Author Topic: Loko mod.  (Read 3317 times)

R-a-z-o-r

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Loko mod.
« on: March 27, 2008, 01:33:51 PM »
I have tried this fun mod
and have been thinking
why its no server for it.

Im sure ppl would enjoy it well.

Can u maybe set up a server?

Tnx.  :D
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Offline UUD-40

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Re: Loko mod.
« Reply #1 on: March 27, 2008, 06:14:47 PM »
Whats the mod like?
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R-a-z-o-r

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Re: Loko mod.
« Reply #2 on: March 27, 2008, 07:57:51 PM »
Whats the mod like?

Wod and lox.  :D
« Last Edit: March 27, 2008, 07:59:37 PM by R4Z0R »
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Re: Loko mod.
« Reply #3 on: March 28, 2008, 12:03:57 PM »
The mod is a kind of team deathmatch.

Its 2 teams with red and blue and the game
is like tdm, who gets most frags wins and its
alot of modified weapons as wod and lox.

U can even add bots to play with if u want.

Type "sv addbot" in the console.

They all jumps into the blue team.

Pretty fun and join red team
and plays with them all vs u.

I think u all should download this
zip file and give this mod a try.

I promice u will like it.

 :D
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Re: Loko mod.
« Reply #4 on: March 28, 2008, 12:22:42 PM »
Weapons.

1: Blaster
1: Fireball Blaster
1: Laser Blaster
1: Berreta

2: Shotgun
2: Beam Shotgun
2: Electric Shotgun

3: Super Shotgun
3: Incendiary Super Shotgun
3: Freeze Super Shotgun
3: Tesla Super Shotgun

4: Machinegun
4: Fireball Machinegun
4: Rocket MAchinegun
4: Corkscrew Machinegun

5: Chaingun
5: Incendiary Chaingun
5: Plasma Chaingun

6: Grenade Launcher
6: Flame Grenade Launcher
6: Vortex Grenade Launcher
6: Cluster Grenade Launcher
6: Electric Grenade Launcher
6: Pipe Grenade Launcher
6: Touch Grenade Launcher

7: Rocket Launcher
7: Flame Rocket Launcher
7: Triple Rocket Launcher
7: Homing Rocket Launcher
7: Impact Rocket Launcher

8: Hyperblaster
8: Flame Thrower
8: Laser Hyperblaster
8: Lightning Gun

9: Railgun
9: Meteor Railgun
9: Gibflute Railgun

0: BFG10K
0: Antimatter BFG10K
0: Neutron Cloud BFG10K

These is the weapons in loko.

 :D
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Offline peewee_RotA

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Re: Loko mod.
« Reply #5 on: March 28, 2008, 05:45:21 PM »
fun and the weapon funcs are very cool. There's a meteor shower and lots of fun spirally stuff.

Not sure it's going to be fun in practice but fun to look at.
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R-a-z-o-r

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Re: Loko mod.
« Reply #6 on: March 28, 2008, 06:38:50 PM »
fun and the weapon funcs are very cool. There's a meteor shower and lots of fun spirally stuff.

Not sure it's going to be fun in practice but fun to look at.

Hehe, did u try this mod?  :D
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Offline m0n0LiTh0

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Re: Loko mod.
« Reply #7 on: March 28, 2008, 07:29:01 PM »
Hey, anyone here ever play or remember PsychoSpaz's Mod's.. Had over 30 updates
 before was finally stable enough to run a server on , sorta like the old Lox Version that used to crash all the time..

Take note of the monster spawn ..... Need a monster..?? Type in as many as you want on any map, random spawn.. lol



SV_CFG.

 ==============================================================
 PsychoMod Final - Server Side Mod
 --------------------------------------------------------------
 by psychospaz (psychospaz@telefragged.com)
 --------------------------------------------------------------
 Everything, unless stated otherwise, was coded by psychospaz.
 ==============================================================

 Installation:

   -unzip the zip into the quake2 directory
   -start up quake2
   -type "game psychomod" in the console
   -start a server or sp game

 Server Variables:
   -sv_matrix     - { toggle matrix mode on/off in SP (1/0) }
   -sv_stunts     - { toggles usage of stunts on server (1/0) }
   -sv_team     - { enchanced teamplay mode }
   -sv_bulletmarks   - { server bullet mark limit value }
   -sv_tracers     - { server tracer limit value }
   -sv_cheats        - { cheats on / off (1/0) }
   -sv_laser_type     - { 0-None / 1-LaserBall / 2-LaserBeam / 3-Both }
   -sv_fall     - { fall damage (.5 > sv_fall > 5) }
   -sv_MonsterSeeMin - { monsters u see to set off matrix mode }
   -sv_matrix     - { SP Matrix Mode on / off (1/0) }
   -sv_chatdistance  - { distance from speaking player a message will be to be received }
   -sv_stunt_door    - { stunt key activating doors and buttons on / off (1/0)  }
   -sv_realbullets   - { SP bullets in Coop or DM on / off (1/0) }
   -sv_grapple     - { Spawn with grapple on / off (1/0) }
   -motd        - { MessageOfTheDay - Server message }
 (Set in server's config file by:
   set varname "value")

 Server Specific Commands:
   -"helpsv"      - { displays the list below in game }
   -"sv nextmap"      - { Goes to the next targeted map [for SP or Coop] }
   -"sv team"      - { toggles teamplay on/off }
   -"sv bulletmarks" - { set bullet mark limit value }
   -"sv tracers"     - { toggles tracers for bullets }
   -"sv cheats"      - { toggles cheats on/off for server }
   -"sv spawn"       - { adds a monster into a DM server - see below }
   -"day"        - { length of a 'day' in minutes - by Warzone }

 Server Specific Command Arguments:
   -*sv spawn*-
      -"Berserk" - { Adds a Berserk monster }
      -"Gunner"  - { Adds a Gunner monster }
      -"Infantry"- { Adds a Infantry monster }
      -"Soldier1"- { Adds a Blaster Soldier monster }
      -"Soldier2"- { Adds a Shotgun Soldier monster }
      -"Soldier3"- { Adds a SMG Soldier monster }
      -"Chick"   - { Adds a Chick monster }
      -"Mutant"  - { Adds a Mutant monster }
      -"Hover"   - { Adds a Hover monster }
      -"Floater" - { Adds a Floater monster }

 Client Specific Commands:
   -"id"        - { enables player identification system }
   -"helpme"     - { displays the list below in game }
   -"block"      - { takes a clients name as param and add them to chatblock list }
   -"unblock"     - { takes a clients name as param and removes them from chatblock list }
   -"team"      - { sets the team that you are on }
   -"bfgcolor"       - { changes BFG laser color (0:Blue/1:Red/2:Green) }
   -"firemode"       - { toggles weapon fire mode if present }
   -"+hook"          - { uses grappling hook }
   -"+zoom"          - { weapon zoom in }
   -"+stunt"         - { Stunts have special controls:
            Face Enemy && Jump && In Air && "+stunt" = Kick with Backflip
            Face Wall && Jump && In Air && "+stunt"  = Wall Jump with Backflip
            Face Wall && In Air && "+stunt"       = Climbing  }
            Moving For/Back && Jump && "+stunt"    = Diving with Prone
            Moving Strafe && Jump && "+stunt"    = Diving with Roll
            Moving Direction && Crouch && "+stunt"    = Roll in Direction
   -"grappletype"     - { 1st Parameter is render Style:
            0 = Rope
            1 = Lithium
               2nd Parameter is grapple Style:
            0 = PsychoMod Grapple
            1 = Lithium Style Grapple
            2 = Rope Grapple }
   -"viewcam"     - { Turns on viewcam for when dead. Has controls:
            Fire      - Respawn
            Jump      - Locked Cam
            Crouch      - Free Cam
            Strafe Keys    - Cycle Clients
            InvCycle Keys    - Cycle Monsters }
            
 Weapons:
   -*BLASTER*-
      -1st- { .50 Calibre Handgun - Normal Ammo }
      -2st- { .50 Calibre Handgun - Speed Shots }
      -3st- { .50 Calibre Handgun - Flare Casing }
      -4st- { .50 Calibre Handgun - No Ammo - Swat }
   -*SHOTGUN*-
      -1st- { Auto-Shotgun }
      -2nd- { Auto-Cannon }
   -*SUPER SHOTGUN*-
      -1st- { 12 Gauge Shotgun }
      -2st- { 12 Gauge Shotgun Slugs }
   -*MACHINEGUN*-
      -1st- { SubMachinegun Standard Fire Mode }
      -2nd- { SubMachinegun Controlled Fire Mode }
   -*CHAINGUN*-
      -1st- { MiniGun }
      -2nd- { Rotary Shotgun }
   -*GRENADE LAUNCHER*-
      -1st- { Grenade Launcher (Standard Grenades - All Types ) }
      -2nd- { Grenade Launcher (Sticky Grenades - All Types ) }
   -*ROCKET LAUNCHER*-
      -1st- { Rocket Launcher (Direct Fire) }
      -2nd- { Rocket Launcher (Indirect Fire) }
      -LAS- { With Laser - Guided }
      -LOK- { With Laser Lock - Seeking }
   -*HYPERBLASTER*-
      -1st- { Flamethrower (Close Range - High Damage) }
      -2nd- { Plasma Rifle (Long Range - Low Damage) }
   -*RAILGUN*-
      -1st- { .50 Calibre Sniper Rifle }
      -1st- { Tazer }
   -*BFG10K*-
      -1st- { Super Bomb Launcher (!Big F**king Gun!) }
      -2nd- { Super Laser Gun (!Big F**king Gun!) }
   -*GRENADES*-
      -1st- { Fragmentation Grenades }
      -2nd- { Gas Grenades }
      -3nd- { Cluster Grenades }
      -4nd- { Flashbangs }

 Items:
   Laser Sight       - { Target enemy more accurately }
   (Icon-Silencer)

   Flashlight       - { Light up a little area }
   (Icon-Question)

   C-4 Explosive      - { Stick a slab of C-4 to a wall or person }
   (Icon-Grenade)

   Diving Mask      - { Underwater Breathing , Protects your head, Filters Gas, Speed Swimming }
   (Icon-Mask)

   Regen-Stealth Suit - { Reduces damage, Health regeneration, Higher jump , Stealth, KungFu Mode, 2ndary Fire Magic(tm) }
   (Icon-EnviroSuit)   

   Jet Propulsion Unit- { Jetpack for extra mobility }
   (Icon-PowerArmor)

   Grapple          - { Gives you extra mobility }
   (Icon-Turtle)

 *Extra Notes:
   - Crouching increases accuracy.
   - Fire, C4 and sticky Grenades stick to clients.
   - Body Armor protects from all fire.
   - Doing a roll will get rid of fire on a client.
   - The Regen-Stealth Suit's 2ndary fire will telefrag your victim.
   - Holding crouch while falling reduces damage and initiates a roll on landing.

.
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Re: Loko mod.
« Reply #8 on: March 30, 2008, 05:59:28 AM »
fun and the weapon funcs are very cool. There's a meteor shower and lots of fun spirally stuff.

Not sure it's going to be fun in practice but fun to look at.

I hope console will set up a server for this mod.  ;D

I think its can be funny even in the practice.

The funniest is that its reminds of tourney
but the bonus is the modified weapons
and these funny tech-powerups.

 :D
« Last Edit: March 30, 2008, 01:45:20 PM by R4Z0R »
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