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Making animated .gif from a few frames of q2 demo
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Topic: Making animated .gif from a few frames of q2 demo (Read 2648 times)
console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Making animated .gif from a few frames of q2 demo
«
on:
June 17, 2006, 04:03:06 AM »
Just had a random thought, was wondering if anyone knows about the existence of any utilities or procedures for converting a few frames of a q2 demo into an animated .gif? What's the easiest way to do that?
Thx!
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[BTF]EyEsTrAiN
Swanky Member
Posts: 603
Fragtastical
Rated:
Re: Making animated .gif from a few frames of q2 demo
«
Reply #1 on:
June 17, 2006, 10:33:14 AM »
Say....didn't applejacks do that in this old thread....
http://tastyspleen.net/quake/forums/index.php?topic=155.msg2068#msg2068
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"All life begins with Nu and ends with Nu. This is the truth! This is my belief!...At least for now."
— "The Mystery of Life," vol. 841, chapter 26
Art
Carpal Tunnel Member
Posts: 1095
Rated:
Re: Making animated .gif from a few frames of q2 demo
«
Reply #2 on:
June 17, 2006, 11:19:16 AM »
Yes he did. Oneshot was featured wallhacking.
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PANTONE 7717C
Swanky Member
Posts: 565
Rated:
Re: Making animated .gif from a few frames of q2 demo
«
Reply #3 on:
June 17, 2006, 12:53:08 PM »
I guess I would use Keygrip to take a series of screenshots. In the 'Show Demo Server' window in Keygrip there is a "go to next block" button (I think one block is ~0.25 sec) and you can use f12 to take your screendumps. Then repeat for as many blocks you want to use. Take the images and scale them down, convert to .gif and load them into a GifAnimator program. Probably not the easiest and fastest way but it's not that hard if you have some Keygrip experience.
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[BTF]Defiant!
Carpal Tunnel Member
Posts: 1502
Rated:
Re: Making animated .gif from a few frames of q2 demo
«
Reply #4 on:
June 17, 2006, 03:32:46 PM »
Beefquake dumps image files you could convert and string together. Alternately you could use a capture program such as fraps then deconvert it to images.
Certainly, playing in slow mo and taking screenshots can do it too.
Def
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: Making animated .gif from a few frames of q2 demo
«
Reply #5 on:
June 21, 2006, 01:53:46 PM »
Interesting.. I already had a set of screenshots taken from keygripping that I wanted to animate,...
its 4 ppl lining up for a railshot. it didnt happen. I got 2, and the guy on the end got one. But a lil
paintshop took him out... and added some names. I think its like 5 frames. taking shots in slowmo
would produce more fluid frames though.. kg frame to frame is jumpy I think.
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
Whirlingdervish
Super ShortBus Extravaganza
Illimitable Sesquipedalian Member
Posts: 6384
Rated:
Re: Making animated .gif from a few frames of q2 demo
«
Reply #6 on:
June 21, 2006, 02:51:05 PM »
well if you use keygrip to make the frames at a specific rate/sec you can
convert them to .gif
(I use Irfanview an awesome freeware graphics util with great batch conversion abilities)
and import them into MS Gifanimator.
(one of few quality freebies that microsofts ever released..)
you can set the # of frames/sec to the rate you selected in keygrip and
voila! an animated gif that looks sweet.
you can DL the two progs (Irfanview and MS gif animator) in this .zip:
http://uploadgenie.com/public/586/graphicutils.zip
hope this helps.
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X'tyfe
Phenomenally Prodigious Member
Posts: 3587
Yep
Rated:
Re: Making animated .gif from a few frames of q2 demo
«
Reply #7 on:
June 22, 2006, 07:04:48 AM »
need some gifs of console in action :p banning people
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[BTF]Jehar
July 19, 2024, 04:28:08 PM
http://forum.tastyspleen.net/quake/index.php?topic=23579.msg238738#msg238738
ts500 comin!
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