Author Topic: JumpMod 1.0 Final  (Read 2413 times)

Offline Kingsize

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JumpMod 1.0 Final
« on: October 22, 2006, 08:13:42 PM »
JumpMod 1.0 Final please add quads  ;D

http://q2jump.wireplay.co.uk/modules.php?name=Downloads&d_op=viewdownload&cid=2&orderby=dateD

Client commands
replay list
Shows all available replays for current map. There is also a marker on the scoreboard
!seen
Typed on its own you will see a list of all players and when they were last on the server. Provide a name to get that users last seen date.
maplist
Shows maps starting from that letter in the maplist
cleanhud
Removes all but vital information from the hud
race
race - allows you to race against a specific replay
race delay - adds a delay to the racer, so it appears in front of you
race now - race against the current fastest time
race off - disable race
mapvote todo
This is the same as mapvote next, except it uses your not yet completed maplist
compare
Allows you to compare 2 players map completions
rand
Creates a vote to randomize the vote maps
nominate
Creates a vote to nominate a map for the vote menu
jumpers
Makes player models invisible
playerscores
Total points / Maps played
1st
Lists upto 20 first places set today
!stats
Shows that players stats

Admin commands
gset numberone_wav
Stores the wav file that is played whenever a fastest time for current map is set
gset numsoundwavs
Allows you to have more than 1 jump.wav for 1st completions. If you want 3 jump wavs name them jump1.wav, jump2.wav, jump3.wav and set numsoundwavs to 3. A random wav will be chosen each time.
acmd togglehud Toggles the entire hud on and off for all players. Simply provided so you can take pretty screenshots.
gset glow_admin
Anyone with the admin level specified by this value will glow a different colour to other admins
m/gset antiglue
1 - Can be used by players on hard team, but m/gset antiglue_penalty is applied
0 - available to everyone on EASY team but disabled for HARD
gset addedtimemap
replaces addedtimegood/bad/neutral
gset hideghost
If anyone has jumpers off and ghost gets to within this distance of them it is hidden
mset clear
This now works as it was supposed to
gset autotime
This is the automated 1 minute vote. Set to 0 to disable or a value for the minutes in vote
gset voteextratime
Iif addedtime > max per level you can still add more if EVERYONE agrees, upto voteextratime amount (default 60)
gset voteseed
If you are using the new maplist format (and have maps played figures in html stats) this option makes sure 1 map
from the 20 least played maps is shown 50% of the time in the 3rd voting position. set to 0 to disable
nb. you can enable maplist played count via gset maplist_times
skinlist
Lists all skins available to you, if you have admin_model_level or above
gset admin_model
The default admin model. It just needs to be a name from models.cfg
gset admin_model_level
The level at which admins can use the custom admin models
gset ghosty_model
Set to 0 for normal operation, or a model number from the ghost command to use that.
ghost
Lists all available ghost models and allows you to set one for the current map
acmd changename origname newname
Simply changes a players name. This requires ADD_ADMIN level to issue. The current map is reloaded once a name is changed so it can be saved. If a player has or wishes to have spaces in their name you must use an underscore (_) in both origname and newname.

Admin and ghost models
Download and extract the jump_models.zip to get started
The file models.cfg holds a list of all models available to admins. The player model must exist on the server in either baseq2 or jump folder.
Admins at or above gset admin_model_level may change their model to one of these. skinlist shows those availble, with skin changing the skin.

Ghost models must be placed in players/ghost directory, with names such as homer.md2 and homer.pcx. The homer.md2 MUST be
edited so that it has a default skin pointing to homer.pcx. I have compiled 100 models in this way so you dont need to.
ghost_models.cfg must contain a list of these models for them to be available to the mod

Other stuff
All players that make it into the top 15 will have their replay saved
Equal times are now sorted by reverse date order on the scoreboard
Number of maps on server listed on hud
When votes are tied a random map is now chosen
Fixed issue with spaces in players names
p_say no longer works when silenced
All replays from 0.85 are now copied into a 0.86 format when the map is first loaded
The forceteam command has been removed
Markers on vote menu showing the calculated difficulty of each map.
>>>>> 5 or less times set
>>>> less than 10 (or less than 15 if map updated) times set. OR 15 times set and difference between 1st and 15th > 100%
>>> 15 times set and difference between 1st and 15th > 50%
>> 15 times set and difference between 1st and 15th < 50%
> 15 times set and difference between 1st and 15th < 20%
Skill level listed on maplist,mapsleft and mapsdone
Removed ALL goodmap code
Duplicate maps are removed from maplist when server loads
Scoring system updated to cover top 15: 25,20,16,13,11,10,9,8,7,6,5,4,3,2,1
Name bans are no longer case sensitive
Silenced players can no longer votetime
Removed all completion_score code as it was causing huge lag everytime somebody finished the map
The 30 second wait to vote yes when entering server has been fixed. You can now vote on something issued after joining server
Fixed angle wonkyness when using goto or bring functions
Vote menu now indicates if you have completed a map
The next vote maps listed on the scoreboard
So long as your votes pass you can call as many as you wish. Only failed votes count towards max
Automated under 1 minute voting  :evilking:

http://q2jump.wireplay.co.uk/modules.php?name=News&file=article&sid=94
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Offline BadBrent

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Re: JumpMod 1.0 Final
« Reply #1 on: October 23, 2006, 02:48:30 PM »
Haha...woot, I wanna see this jurnt in action.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
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Offline Homeslice

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Re: JumpMod 1.0 Final
« Reply #2 on: October 23, 2006, 03:00:55 PM »
« Last Edit: October 23, 2006, 03:03:28 PM by Homeslice »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

 

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