Author Topic: Chasm - The Rift  (Read 1826 times)

Offline peewee_RotA

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Chasm - The Rift
« on: August 30, 2007, 04:10:40 PM »
This is a very very interesting game. It's by definition a doom clone, but the engine is so updated it's not like duke3d or shadowwarrior. It's actually a little more detailed than quake 1 and has some effects, like rain, long before they became a standard.

The main feature is the ability to sever enemies limbs. It has an interesting multiplayer as well. If anyone else has the game I'd love to host a dedicated server for it. The single player does not run on windows 2000 or XP, however this is due to a problem with the single player only. Deathmatch actually works just fine.

You may have to run it through a dosbox emulation which works but has to be fiddled with based on your system. The UDP program that gives you TCP/IP support seems to run without dosbox just fine so long as you don't attemped single player.


I hope someone else out there has actually seen this game before :D
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Offline [BTF]Sigma

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Re: Chasm - The Rift
« Reply #1 on: September 01, 2007, 10:20:47 AM »
Played the Demo off the issue of PC Accelerator* that featured it.

It was interesting the way they had rendered the engine too. If memory serves me it "rained" inside the halls too.  Aside from that clipping error the game was pretty innovative... but not beyond quake's engine

*(Man what the hell happened to that magazine...not meaning to threadjack.)

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Offline peewee_RotA

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Re: Chasm - The Rift
« Reply #2 on: September 01, 2007, 10:56:08 AM »
..not meaning to threadjack.)

Don' worry. My name's not jack.
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