed" maps, and can say that I thought m48a was a fun map, most of the action took place around the railgun area below the red armor, but there was lots of action elsewhere too.

And I found bsol to be decent too.  Wide open is good, but I think I liked m48a more.  I didn't have sandcastle, so can't comment on that one, but I won't miss any of the others that were removed =)
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Offline M^tster

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Re: Developing Mutant
« Reply #22 on: August 25, 2005, 04:12:32 PM »
Seems to be a pretty good lineup now.Thx Console!  ;D
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