Author Topic: Some more suggestions for WODX...  (Read 1742 times)

Offline Uberphawx

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Some more suggestions for WODX...
« on: December 16, 2020, 08:20:48 PM »
Welp, someone made their own suggestions before, so it's time to make mine's...

Okay, i don't know if these are actually to make it in the game either, but i think you'll find it interesting in the least kek


- More monsters from the original Quake should be in the game (the vore, fiend or even the grunt lel)

- Also, some of the strogg spawns should have customized arsenal much like WODX's Makron (for example, the Tank moving faster, shooting plutonium instead of bullets, and also exploding with the mini nuke payload when killed, or the Jorg shooting sniper rounds [like the snipersweeper] and maybe also crushing players that gets too close to the Jorg, or the Super Tank firing missile batteries, or the gladiator shooting violator rounds or teletron rounds [lol], etc). Also, the WODX's Makron should be fitted with banisher or positron rounds too so it could stand even against the shambler...

- I think that some weapons from LOX will do a nice addition to WODX's already huge arsenal, specially the Chunk Gun, the Skipper Rocket Launcher, the FBFG and the Energy Vortex. In my humble opinion, the Chunk Gun should be refined and improved over the original (for example, faster projectile speed, splash damage from the chunks,etc). WODX's Chunk Gun should also have alternative firemodes. The first will make the projectile speed slower (like the original chunk gun) but it will infect your opponent much like the plague grenade, and the second mode (which should also slow down the fire rate like the first mode) should push your opponent back with every chunk impact   ;)

- An airstrike that sends at a violent speed a satellite or a space station (or a giant haggis, lol) into crashing with the map, making players present in the strike's perimeter go temporarily blind while doing really loud explosive sounds on impact (much like the equally loud nuclear blast sounds on some warhead themed maps) while violently pushing back and disorienting (and maybe even temporarily paralyzing) all players on the perimeter, and with the shockwave grenade payload on it, but with a bit more of splash damage and destructive force applied...

- Powerups from xatrix (Dualfire) and rogue (Double damage, the spheres, etc) also will make a fine addition to WODX. The hunter sphere should be modified to have the player's currently chosen grenade types as the hunter sphere's payload (instead of it exploding on impact) to make its use much more entertaining and interesting, the grenade type choosing should be made before picking the hunter sphere, or before it goes behind its prey...
Meanwhile the defender sphere should fire blaster rounds that are weaker in damage  but at a faster pace than the normal blaster...

- Some maps should feature more unusual hazards other than the typical lava/slime pits, moving machinery, crushers, map monsters, etc, like the void you get sucked to when you try to go into the transport's tunnel but without the transport itself (lol), or the train tracks that always gibs you every time you step on it when turned on...

I'd like to do this but i can't suggest monsters infighting since Icewolf told me once that AI is a fucky thing to get your hand on. But if someday in the future it gets implemented, you should be able to gain credits if your spawn wins against an enemy's respective spawn. Also i don't know if this is going to be useless, but the spawns also should be able to kill the aliens/zombies in the outer artifacts areas. Likewise, spawns should be affected by grenade types too (kamikaze grenades, nerve gas, plague, etc), albeit the grenade type's effects shouldn't have lethal consequences at all unlike when a player gets hit by one of them...

That's all i can come by now. I hope it makes sense lol

Best regards
« Last Edit: December 17, 2020, 08:05:44 PM by Uberphawx »
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Offline Uberphawx

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Re: Some more suggestions for WODX...
« Reply #1 on: December 16, 2020, 08:42:05 PM »
Albeit now that i think about it the dualfire and the double damage are totally useless and should be edited out lel
Well, unless you can use them akimbo with the time accelerator or the power amplificator for even more power/speed...
« Last Edit: December 16, 2020, 08:59:41 PM by Uberphawx »
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    Rock On
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    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
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    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
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    DEMO OR STFU
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